Searched refs:uniformsString (Results 1 – 4 of 4) sorted by relevance
336 SkString uniformsString; in appendUniformDecls() local341 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()342 uniformsString.append(";\n"); in appendUniformDecls()347 if (!uniformsString.isEmpty()) { in appendUniformDecls()363 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
341 SkString uniformsString; in appendUniformDecls() local346 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); in appendUniformDecls()347 uniformsString.append(";\n"); in appendUniformDecls()352 if (!uniformsString.isEmpty()) { in appendUniformDecls()368 out->appendf("%s\n};\n", uniformsString.c_str()); in appendUniformDecls()
324 SkString uniformsString;329 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);330 uniformsString.append(";\n");335 if (!uniformsString.isEmpty()) {350 out->appendf("%s\n};\n", uniformsString.c_str());
322 SkString uniformsString;327 localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString);328 uniformsString.append(";\n");333 if (!uniformsString.isEmpty()) {348 out->appendf("%s\n};\n", uniformsString.c_str());