Searched refs:usesInout (Results 1 – 3 of 3) sorted by relevance
525 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genVertexShader() local526 const char* vtxIn = usesInout ? "in" : "attribute"; in genVertexShader()527 const char* vtxOut = usesInout ? "out" : "varying"; in genVertexShader()730 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genFragmentShader() local731 const bool customColorOut = usesInout; in genFragmentShader()732 const char* fragIn = usesInout ? "in" : "varying"; in genFragmentShader()785 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeVertexShader() local786 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader()787 const char* vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader()846 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeFragmentShader() local[all …]
143 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader() local144 const char* const vtxIn = usesInout ? "in" : "attribute"; in genVertexShader()145 const char* const vtxOut = usesInout ? "out" : "varying"; in genVertexShader()234 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader() local235 const bool customColorOut = usesInout; in genFragmentShader()236 const char* const fragIn = usesInout ? "in" : "varying"; in genFragmentShader()288 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader() local289 const char* const vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader()290 const char* const vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader()362 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader() local[all …]
96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader() local97 const char* in = usesInout ? "in" : "attribute"; in generateVertexShader()98 const char* out = usesInout ? "out" : "varying"; in generateVertexShader()