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Searched refs:shader (Results 1 – 25 of 1222) sorted by relevance

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/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c70 draw_gs_should_flush(struct draw_geometry_shader *shader) in draw_gs_should_flush() argument
72 return (shader->fetched_prim_count == shader->vector_length); in draw_gs_should_flush()
77 tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader, in tgsi_fetch_gs_outputs() argument
81 struct tgsi_exec_machine *machine = shader->machine; in tgsi_fetch_gs_outputs()
93 shader->primitive_lengths[prim_idx + shader->emitted_primitives] = in tgsi_fetch_gs_outputs()
95 shader->emitted_vertices += num_verts_per_prim; in tgsi_fetch_gs_outputs()
97 int idx = current_idx * shader->info.num_outputs; in tgsi_fetch_gs_outputs()
99 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs); in tgsi_fetch_gs_outputs()
101 for (slot = 0; slot < shader->info.num_outputs; slot++) { in tgsi_fetch_gs_outputs()
114 output = (float (*)[4])((char *)output + shader->vertex_size); in tgsi_fetch_gs_outputs()
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/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_mc.c53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale) in calc_position() argument
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in calc_position()
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in calc_position()
62 t_vpos = ureg_DECL_temporary(shader); in calc_position()
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in calc_position()
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect); in calc_position()
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale); in calc_position()
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos)); in calc_position()
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f)); in calc_position()
82 calc_line(struct pipe_screen *screen, struct ureg_program *shader) in calc_line() argument
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Dvl_idct.c72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2], in calc_addr() argument
88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start)); in calc_addr()
89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc)); in calc_addr()
91 …ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shade… in calc_addr()
92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc)); in calc_addr()
96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2], in increment_addr() argument
108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]); in increment_addr()
109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size)); in increment_addr()
110 ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]); in increment_addr()
111 ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size)); in increment_addr()
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Dvl_deint_filter.c66 struct ureg_program *shader; in create_vert_shader() local
70 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader()
71 if (!shader) in create_vert_shader()
74 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
75 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader()
76 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
78 ureg_MOV(shader, o_vpos, i_vpos); in create_vert_shader()
79 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
81 ureg_END(shader); in create_vert_shader()
83 return ureg_create_shader_and_destroy(shader, filter->pipe); in create_vert_shader()
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Dvl_bicubic_filter.c53 struct ureg_program *shader; in create_vert_shader() local
57 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader()
58 if (!shader) in create_vert_shader()
61 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
62 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader()
63 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
65 ureg_MOV(shader, o_vpos, i_vpos); in create_vert_shader()
66 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
68 ureg_END(shader); in create_vert_shader()
70 return ureg_create_shader_and_destroy(shader, filter->pipe); in create_vert_shader()
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Dvl_compositor.c60 struct ureg_program *shader; in create_vert_shader() local
