Searched refs:system_values_read (Results 1 – 14 of 14) sorted by relevance
77 uint64_t system_values_read; member
265 shader->info.system_values_read |= in gather_intrinsic_info()362 shader->info.system_values_read = 0; in nir_shader_gather_info()
127 prog->info.system_values_read |= bitfield; in mark()435 prog->info.system_values_read = 0; in do_set_program_inouts()
2818 if (shader->info.system_values_read & in brw_compile_vs()2826 if (shader->info.system_values_read & in brw_compile_vs()2830 if (shader->info.system_values_read & in brw_compile_vs()2834 if (shader->info.system_values_read & in brw_compile_vs()2838 if (shader->info.system_values_read & in brw_compile_vs()2843 if (shader->info.system_values_read & in brw_compile_vs()
655 (shader->info.system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0; in brw_compile_gs()
240 nir->info.system_values_read & in brw_nir_lower_vs_inputs()
5773 (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS)) { in setup_fs_payload_gen6()5790 (nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0; in setup_fs_payload_gen6()6807 (shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | in brw_compile_fs()
716 prog_data->uses_vid = (s->info.system_values_read & in v3d_compile_vs()718 prog_data->uses_iid = (s->info.system_values_read & in v3d_compile_vs()
1254 bool uses_iid = c->s->info.system_values_read & in ntq_setup_inputs()1256 bool uses_vid = c->s->info.system_values_read & in ntq_setup_inputs()
540 if (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | in _mesa_get_min_invocations_per_fragment()
600 prog->info.system_values_read |= 1 << SYSTEM_VALUE_FRAG_COORD; in _mesa_program_fragment_position_to_sysval()
954 GLbitfield sysInputs = program->info.system_values_read; in st_translate_mesa_program()
6470 GLbitfield sysInputs = proginfo->info.system_values_read; in st_translate_program()6801 prog->info.system_values_read & (1 << SYSTEM_VALUE_FRAG_COORD))) { in get_mesa_program_tgsi()
591 b->shader->info.system_values_read |= in ttn_src_for_file_and_index()