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Searched refs:uniformBinding (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp348 uint32_t uniformBinding; in appendUniformDecls() local
351 uniformBinding = kGeometryBinding; in appendUniformDecls()
354 uniformBinding = kGeometryBinding; in appendUniformDecls()
358 uniformBinding = kFragBinding; in appendUniformDecls()
362 kUniformBufferDescSet, uniformBinding, stage); in appendUniformDecls()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp353 uint32_t uniformBinding; in appendUniformDecls() local
356 uniformBinding = kGeometryBinding; in appendUniformDecls()
359 uniformBinding = kGeometryBinding; in appendUniformDecls()
363 uniformBinding = kFragBinding; in appendUniformDecls()
367 kUniformBufferDescSet, uniformBinding, stage); in appendUniformDecls()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1575 deUint32 uniformBinding = 0; in setupUniforms() local
1585 …case TYPE_FLOAT: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(float),… in setupUniforms()
1586 …case TYPE_FLOAT_VEC2: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms()
1587 …case TYPE_FLOAT_VEC3: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms()
1588 …case TYPE_FLOAT_VEC4: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms()
1590 …case TYPE_FLOAT_MAT2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x2[inNdx]); break; in setupUniforms()
1591 …case TYPE_FLOAT_MAT2X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x3[inNdx]); bre… in setupUniforms()
1592 …case TYPE_FLOAT_MAT2X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x4[inNdx]); bre… in setupUniforms()
1593 …case TYPE_FLOAT_MAT3X2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x2[inNdx]); bre… in setupUniforms()
1594 …case TYPE_FLOAT_MAT3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x3[inNdx]); break; in setupUniforms()
[all …]
/external/skia/src/gpu/mtl/
DGrMtlUniformHandler.mm336 uint32_t uniformBinding;
339 uniformBinding = kGeometryBinding;
342 uniformBinding = kGeometryBinding;
346 uniformBinding = kFragBinding;
349 out->appendf("layout (binding=%d) uniform %sUniformBuffer\n{\n", uniformBinding, stage);
/external/skqp/src/gpu/mtl/
DGrMtlUniformHandler.mm334 uint32_t uniformBinding;
337 uniformBinding = kGeometryBinding;
340 uniformBinding = kGeometryBinding;
344 uniformBinding = kFragBinding;
347 out->appendf("layout (binding=%d) uniform %sUniformBuffer\n{\n", uniformBinding, stage);