66 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader()
67 if (!shader) in create_vert_shader()
70 vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
71 vtex = ureg_DECL_vs_input(shader, 1); in create_vert_shader()
72 color = ureg_DECL_vs_input(shader, 2); in create_vert_shader()
73 tmp = ureg_DECL_temporary(shader); in create_vert_shader()
74 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader()
75 o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR); in create_vert_shader()
76 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
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Dvl_zscan.c122 struct ureg_program *shader; in create_vert_shader() local
130 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader()
131 if (!shader) in create_vert_shader()
136 scale = ureg_imm2f(shader, in create_vert_shader()
140 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); in create_vert_shader()
141 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); in create_vert_shader()
142 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); in create_vert_shader()
144 tmp = ureg_DECL_temporary(shader); in create_vert_shader()
146 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader()
149 o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX + i); in create_vert_shader()
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Dvl_matrix_filter.c51 struct ureg_program *shader; in create_vert_shader() local
55 shader = ureg_create(PIPE_SHADER_VERTEX); in create_vert_shader()
56 if (!shader) in create_vert_shader()
59 i_vpos = ureg_DECL_vs_input(shader, 0); in create_vert_shader()
60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); in create_vert_shader()
61 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); in create_vert_shader()
63 ureg_MOV(shader, o_vpos, i_vpos); in create_vert_shader()
64 ureg_MOV(shader, o_vtex, i_vpos); in create_vert_shader()
66 ureg_END(shader); in create_vert_shader()
68 return ureg_create_shader_and_destroy(shader, filter->pipe); in create_vert_shader()
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/external/mesa3d/src/compiler/nir/
Dnir_gather_info.c28 set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len, in set_io_mask() argument
53 shader->info.patch_inputs_read |= bitfield; in set_io_mask()
55 shader->info.inputs_read |= bitfield; in set_io_mask()
57 if (shader->info.stage == MESA_SHADER_FRAGMENT) { in set_io_mask()
58 shader->info.fs.uses_sample_qualifier |= var->data.sample; in set_io_mask()
64 shader->info.patch_outputs_read |= bitfield; in set_io_mask()
66 shader->info.outputs_read |= bitfield; in set_io_mask()
70 shader->info.patch_outputs_written |= bitfield; in set_io_mask()
72 shader->info.outputs_written |= bitfield; in set_io_mask()
78 shader->info.outputs_read |= bitfield; in set_io_mask()
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Dnir_lower_io_to_temporaries.c36 nir_shader *shader; member
43 emit_copies(nir_cursor cursor, nir_shader *shader, struct exec_list *new_vars, in emit_copies() argument
68 nir_intrinsic_instr_create(shader, nir_intrinsic_copy_var); in emit_copies()
79 if (state->shader->info.stage == MESA_SHADER_GEOMETRY) { in emit_output_copies_impl()
91 emit_copies(cursor, state->shader, &state->shader->outputs, in emit_output_copies_impl()
98 emit_copies(cursor, state->shader, &state->old_outputs, in emit_output_copies_impl()
99 &state->shader->outputs); in emit_output_copies_impl()
108 emit_copies(cursor, state->shader, &state->shader->outputs, in emit_output_copies_impl()
119 emit_copies(cursor, state->shader, &state->old_inputs, in emit_input_copies_impl()
120 &state->shader->inputs); in emit_input_copies_impl()
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Dnir.h1813 struct nir_shader *shader; member
1943 nir_shader_get_entrypoint(nir_shader *shader) in nir_shader_get_entrypoint() argument
1945 assert(exec_list_length(&shader->functions) == 1); in nir_shader_get_entrypoint()
1946 struct exec_node *func_node = exec_list_get_head(&shader->functions); in nir_shader_get_entrypoint()
1954 #define nir_foreach_function(func, shader) \ argument
1955 foreach_list_typed(nir_function, func, node, &(shader)->functions)
1963 nir_register *nir_global_reg_create(nir_shader *shader);
