D | uniforms.c | 625 _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix2fv() argument 629 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix2fv() 634 _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix3fv() argument 638 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix3fv() 643 _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, in _mesa_UniformMatrix4fv() argument 647 _mesa_uniform_matrix(location, count, transpose, value, in _mesa_UniformMatrix4fv() 754 GLboolean transpose, const GLfloat * value) in _mesa_ProgramUniformMatrix2fv() argument 760 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 2, 2, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix2fv() 765 GLboolean transpose, const GLfloat * value) in _mesa_ProgramUniformMatrix3fv() argument 771 _mesa_uniform_matrix(location, count, transpose, value, ctx, shProg, 3, 3, GLSL_TYPE_FLOAT); in _mesa_ProgramUniformMatrix3fv() [all …]
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