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Searched refs:kVertexShader (Results 1 – 16 of 16) sorted by relevance

/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dpoint_cloud_renderer.cc22 constexpr char kVertexShader[] = R"( variable
40 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
Dbackground_renderer.cc37 constexpr char kVertexShader[] = R"( variable
58 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
Dplane_renderer.cc22 constexpr char kVertexShader[] = R"( variable
67 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dpoint_cloud_renderer.cc22 constexpr char kVertexShader[] = R"( variable
40 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
Dbackground_renderer.cc37 constexpr char kVertexShader[] = R"( variable
58 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
Dplane_renderer.cc22 constexpr char kVertexShader[] = R"( variable
67 shader_program_ = util::CreateProgram(kVertexShader, kFragmentShader); in InitializeGlContent()
/external/autotest/client/deps/glbench/src/
Dglinterfacetest.cc15 const char* kVertexShader = variable
41 shader_program_ = InitShaderProgram(kVertexShader, kFragmentShader); in SetupGLRendering()
Dtrianglesetuptest.cc24 const char* kVertexShader = variable
52 GLuint program = InitShaderProgram(kVertexShader, kFragmentShader); in Run()
Dwindowmanagertest.cc57 const char kVertexShader[] = variable
114 GLuint program = glbench::InitShaderProgram(kVertexShader, kFragmentShader); in main()
Dtexturetest.cc14 const char* kVertexShader = variable
62 program_ = InitShaderProgram(kVertexShader, kFragmentShader); in Run()
/external/skia/src/gpu/ccpr/
DGrCCCoverageProcessor.h75 : Impl::kVertexShader) { in GrCCCoverageProcessor()
231 kVertexShader enumerator
DGrCCCoverageProcessor_VSImpl.cpp446 SkASSERT(Impl::kVertexShader == fImpl); in initVS()
533 SkASSERT(Impl::kVertexShader == fImpl); in appendVSMesh()
DGrCCCoverageProcessor.cpp193 if (Impl::kVertexShader == fImpl) { in getGLSLProcessorKey()
/external/skqp/src/gpu/ccpr/
DGrCCCoverageProcessor.h75 : Impl::kVertexShader) { in GrCCCoverageProcessor()
231 kVertexShader enumerator
DGrCCCoverageProcessor_VSImpl.cpp445 SkASSERT(Impl::kVertexShader == fImpl); in initVS()
532 SkASSERT(Impl::kVertexShader == fImpl); in appendVSMesh()
DGrCCCoverageProcessor.cpp190 if (Impl::kVertexShader == fImpl) { in getGLSLProcessorKey()