/external/skia/tools/viewer/ |
D | Viewer.h | 25 class Viewer : public sk_app::Application, sk_app::Window::Layer { 35 bool onTouch(intptr_t owner, sk_app::Window::InputState state, float x, float y) override; 36 bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override; 38 …bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override; 97 void setBackend(sk_app::Window::BackendType); 116 sk_app::Window* fWindow; 143 sk_app::Window::BackendType fBackendType; 155 sk_app::CommandSet fCommands;
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D | ImGuiLayer.h | 115 class ImGuiLayer : public sk_app::Window::Layer { 123 void onAttach(sk_app::Window* window) override; 126 bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override; 128 …bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override; 132 sk_app::Window* fWindow;
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D | Viewer.cpp | 56 using namespace sk_app; 85 const char* kBackendTypeStrings[sk_app::Window::kBackendTypeCount] = { 99 static sk_app::Window::BackendType get_backend_type(const char* str) { in get_backend_type() 102 return sk_app::Window::kVulkan_BackendType; in get_backend_type() 107 return sk_app::Window::kANGLE_BackendType; in get_backend_type() 112 return sk_app::Window::kMetal_BackendType; in get_backend_type() 116 return sk_app::Window::kNativeGL_BackendType; in get_backend_type() 118 return sk_app::Window::kRaster_BackendType; in get_backend_type() 121 return sk_app::Window::kRaster_BackendType; in get_backend_type() 205 , fBackendType(sk_app::Window::kNativeGL_BackendType) [all …]
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/external/skqp/tools/viewer/ |
D | Viewer.h | 25 class Viewer : public sk_app::Application, sk_app::Window::Layer { 35 bool onTouch(intptr_t owner, sk_app::Window::InputState state, float x, float y) override; 36 bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override; 38 …bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override; 97 void setBackend(sk_app::Window::BackendType); 116 sk_app::Window* fWindow; 143 sk_app::Window::BackendType fBackendType; 155 sk_app::CommandSet fCommands;
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D | ImGuiLayer.h | 17 class ImGuiLayer : public sk_app::Window::Layer { 25 void onAttach(sk_app::Window* window) override; 28 bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override; 30 …bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override; 34 sk_app::Window* fWindow;
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/external/skqp/tools/sk_app/mac/ |
D | Window_mac.mm | 14 - (MainView*)initWithWindow:(sk_app::Window*)initWindow; 20 - (WindowDelegate*)initWithWindow:(sk_app::Window*)initWindow; 26 using sk_app::Window; 28 namespace sk_app { 127 } // namespace sk_app 132 sk_app::Window* fWindow; 135 - (WindowDelegate*)initWithWindow:(sk_app::Window *)initWindow { 142 sk_app::Window_mac* macWindow = reinterpret_cast<sk_app::Window_mac*>(fWindow); 149 --sk_app::gWindowCount; 150 if (sk_app::gWindowCount < 1) { [all …]
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D | GLWindowContext_mac.mm | 16 using sk_app::DisplayParams; 17 using sk_app::window_context_factory::MacWindowInfo; 18 using sk_app::GLWindowContext; 187 namespace sk_app { 200 } // namespace sk_app
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/external/skia/tools/sk_app/unix/ |
D | main_unix.cpp | 15 using sk_app::Application; 17 void finishWindow(sk_app::Window_unix* win) { in finishWindow() 32 SkTHashSet<sk_app::Window_unix*> pendingWindows; in main() 56 sk_app::Window_unix* win = sk_app::Window_unix::gWindowMap.find(event.xany.window); in main()
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D | GLWindowContext_unix.cpp | 15 using sk_app::window_context_factory::XlibWindowInfo; 16 using sk_app::DisplayParams; 17 using sk_app::GLWindowContext; 169 namespace sk_app { namespace
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/external/skqp/tools/sk_app/unix/ |
D | main_unix.cpp | 15 using sk_app::Application; 17 void finishWindow(sk_app::Window_unix* win) { in finishWindow() 32 SkTHashSet<sk_app::Window_unix*> pendingWindows; in main() 56 sk_app::Window_unix* win = sk_app::Window_unix::gWindowMap.find(event.xany.window); in main()
