Searched refs:items_processed (Results 1 – 7 of 7) sorted by relevance
34 static int64 items_processed; variable173 if (items_processed > 0) { in Run()175 (items_processed * 1e-6) / seconds); in Run()188 items_processed * 1e-6 / seconds); in Run()217 items_processed = -1; in Run()250 void ItemsProcessed(int64 n) { items_processed = n; } in ItemsProcessed()
108 const int64_t items_processed = state.iterations() * state.range(0); in BM_Sequential() local109 state.SetItemsProcessed(items_processed); in BM_Sequential()110 state.SetBytesProcessed(items_processed * sizeof(v)); in BM_Sequential()
592 int64_t items_processed() const { in items_processed() function
730 ``items_processed``. This is best for cases in which there are few counters,
737 ``items_processed``. This is best for cases in which there are few counters,