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Searched refs:tessCoords (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationUtil.cpp702 std::vector<tcu::Vec3> tessCoords; in generateReferenceTriangleTessCoords() local
708 tessCoords.push_back(tcu::Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()
709 tessCoords.push_back(tcu::Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()
710 tessCoords.push_back(tcu::Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()
711 return tessCoords; in generateReferenceTriangleTessCoords()
719 …for (int i = 0; i < outer0; i++) { const float v = (float)i / (float)outer0; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
720 …for (int i = 0; i < outer1; i++) { const float v = (float)i / (float)outer1; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
721 …for (int i = 0; i < outer2; i++) { const float v = (float)i / (float)outer2; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
729 tessCoords.push_back(tcu::Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()
745 tessCoords.push_back((1.0f - f)*corners[j] + f*corners[(j+1)%3]); in generateReferenceTriangleTessCoords()
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/external/deqp/modules/gles31/functional/
Des31fTessellationTests.cpp663 vector<Vec3> tessCoords; in generateReferenceTriangleTessCoords() local
669 tessCoords.push_back(Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()
670 tessCoords.push_back(Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()
671 tessCoords.push_back(Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()
672 return tessCoords; in generateReferenceTriangleTessCoords()
680 …for (int i = 0; i < outer0; i++) { const float v = (float)i / (float)outer0; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
681 …for (int i = 0; i < outer1; i++) { const float v = (float)i / (float)outer1; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
682 …for (int i = 0; i < outer2; i++) { const float v = (float)i / (float)outer2; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
690 tessCoords.push_back(Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()
706 tessCoords.push_back((1.0f - f)*corners[j] + f*corners[(j+1)%3]); in generateReferenceTriangleTessCoords()
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