Searched refs:frameToDecode (Results 1 – 2 of 2) sorted by relevance
156 const int frameToDecode = current + 1; in computeNextFrame() local157 if (frameToDecode == fFrameCount - 1) { in computeNextFrame()164 } else if (frameToDecode == fFrameCount) { in computeNextFrame()167 return frameToDecode; in computeNextFrame()182 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame() local185 if (fCodec->codec()->getFrameInfo(frameToDecode, &frameInfo)) { in decodeNextFrame()187 SkCodecPrintf("Frame %i not fully received\n", frameToDecode); in decodeNextFrame()194 if (0 == frameToDecode) { in decodeNextFrame()205 frameToDecode); in decodeNextFrame()210 if (frameToDecode == fDisplayFrame.fIndex) { in decodeNextFrame()[all …]
166 const int frameToDecode = current + 1; in computeNextFrame() local167 if (frameToDecode == fFrameCount - 1) { in computeNextFrame()174 } else if (frameToDecode == fFrameCount) { in computeNextFrame()177 return frameToDecode; in computeNextFrame()192 int frameToDecode = this->computeNextFrame(fDisplayFrame.fIndex, &animationEnded); in decodeNextFrame() local195 if (fCodec->codec()->getFrameInfo(frameToDecode, &frameInfo)) { in decodeNextFrame()197 SkCodecPrintf("Frame %i not fully received\n", frameToDecode); in decodeNextFrame()204 if (0 == frameToDecode) { in decodeNextFrame()215 frameToDecode); in decodeNextFrame()220 if (frameToDecode == fDisplayFrame.fIndex) { in decodeNextFrame()[all …]