Searched refs:stImage (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 197 struct st_texture_image *stImage = st_texture_image(texImage); in st_FreeTextureImageBuffer() local 201 if (stImage->pt) { in st_FreeTextureImageBuffer() 202 pipe_resource_reference(&stImage->pt, NULL); in st_FreeTextureImageBuffer() 205 free(stImage->transfer); in st_FreeTextureImageBuffer() 206 stImage->transfer = NULL; in st_FreeTextureImageBuffer() 207 stImage->num_transfers = 0; in st_FreeTextureImageBuffer() 209 if (stImage->etc_data) { in st_FreeTextureImageBuffer() 210 free(stImage->etc_data); in st_FreeTextureImageBuffer() 211 stImage->etc_data = NULL; in st_FreeTextureImageBuffer() 228 etc_fallback_allocate(struct st_context *st, struct st_texture_image *stImage) in etc_fallback_allocate() argument [all …]
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D | st_texture.c | 248 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, in st_texture_image_map() argument 255 st_texture_object(stImage->base.TexObject); in st_texture_image_map() 261 if (!stImage->pt) in st_texture_image_map() 264 if (stObj->pt != stImage->pt) in st_texture_image_map() 267 level = stImage->base.Level; in st_texture_image_map() 276 z += stImage->base.Face; in st_texture_image_map() 278 map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage, in st_texture_image_map() 282 if (z >= stImage->num_transfers) { in st_texture_image_map() 285 stImage->transfer = realloc(stImage->transfer, in st_texture_image_map() 287 memset(&stImage->transfer[stImage->num_transfers], 0, in st_texture_image_map() [all …]
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D | st_vdpau.c | 189 struct st_texture_image *stImage = st_texture_image(texImage); in st_vdpau_map_surface() local 236 pipe_resource_reference(&stImage->pt, res); in st_vdpau_map_surface() 254 struct st_texture_image *stImage = st_texture_image(texImage); in st_vdpau_unmap_surface() local 258 pipe_resource_reference(&stImage->pt, NULL); in st_vdpau_unmap_surface()
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D | st_cb_eglimage.c | 185 struct st_texture_image *stImage; in st_bind_egl_image() local 197 stImage = st_texture_image(texImage); in st_bind_egl_image() 231 pipe_resource_reference(&stImage->pt, stObj->pt); in st_bind_egl_image()
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D | st_texture.h | 282 st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, 290 struct st_texture_image *stImage, unsigned slice);
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D | st_manager.c | 684 struct st_texture_image *stImage; in st_context_teximage() local 718 stImage = st_texture_image(texImage); in st_context_teximage() 753 pipe_resource_reference(&stImage->pt, tex); in st_context_teximage()
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