Searched refs:uniformBinding (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 348 uint32_t uniformBinding; in appendUniformDecls() local 351 uniformBinding = kGeometryBinding; in appendUniformDecls() 354 uniformBinding = kGeometryBinding; in appendUniformDecls() 358 uniformBinding = kFragBinding; in appendUniformDecls() 362 kUniformBufferDescSet, uniformBinding, stage); in appendUniformDecls()
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 353 uint32_t uniformBinding; in appendUniformDecls() local 356 uniformBinding = kGeometryBinding; in appendUniformDecls() 359 uniformBinding = kGeometryBinding; in appendUniformDecls() 363 uniformBinding = kFragBinding; in appendUniformDecls() 367 kUniformBufferDescSet, uniformBinding, stage); in appendUniformDecls()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 1575 deUint32 uniformBinding = 0; in setupUniforms() local 1585 …case TYPE_FLOAT: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, sizeof(float),… in setupUniforms() 1586 …case TYPE_FLOAT_VEC2: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms() 1587 …case TYPE_FLOAT_VEC3: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms() 1588 …case TYPE_FLOAT_VEC4: addUniform(uniformBinding, vk::VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, s_constInV… in setupUniforms() 1590 …case TYPE_FLOAT_MAT2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x2[inNdx]); break; in setupUniforms() 1591 …case TYPE_FLOAT_MAT2X3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x3[inNdx]); bre… in setupUniforms() 1592 …case TYPE_FLOAT_MAT2X4: addMatrixUniform(uniformBinding, in.dataType, s_constInMat2x4[inNdx]); bre… in setupUniforms() 1593 …case TYPE_FLOAT_MAT3X2: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x2[inNdx]); bre… in setupUniforms() 1594 …case TYPE_FLOAT_MAT3: addMatrixUniform(uniformBinding, in.dataType, s_constInMat3x3[inNdx]); break; in setupUniforms() [all …]
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/external/skia/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 336 uint32_t uniformBinding; 339 uniformBinding = kGeometryBinding; 342 uniformBinding = kGeometryBinding; 346 uniformBinding = kFragBinding; 349 out->appendf("layout (binding=%d) uniform %sUniformBuffer\n{\n", uniformBinding, stage);
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/external/skqp/src/gpu/mtl/ |
D | GrMtlUniformHandler.mm | 334 uint32_t uniformBinding; 337 uniformBinding = kGeometryBinding; 340 uniformBinding = kGeometryBinding; 344 uniformBinding = kFragBinding; 347 out->appendf("layout (binding=%d) uniform %sUniformBuffer\n{\n", uniformBinding, stage);
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