Searched refs:static_vertex_count (Results 1 – 7 of 7) sorted by relevance
217 bool static_vertex_count = gs_prog_data->static_vertex_count != -1; in emit_thread_end() local229 devinfo->gen >= 8 && static_vertex_count) { in emit_thread_end()239 if (devinfo->gen < 8 || !static_vertex_count) in emit_thread_end()245 inst->mlen = devinfo->gen >= 8 && !static_vertex_count ? 2 : 1; in emit_thread_end()285 if (devinfo->gen >= 8 && gs_prog_data->static_vertex_count == -1) in emit_urb_write_opcode()406 if (devinfo->gen >= 8 && gs_prog_data->static_vertex_count == -1) in emit_control_data_bits()660 prog_data->static_vertex_count = nir_gs_count_vertices(shader); in brw_compile_gs()
1023 int static_vertex_count; member
582 if (gs_prog_data->static_vertex_count == -1) in emit_urb_writes()
1942 if (gs_prog_data->static_vertex_count == -1) in emit_gs_control_data_bits()
1393 if (gs_prog_data->static_vertex_count != -1) { in emit_gs_thread_end()
1315 gs.StaticOutput = gs_prog_data->static_vertex_count >= 0;1316 gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count >= 0 ?1317 gs_prog_data->static_vertex_count : 0;
2668 if (gs_prog_data->static_vertex_count != -1) {2670 gs.StaticOutputVertexCount = gs_prog_data->static_vertex_count;