Searched refs:vtxIn (Results 1 – 2 of 2) sorted by relevance
526 const char* vtxIn = usesInout ? "in" : "attribute"; in genVertexShader() local535 res << vtxIn << " highp vec4 dEQP_Position;\n"; in genVertexShader()543 res << vtxIn << " " << typeStr << " a_" << val.valueName << ";\n"; in genVertexShader()786 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader() local793 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in specializeVertexShader()806 decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()810 decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n"; in specializeVertexShader()910 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeShaders() local912 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in specializeShaders()923 decl << vtxIn << " " << typeStr << " " << val.valueName << ";\n"; in specializeShaders()[all …]
144 const char* const vtxIn = usesInout ? "in" : "attribute"; in genVertexShader() local153 res << vtxIn << " highp vec4 dEQP_Position;\n"; in genVertexShader()162 res << vtxIn << " " << typeStr << " a_" << val.name << ";\n"; in genVertexShader()289 const char* const vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader() local299 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in specializeVertexShader()311 decl << vtxIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader()315 decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n"; in specializeVertexShader()437 const char* vtxIn = usesInout ? "in" : "attribute"; in generateVertexSpecialization() local442 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in generateVertexSpecialization()452 decl << vtxIn << " " << typeStr << " " << val.name << ";\n"; in generateVertexSpecialization()[all …]