1970 void nir_shader_add_variable(nir_shader *shader, nir_variable *var);
1980 nir_variable *nir_variable_create(nir_shader *shader,
1990 nir_function *nir_function_create(nir_shader *shader, const char *name);
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Dnir_lower_clip.c44 create_clipdist_var(nir_shader *shader, unsigned drvloc, in create_clipdist_var() argument
47 nir_variable *var = rzalloc(shader, nir_variable); in create_clipdist_var()
57 exec_list_push_tail(&shader->outputs, &var->node); in create_clipdist_var()
58 shader->num_outputs++; /* TODO use type_size() */ in create_clipdist_var()
61 exec_list_push_tail(&shader->inputs, &var->node); in create_clipdist_var()
62 shader->num_inputs++; /* TODO use type_size() */ in create_clipdist_var()
72 store = nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_output); in store_clipdist_output()
87 load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_input); in load_clipdist_input()
124 find_output(nir_shader *shader, unsigned drvloc) in find_output() argument
127 nir_foreach_function(function, shader) { in find_output()
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/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceDefinitionUtil.cpp93 bool VariableSearchFilter::matchesFilter (const ProgramInterfaceDefinition::Shader* shader) const in matchesFilter()
95 DE_ASSERT(shader->getType() < glu::SHADERTYPE_LAST); in matchesFilter()
96 return (m_shaderTypeBits & (1u << shader->getType())) != 0; in matchesFilter()
139 bool shaderContainsIOBlocks (const ProgramInterfaceDefinition::Shader* shader) in shaderContainsIOBlocks() argument
141 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) in shaderContainsIOBlocks()
143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; in shaderContainsIOBlocks()
219 static std::string getShaderExtensionDeclarations (const ProgramInterfaceDefinition::Shader* shader) in getShaderExtensionDeclarations() argument
224 if (shader->getType() == glu::SHADERTYPE_GEOMETRY) in getShaderExtensionDeclarations()
228 else if (shader->getType() == glu::SHADERTYPE_TESSELLATION_CONTROL || in getShaderExtensionDeclarations()
229 shader->getType() == glu::SHADERTYPE_TESSELLATION_EVALUATION) in getShaderExtensionDeclarations()
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Des31fNegativeSampleVariablesTests.cpp53 glu::Shader shader (ctx.getRenderContext(), shaderType); in verifyShader() local
56 shader.setSources(1, &source, &length); in verifyShader()
57 shader.compile(); in verifyShader()
59 log << shader; in verifyShader()
63 testFailed = !shader.getCompileStatus(); in verifyShader()
68 testFailed = shader.getCompileStatus(); in verifyShader()
105 std::ostringstream shader; in write_to_read_only_types() local
120 shader.str(""); in write_to_read_only_types()
121 shader in write_to_read_only_types()
131 verifyShader(ctx, glu::SHADERTYPE_FRAGMENT, shader.str(), EXPECT_RESULT_FAIL); in write_to_read_only_types()
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/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_link.cpp92 struct gl_linked_shader *shader) in process_glsl_ir() argument
100 ralloc_adopt(mem_ctx, shader->ir); in process_glsl_ir()
102 lower_blend_equation_advanced(shader); in process_glsl_ir()
107 brw_lower_packing_builtins(brw, shader->ir); in process_glsl_ir()
108 do_mat_op_to_vec(shader->ir); in process_glsl_ir()
122 lower_instructions(shader->ir, instructions_to_lower); in process_glsl_ir()
128 lower_if_to_cond_assign(shader->Stage, shader->ir, 16); in process_glsl_ir()
130 do_lower_texture_projection(shader->ir); in process_glsl_ir()
131 do_vec_index_to_cond_assign(shader->ir); in process_glsl_ir()
132 lower_vector_insert(shader->ir, true); in process_glsl_ir()
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/external/mesa3d/src/gallium/drivers/r300/
Dr300_fs.c89 struct r300_fragment_shader_code *shader) in find_output_registers() argument
94 compiler->OutputColor[0] = shader->info.num_outputs; in find_output_registers()
95 compiler->OutputColor[1] = shader->info.num_outputs; in find_output_registers()
96 compiler->OutputColor[2] = shader->info.num_outputs; in find_output_registers()
97 compiler->OutputColor[3] = shader->info.num_outputs; in find_output_registers()
