Searched refs:tview (Results 1 – 2 of 2) sorted by relevance
306 struct pipe_sampler_view tview; in init_sampler_views() local310 u_sampler_view_default_template(&tview, ctx->tex[*slots], in init_sampler_views()314 &tview); in init_sampler_views()
3483 struct vrend_sampler_view *tview = ctx->sub->views[shader_type].views[i]; in vrend_draw_bind_samplers_shader() local3485 if (!tview) in vrend_draw_bind_samplers_shader()3496 (tview->gl_swizzle_r == GL_ZERO || tview->gl_swizzle_r == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()3497 (tview->gl_swizzle_g == GL_ZERO || tview->gl_swizzle_g == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()3498 (tview->gl_swizzle_b == GL_ZERO || tview->gl_swizzle_b == GL_ONE) ? 0.0 : 1.0, in vrend_draw_bind_samplers_shader()3499 (tview->gl_swizzle_a == GL_ZERO || tview->gl_swizzle_a == GL_ONE) ? 0.0 : 1.0); in vrend_draw_bind_samplers_shader()3501 tview->gl_swizzle_r == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()3502 tview->gl_swizzle_g == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()3503 tview->gl_swizzle_b == GL_ONE ? 1.0 : 0.0, in vrend_draw_bind_samplers_shader()3504 tview->gl_swizzle_a == GL_ONE ? 1.0 : 0.0); in vrend_draw_bind_samplers_shader()[all …]