Searched defs:devLightPos (Results 1 – 8 of 8) sorted by relevance
/external/skia/tests/ |
D | ShadowTest.cpp | 136 SkPoint3 devLightPos = SkPoint3::Make(mapXY.fX, mapXY.fY, rec.fLightPos.fZ); in check_xformed_bounds() local
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/external/skqp/tests/ |
D | ShadowTest.cpp | 136 SkPoint3 devLightPos = SkPoint3::Make(mapXY.fX, mapXY.fY, rec.fLightPos.fZ); in check_xformed_bounds() local
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/external/skqp/src/core/ |
D | SkDrawShadowInfo.cpp | 143 SkPoint devLightPos = SkPoint::Make(rec.fLightPos.fX, rec.fLightPos.fY); in GetLocalBounds() local
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/external/skia/src/core/ |
D | SkDrawShadowInfo.cpp | 143 SkPoint devLightPos = SkPoint::Make(rec.fLightPos.fX, rec.fLightPos.fY); in GetLocalBounds() local
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/external/skqp/src/utils/ |
D | SkShadowUtils.cpp | 515 const SkPoint3& devLightPos, SkScalar lightRadius, in DrawShadow() 564 SkPoint3 devLightPos = map(viewMatrix, rec.fLightPos); in drawShadow() local
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/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 542 const SkPoint3& devLightPos, SkScalar lightRadius, in DrawShadow() 596 SkPoint3 devLightPos = map(viewMatrix, rec.fLightPos); in drawShadow() local
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/external/skqp/src/gpu/ |
D | GrRenderTargetContext.cpp | 1197 SkPoint3 devLightPos = map(viewMatrix, rec.fLightPos); in drawFastShadow() local
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/external/skia/src/gpu/ |
D | GrRenderTargetContext.cpp | 1290 SkPoint3 devLightPos = map(viewMatrix, rec.fLightPos); in drawFastShadow() local
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