Searched refs:fragmentArguments (Results 1 – 1 of 1) sorted by relevance
1284 std::map<std::string, std::string> fragmentArguments; in genDrawShader() local1287 fragmentArguments["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); in genDrawShader()1290 fragmentArguments["OUTTYPE"] = "vec4"; in genDrawShader()1292 fragmentArguments["OUTTYPE"] = "ivec4"; in genDrawShader()1294 fragmentArguments["OUTTYPE"] = "uvec4"; in genDrawShader()1298 …ource)) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments))); in genDrawShader()1336 std::map<std::string, std::string> fragmentArguments; in genSamplerShader() local1339 fragmentArguments["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); in genSamplerShader()1342 fragmentArguments["FETCHPOS"] = "ivec3(floor(gl_FragCoord.xy), u_layer)"; in genSamplerShader()1344 fragmentArguments["FETCHPOS"] = "ivec2(floor(gl_FragCoord.xy))"; in genSamplerShader()[all …]