Searched refs:inputTexture (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/effects/imagefilters/ |
D | SkBlurImageFilter.cpp | 634 sk_sp<GrTextureProxy> inputTexture(input->asTextureProxyRef(context)); in gpuFilter() local 635 if (!inputTexture) { in gpuFilter() 652 std::move(inputTexture), in gpuFilter()
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/external/skqp/src/effects/imagefilters/ |
D | SkBlurImageFilter.cpp | 634 sk_sp<GrTextureProxy> inputTexture(input->asTextureProxyRef(context)); in gpuFilter() local 635 if (!inputTexture) { in gpuFilter() 652 std::move(inputTexture), in gpuFilter()
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/external/skqp/tests/ |
D | ProcessorTest.cpp | 690 auto inputTexture = make_input_texture(proxyProvider, kRenderSize, kRenderSize, 0.0f); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 720 render_fp(context, rtc.get(), fp.get(), inputTexture, readData1.get()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 723 render_fp(context, rtc.get(), clone.get(), inputTexture, readData2.get()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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/external/skia/tests/ |
D | ProcessorTest.cpp | 701 auto inputTexture = make_input_texture(proxyProvider, kRenderSize, kRenderSize, 0.0f); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() local 731 render_fp(context, rtc.get(), fp.get(), inputTexture, readData1.get()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS() 734 render_fp(context, rtc.get(), clone.get(), inputTexture, readData2.get()); in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 1037 const Texture inputTexture (m_context.getRenderContext()); in iterate() local 1056 gl.bindTexture(GL_TEXTURE_2D, *inputTexture); in iterate() 1064 gl.bindImageTexture(1, *inputTexture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in iterate()
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