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Searched refs:vtxIn (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderLibraryCase.cpp526 const char* vtxIn = usesInout ? "in" : "attribute"; in genVertexShader() local
535 res << vtxIn << " highp vec4 dEQP_Position;\n"; in genVertexShader()
543 res << vtxIn << " " << typeStr << " a_" << val.valueName << ";\n"; in genVertexShader()
786 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader() local
793 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in specializeVertexShader()
806 decl << vtxIn << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader()
810 decl << vtxIn << " " << floatTypeStr << " a_" << valueName << ";\n"; in specializeVertexShader()
910 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeShaders() local
912 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in specializeShaders()
923 decl << vtxIn << " " << typeStr << " " << val.valueName << ";\n"; in specializeShaders()
[all …]
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp144 const char* const vtxIn = usesInout ? "in" : "attribute"; in genVertexShader() local
153 res << vtxIn << " highp vec4 dEQP_Position;\n"; in genVertexShader()
162 res << vtxIn << " " << typeStr << " a_" << val.name << ";\n"; in genVertexShader()
289 const char* const vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader() local
299 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in specializeVertexShader()
311 decl << vtxIn << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader()
315 decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n"; in specializeVertexShader()
437 const char* vtxIn = usesInout ? "in" : "attribute"; in generateVertexSpecialization() local
442 decl << vtxIn << " highp vec4 dEQP_Position;\n"; in generateVertexSpecialization()
452 decl << vtxIn << " " << typeStr << " " << val.name << ";\n"; in generateVertexSpecialization()
[all …]