98 compiler->OutputDepth = shader->info.num_outputs; in find_output_registers()
101 for(i = 0; i < shader->info.num_outputs; ++i) { in find_output_registers()
102 switch(shader->info.output_semantic_name[i]) { in find_output_registers()
210 struct r300_fragment_shader_code* shader,
215 struct r300_fragment_shader_code* shader) in r300_dummy_fragment_shader() argument
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/external/mesa3d/src/compiler/glsl/
Dlower_cs_derived.cpp53 explicit lower_cs_derived_visitor(gl_linked_shader *shader) in lower_cs_derived_visitor() argument
55 shader(shader), in lower_cs_derived_visitor()
56 local_size_variable(shader->Program->info.cs.local_size_variable), in lower_cs_derived_visitor()
63 main_sig = _mesa_get_main_function_signature(shader->symbols); in lower_cs_derived_visitor()
78 gl_linked_shader *shader; member in __anon308110300111::lower_cs_derived_visitor
96 ir_variable *var = new(shader) ir_variable(type, name, ir_var_system_value); in add_system_value()
102 shader->ir->push_head(var); in add_system_value()
115 WorkGroupSize = shader->symbols->get_variable("gl_LocalGroupSizeARB"); in find_sysvals()
117 WorkGroupSize = shader->symbols->get_variable("gl_WorkGroupSize"); in find_sysvals()
119 gl_WorkGroupSize = new(shader) ir_dereference_variable(WorkGroupSize); in find_sysvals()
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/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_shaders.c110 static void *si_get_shader_binary(struct si_shader *shader) in si_get_shader_binary() argument
113 unsigned relocs_size = shader->binary.reloc_count * in si_get_shader_binary()
114 sizeof(shader->binary.relocs[0]); in si_get_shader_binary()
115 unsigned disasm_size = shader->binary.disasm_string ? in si_get_shader_binary()
116 strlen(shader->binary.disasm_string) + 1 : 0; in si_get_shader_binary()
117 unsigned llvm_ir_size = shader->binary.llvm_ir_string ? in si_get_shader_binary()
118 strlen(shader->binary.llvm_ir_string) + 1 : 0; in si_get_shader_binary()
122 align(sizeof(shader->config), 4) + in si_get_shader_binary()
123 align(sizeof(shader->info), 4) + in si_get_shader_binary()
124 4 + align(shader->binary.code_size, 4) + in si_get_shader_binary()
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/external/mesa3d/src/intel/vulkan/
Danv_pipeline_cache.c37 struct anv_shader_bin *shader; in anv_shader_bin_create() local
44 anv_multialloc_add(&ma, &shader, 1); in anv_shader_bin_create()
57 shader->ref_cnt = 1; in anv_shader_bin_create()
61 shader->key = key; in anv_shader_bin_create()
63 shader->kernel = in anv_shader_bin_create()
65 memcpy(shader->kernel.map, kernel_data, kernel_size); in anv_shader_bin_create()
66 shader->kernel_size = kernel_size; in anv_shader_bin_create()
72 shader->prog_data = prog_data; in anv_shader_bin_create()
73 shader->prog_data_size = prog_data_size; in anv_shader_bin_create()
75 shader->bind_map = *bind_map; in anv_shader_bin_create()
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/external/mesa3d/src/gallium/drivers/svga/
Dsvga_state_sampler.c69 enum pipe_shader_type shader) in svga_check_sampler_view_resource_collision() argument
78 for (i = 0; i < svga->curr.num_sampler_views[shader]; i++) { in svga_check_sampler_view_resource_collision()
80 svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]); in svga_check_sampler_view_resource_collision()
97 enum pipe_shader_type shader) in svga_check_sampler_framebuffer_resource_collision() argument
106 shader)) { in svga_check_sampler_framebuffer_resource_collision()
113 svga_check_sampler_view_resource_collision(svga, surf->handle, shader)) { in svga_check_sampler_framebuffer_resource_collision()
231 enum pipe_shader_type shader; in update_sampler_resources() local
236 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) { in update_sampler_resources()
244 count = svga->curr.num_sampler_views[shader]; in update_sampler_resources()
247 svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]); in update_sampler_resources()
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/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_sampler.c52 enum pipe_shader_type shader, in softpipe_bind_sampler_states() argument
60 assert(shader < PIPE_SHADER_TYPES); in softpipe_bind_sampler_states()