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D | GLWindowContext_unix.cpp | 15 using sk_app::window_context_factory::XlibWindowInfo; 16 using sk_app::DisplayParams; 17 using sk_app::GLWindowContext; 169 namespace sk_app { namespace
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/external/skia/example/ |
D | HelloWorld.h | 16 class HelloWorld : public sk_app::Application, sk_app::Window::Layer { 30 sk_app::Window* fWindow; 31 sk_app::Window::BackendType fBackendType;
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/external/skqp/example/ |
D | HelloWorld.h | 16 class HelloWorld : public sk_app::Application, sk_app::Window::Layer { 30 sk_app::Window* fWindow; 31 sk_app::Window::BackendType fBackendType;
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/external/skia/tools/sk_app/ios/ |
D | GLWindowContext_ios.cpp | 15 using sk_app::DisplayParams; 16 using sk_app::window_context_factory::IOSWindowInfo; 17 using sk_app::GLWindowContext; 83 namespace sk_app { namespace
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D | RasterWindowContext_ios.cpp | 20 using sk_app::DisplayParams; 21 using sk_app::window_context_factory::IOSWindowInfo; 22 using sk_app::GLWindowContext; 116 namespace sk_app { namespace
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/external/skqp/tools/sk_app/ios/ |
D | GLWindowContext_ios.cpp | 15 using sk_app::DisplayParams; 16 using sk_app::window_context_factory::IOSWindowInfo; 17 using sk_app::GLWindowContext; 83 namespace sk_app { namespace
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D | RasterWindowContext_ios.cpp | 20 using sk_app::DisplayParams; 21 using sk_app::window_context_factory::IOSWindowInfo; 22 using sk_app::GLWindowContext; 116 namespace sk_app { namespace
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/external/skia/tools/sk_app/mac/ |
D | MetalWindowContext_mac.mm | 16 using sk_app::DisplayParams; 17 using sk_app::window_context_factory::MacWindowInfo; 18 using sk_app::MetalWindowContext; 108 namespace sk_app { 121 } // namespace sk_app
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D | GLWindowContext_mac.mm | 16 using sk_app::DisplayParams; 17 using sk_app::window_context_factory::MacWindowInfo; 18 using sk_app::GLWindowContext; 176 namespace sk_app { 189 } // namespace sk_app
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/external/skia/tools/sk_app/win/ |
D | GLWindowContext_win.cpp | 17 using sk_app::GLWindowContext; 18 using sk_app::DisplayParams; 22 namespace sk_app { namespace 142 namespace sk_app { namespace
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/external/skqp/tools/sk_app/win/ |
D | GLWindowContext_win.cpp | 17 using sk_app::GLWindowContext; 18 using sk_app::DisplayParams; 22 namespace sk_app { namespace 142 namespace sk_app { namespace
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/external/skia/ |
D | BUILD.gn | 2149 test_lib("sk_app") { 2150 public_include_dirs = [ "tools/sk_app" ] 2152 "tools/sk_app/CommandSet.cpp", 2153 "tools/sk_app/GLWindowContext.cpp", 2154 "tools/sk_app/Window.cpp", 2160 "tools/sk_app/android/GLWindowContext_android.cpp", 2161 "tools/sk_app/android/RasterWindowContext_android.cpp", 2162 "tools/sk_app/android/Window_android.cpp", 2163 "tools/sk_app/android/main_android.cpp", 2164 "tools/sk_app/android/surface_glue_android.cpp", [all …]
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/external/skqp/tools/sk_app/ |
D | CommandSet.h | 19 namespace sk_app { 44 bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers);
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/external/skia/tools/sk_app/ |
D | CommandSet.h | 19 namespace sk_app { 44 bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers);
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/external/skqp/ |
D | BUILD.gn | 2092 test_lib("sk_app") { 2093 public_include_dirs = [ "tools/sk_app" ] 2095 "tools/sk_app/CommandSet.cpp", 2096 "tools/sk_app/GLWindowContext.cpp", 2097 "tools/sk_app/Window.cpp", 2103 "tools/sk_app/android/GLWindowContext_android.cpp", 2104 "tools/sk_app/android/RasterWindowContext_android.cpp", 2105 "tools/sk_app/android/Window_android.cpp", 2106 "tools/sk_app/android/main_android.cpp", 2107 "tools/sk_app/android/surface_glue_android.cpp", [all …]
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