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Searched refs:vkTexture (Results 1 – 9 of 9) sorted by relevance

/external/skqp/tests/
DVkBackendSurfaceTest.cpp73 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); in DEF_GPUTEST_FOR_VULKAN_CONTEXT() local
74 REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
75 vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
86 REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout()); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
88 vkTexture->updateImageLayout(initLayout); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
/external/skia/tests/
DVkBackendSurfaceTest.cpp73 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); in DEF_GPUTEST_FOR_VULKAN_CONTEXT() local
74 REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
75 vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
86 REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout()); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
88 vkTexture->updateImageLayout(initLayout); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
/external/skqp/src/gpu/vk/
DGrVkGpuCommandBuffer.cpp718 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); in onDraw() local
720 GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(vkTexture->asRenderTarget()); in onDraw()
727 (vkTexture->width() != 1 || vkTexture->height() != 1)) { in onDraw()
728 SkASSERT(vkTexture->texturePriv().mipMapped() == GrMipMapped::kYes); in onDraw()
729 if (vkTexture->texturePriv().mipMapsAreDirty()) { in onDraw()
730 fGpu->regenerateMipMapLevels(vkTexture); in onDraw()
733 cbInfo.fSampledImages.push_back(vkTexture); in onDraw()
DGrVkUniformHandler.cpp287 const GrVkTexture* vkTexture = static_cast<const GrVkTexture*>(texture); in addSampler() local
288 if (vkTexture->ycbcrConversionInfo().isValid()) { in addSampler()
292 state, vkTexture->ycbcrConversionInfo()); in addSampler()
DGrVkGpu.cpp2363 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); in prepareTextureForCrossContextUsage() local
2364 vkTexture->setImageLayout(this, in prepareTextureForCrossContextUsage()
/external/skia/src/gpu/vk/
DGrVkGpuCommandBuffer.cpp712 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); in onDraw() local
714 GrVkRenderTarget* texRT = static_cast<GrVkRenderTarget*>(vkTexture->asRenderTarget()); in onDraw()
721 (vkTexture->width() != 1 || vkTexture->height() != 1)) { in onDraw()
722 SkASSERT(vkTexture->texturePriv().mipMapped() == GrMipMapped::kYes); in onDraw()
723 if (vkTexture->texturePriv().mipMapsAreDirty()) { in onDraw()
724 fGpu->regenerateMipMapLevels(vkTexture); in onDraw()
727 cbInfo.fSampledTextures.push_back(sk_ref_sp(vkTexture)); in onDraw()
DGrVkUniformHandler.cpp282 const GrVkTexture* vkTexture = static_cast<const GrVkTexture*>(texture); in addSampler() local
283 if (vkTexture->ycbcrConversionInfo().isValid()) { in addSampler()
287 state, vkTexture->ycbcrConversionInfo()); in addSampler()
DGrVkGpu.cpp2411 GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); in prepareTextureForCrossContextUsage() local
2412 vkTexture->setImageLayout(this, in prepareTextureForCrossContextUsage()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp1564 Move<VkImage> vkTexture; in createSamplerUniform() local
1601 vkTexture = createImage(vk, vkDevice, &imageParams); in createSamplerUniform()
1602 …allocation = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *vkTexture), MemoryRequ… in createSamplerUniform()
1606 …VK_CHECK(vk.bindImageMemory(vkDevice, *vkTexture, allocation->getMemory(), allocation->getOffset()… in createSamplerUniform()
1618 …uploadSparseImage(texFormat, textureData, refSampler, mipLevels, arrayLayers, *vkTexture, imagePar… in createSamplerUniform()
1623 uploadImage(texFormat, textureData, refSampler, mipLevels, arrayLayers, *vkTexture); in createSamplerUniform()
1628 clearImage(refSampler, mipLevels, arrayLayers, *vkTexture); in createSamplerUniform()
1644 *vkTexture, // VkImage image; in createSamplerUniform()
1670 uniform->image = VkImageSp(new vk::Unique<VkImage>(vkTexture)); in createSamplerUniform()