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Searched refs:usesInout (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp525 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genVertexShader() local
526 const char* vtxIn = usesInout ? "in" : "attribute"; in genVertexShader()
527 const char* vtxOut = usesInout ? "out" : "varying"; in genVertexShader()
730 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genFragmentShader() local
731 const bool customColorOut = usesInout; in genFragmentShader()
732 const char* fragIn = usesInout ? "in" : "varying"; in genFragmentShader()
785 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeVertexShader() local
786 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader()
787 const char* vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader()
846 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeFragmentShader() local
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/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp143 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader() local
144 const char* const vtxIn = usesInout ? "in" : "attribute"; in genVertexShader()
145 const char* const vtxOut = usesInout ? "out" : "varying"; in genVertexShader()
234 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader() local
235 const bool customColorOut = usesInout; in genFragmentShader()
236 const char* const fragIn = usesInout ? "in" : "varying"; in genFragmentShader()
288 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader() local
289 const char* const vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader()
290 const char* const vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader()
362 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader() local
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DglsShaderExecUtil.cpp96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader() local
97 const char* in = usesInout ? "in" : "attribute"; in generateVertexShader()
98 const char* out = usesInout ? "out" : "varying"; in generateVertexShader()