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/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1284 std::map<std::string, std::string> fragmentArguments; in genDrawShader() local
1287 fragmentArguments["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); in genDrawShader()
1290 fragmentArguments["OUTTYPE"] = "vec4"; in genDrawShader()
1292 fragmentArguments["OUTTYPE"] = "ivec4"; in genDrawShader()
1294 fragmentArguments["OUTTYPE"] = "uvec4"; in genDrawShader()
1298 …ource)) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments))); in genDrawShader()
1336 std::map<std::string, std::string> fragmentArguments; in genSamplerShader() local
1339 fragmentArguments["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); in genSamplerShader()
1342 fragmentArguments["FETCHPOS"] = "ivec3(floor(gl_FragCoord.xy), u_layer)"; in genSamplerShader()
1344 fragmentArguments["FETCHPOS"] = "ivec2(floor(gl_FragCoord.xy))"; in genSamplerShader()
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