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Searched refs:useCoverageAA (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DSkGpuDevice.cpp1135 bool useCoverageAA = GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType() && in drawBitmapRect() local
1139 bool skipTileCheck = useCoverageAA || paint.getMaskFilter(); in drawBitmapRect()
/external/skqp/src/gpu/
DSkGpuDevice.cpp1169 bool useCoverageAA = GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType() && in drawBitmapRect() local
1173 bool skipTileCheck = useCoverageAA || paint.getMaskFilter(); in drawBitmapRect()