Searched refs:textureInternalFormat (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcInternalformatTests.cpp | 819 GLint textureInternalFormat = m_testFormat.internalFormat; in iterate() local 820 GLuint textureType = getTypeFromInternalFormat(textureInternalFormat); in iterate() 821 GLuint textureFormat = getUnsizedFormatFromInternalFormat(textureInternalFormat); in iterate() 825 prepareTexturingProgramSources(textureInternalFormat, textureFormat, textureType)); in iterate() 836 …GLuint referenceTextureId = createTexture(textureInternalFormat, textureFormat, textureType, m_tes… in iterate() 838 …GLuint copiedTextureId = createTexture(textureInternalFormat, textureFormat, textureType, m_testFo… in iterate() 888 …ntextTypeES(renderContext.getType()) && getTypeFromInternalFormat(textureInternalFormat) != GL_UNS… in iterate() 906 gl.copyTexImage2D(GL_TEXTURE_2D, 0, textureInternalFormat, 0, 0, m_renderWidth, m_renderHeight, 0); in iterate()
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboSRGBWriteControlTests.cpp | 272 : textureInternalFormat (textureInternalFormatValue) in FBOConfig() 279 deUint32 textureInternalFormat; member 1059 …TextureSp texture(new TestTexture2D(m_context, fboConfigList[idx].textureInternalFormat, GL_RGBA, … in createFBOwithColorAttachment() 1063 if (fboConfigList[idx].textureInternalFormat == GL_SRGB8_ALPHA8) in createFBOwithColorAttachment()
|