Searched refs:GR_GL_TEXTURE0 (Results 1 – 11 of 11) sorted by relevance
44 GL(ActiveTexture(GR_GL_TEXTURE0 + u)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()53 GL(ActiveTexture(GR_GL_TEXTURE0 + u)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
133 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
632 #define GR_GL_TEXTURE0 0x84C0 macro
3107 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()3116 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()3952 GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); in createTestingOnlyBackendTexture()
3134 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()3143 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in bindTextureToScratchUnit()
343 callgl(ActiveTexture, GR_GL_TEXTURE0); in drawSDFGlyphs()
169 #define GR_GL_TEXTURE0 0xdeadbeef