61 assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader])); in softpipe_bind_sampler_states()
67 softpipe->samplers[shader][start + i] = samplers[i]; in softpipe_bind_sampler_states()
72 unsigned j = MAX2(softpipe->num_samplers[shader], start + num); in softpipe_bind_sampler_states()
73 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL) in softpipe_bind_sampler_states()
75 softpipe->num_samplers[shader] = j; in softpipe_bind_sampler_states()
78 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_bind_sampler_states()
80 shader, in softpipe_bind_sampler_states()
81 softpipe->samplers[shader], in softpipe_bind_sampler_states()
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/external/mesa3d/src/gallium/drivers/r600/sb/
Dsb_shader.cpp33 shader::shader(sb_context &sctx, shader_target t, unsigned id) in shader() function in r600_sb::shader
45 bool shader::assign_slot(alu_node* n, alu_node *slots[5]) { in assign_slot()
62 void shader::add_pinned_gpr_values(vvec& vec, unsigned gpr, unsigned comp_mask, in add_pinned_gpr_values()
85 cf_node* shader::create_clause(node_subtype nst) { in create_clause()
102 void shader::create_bbs() { in create_bbs()
106 void shader::expand_bbs() { in expand_bbs()
110 alu_node* shader::create_mov(value* dst, value* src) { in create_mov()
120 alu_node* shader::create_copy_mov(value* dst, value* src, unsigned affcost) { in create_copy_mov()
132 value* shader::get_value(value_kind kind, sel_chan id, in get_value()
148 value* shader::get_special_value(unsigned sv_id, unsigned version) { in get_special_value()
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/external/skia/src/gpu/gradients/
DGrGradientShader.cpp153 static std::unique_ptr<GrFragmentProcessor> make_gradient(const SkGradientShaderBase& shader, in make_gradient() argument
163 bool inputPremul = shader.getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag; in make_gradient()
165 SkAutoSTMalloc<4, SkPMColor4f> colors(shader.fColorCount); in make_gradient()
166 SkColor4fXformer xformedColors(shader.fOrigColors4f, shader.fColorCount, in make_gradient()
167 shader.fColorSpace.get(), args.fDstColorSpaceInfo->colorSpace()); in make_gradient()
168 for (int i = 0; i < shader.fColorCount; i++) { in make_gradient()
182 if (shader.fOrigPos) { in make_gradient()
183 positions = shader.fOrigPos; in make_gradient()
185 implicitPos.reserve(shader.fColorCount); in make_gradient()
186 SkScalar posScale = SK_Scalar1 / (shader.fColorCount - 1); in make_gradient()
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/external/skqp/src/gpu/gradients/
DGrGradientShader.cpp151 static std::unique_ptr<GrFragmentProcessor> make_gradient(const SkGradientShaderBase& shader, in make_gradient() argument
161 bool inputPremul = shader.getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag; in make_gradient()
163 SkAutoSTMalloc<4, SkPMColor4f> colors(shader.fColorCount); in make_gradient()
164 SkColor4fXformer xformedColors(shader.fOrigColors4f, shader.fColorCount, in make_gradient()
165 shader.fColorSpace.get(), args.fDstColorSpaceInfo->colorSpace()); in make_gradient()
166 for (int i = 0; i < shader.fColorCount; i++) { in make_gradient()
180 if (shader.fOrigPos) { in make_gradient()
181 positions = shader.fOrigPos; in make_gradient()
183 implicitPos.reserve(shader.fColorCount); in make_gradient()
184 SkScalar posScale = SK_Scalar1 / (shader.fColorCount - 1); in make_gradient()
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/external/mesa3d/src/compiler/glsl/glcpp/
Dpp.c109 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) in remove_line_continuations() argument
120 backslash = strchr(shader, '\\'); in remove_line_continuations()
124 return (char *) shader; in remove_line_continuations()
126 search_start = shader; in remove_line_continuations()
184 _mesa_string_buffer_append_len(sb, shader, in remove_line_continuations()
185 newline - shader + 1); in remove_line_continuations()
192 shader = skip_newline (newline); in remove_line_continuations()
193 search_start = shader; in remove_line_continuations()
210 _mesa_string_buffer_append_len(sb, shader, backslash - shader); in remove_line_continuations()
211 shader = skip_newline (backslash + 1); in remove_line_continuations()
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