Searched refs:shaderFP (Results 1 – 4 of 4) sorted by relevance
387 std::unique_ptr<GrFragmentProcessor> shaderFP; in skpaint_to_grpaint_impl() local390 shaderFP = std::move(*shaderProcessor); in skpaint_to_grpaint_impl()392 shaderFP = shader->asFragmentProcessor(fpArgs); in skpaint_to_grpaint_impl()393 if (!shaderFP) { in skpaint_to_grpaint_impl()403 if (shaderFP) { in skpaint_to_grpaint_impl()413 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); in skpaint_to_grpaint_impl()414 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP), in skpaint_to_grpaint_impl()418 if (shaderFP) { in skpaint_to_grpaint_impl()419 grPaint->addColorFragmentProcessor(std::move(shaderFP)); in skpaint_to_grpaint_impl()435 grPaint->addColorFragmentProcessor(std::move(shaderFP)); in skpaint_to_grpaint_impl()[all …]
90 std::unique_ptr<GrFragmentProcessor> shaderFP,
394 std::unique_ptr<GrFragmentProcessor> shaderFP; in skpaint_to_grpaint_impl() local398 shaderFP = std::move(*shaderProcessor); in skpaint_to_grpaint_impl()400 shaderFP = shader->asFragmentProcessor(fpArgs); in skpaint_to_grpaint_impl()401 if (!shaderFP) { in skpaint_to_grpaint_impl()411 if (shaderFP) { in skpaint_to_grpaint_impl()421 shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput); in skpaint_to_grpaint_impl()422 shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP), in skpaint_to_grpaint_impl()426 if (shaderFP) { in skpaint_to_grpaint_impl()427 grPaint->addColorFragmentProcessor(std::move(shaderFP)); in skpaint_to_grpaint_impl()443 grPaint->addColorFragmentProcessor(std::move(shaderFP)); in skpaint_to_grpaint_impl()[all …]
91 std::unique_ptr<GrFragmentProcessor> shaderFP,