1 /* 2 * [The "BSD licence"] 3 * Copyright (c) 2005-2008 Terence Parr 4 * All rights reserved. 5 * 6 * Conversion to C#: 7 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc. 8 * All rights reserved. 9 * 10 * Redistribution and use in source and binary forms, with or without 11 * modification, are permitted provided that the following conditions 12 * are met: 13 * 1. Redistributions of source code must retain the above copyright 14 * notice, this list of conditions and the following disclaimer. 15 * 2. Redistributions in binary form must reproduce the above copyright 16 * notice, this list of conditions and the following disclaimer in the 17 * documentation and/or other materials provided with the distribution. 18 * 3. The name of the author may not be used to endorse or promote products 19 * derived from this software without specific prior written permission. 20 * 21 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 22 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 23 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 24 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 25 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 26 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 30 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 namespace Antlr.Runtime.Tree 34 { 35 using System.Collections.Generic; 36 37 /** <summary> 38 * What does a tree look like? ANTLR has a number of support classes 39 * such as CommonTreeNodeStream that work on these kinds of trees. You 40 * don't have to make your trees implement this interface, but if you do, 41 * you'll be able to use more support code. 42 * </summary> 43 * 44 * <remarks> 45 * NOTE: When constructing trees, ANTLR can build any kind of tree; it can 46 * even use Token objects as trees if you add a child list to your tokens. 47 * 48 * This is a tree node without any payload; just navigation and factory stuff. 49 * </remarks> 50 */ 51 public interface ITree 52 { 53 GetChild( int i )54 ITree GetChild( int i ); 55 56 int ChildCount 57 { 58 get; 59 } 60 61 // Tree tracks parent and child index now > 3.0 62 63 ITree Parent 64 { 65 get; 66 set; 67 } 68 69 /** <summary>Is there is a node above with token type ttype?</summary> */ HasAncestor( int ttype )70 bool HasAncestor( int ttype ); 71 72 /** <summary>Walk upwards and get first ancestor with this token type.</summary> */ GetAncestor( int ttype )73 ITree GetAncestor( int ttype ); 74 75 /** <summary> 76 * Return a list of all ancestors of this node. The first node of 77 * list is the root and the last is the parent of this node. 78 * </summary> 79 */ GetAncestors()80 IList<ITree> GetAncestors(); 81 82 /** <summary>This node is what child index? 0..n-1</summary> */ 83 int ChildIndex 84 { 85 get; 86 set; 87 } 88 89 /** <summary>Set the parent and child index values for all children</summary> */ FreshenParentAndChildIndexes()90 void FreshenParentAndChildIndexes(); 91 92 /** <summary> 93 * Add t as a child to this node. If t is null, do nothing. If t 94 * is nil, add all children of t to this' children. 95 * </summary> 96 */ AddChild( ITree t )97 void AddChild( ITree t ); 98 99 /** <summary>Set ith child (0..n-1) to t; t must be non-null and non-nil node</summary> */ SetChild( int i, ITree t )100 void SetChild( int i, ITree t ); 101 DeleteChild( int i )102 object DeleteChild( int i ); 103 104 /** <summary> 105 * Delete children from start to stop and replace with t even if t is 106 * a list (nil-root tree). num of children can increase or decrease. 107 * For huge child lists, inserting children can force walking rest of 108 * children to set their childindex; could be slow. 109 * </summary> 110 */ ReplaceChildren( int startChildIndex, int stopChildIndex, object t )111 void ReplaceChildren( int startChildIndex, int stopChildIndex, object t ); 112 113 /** <summary> 114 * Indicates the node is a nil node but may still have children, meaning 115 * the tree is a flat list. 116 * </summary> 117 */ 118 bool IsNil 119 { 120 get; 121 } 122 123 /** <summary> 124 * What is the smallest token index (indexing from 0) for this node 125 * and its children? 126 * </summary> 127 */ 128 int TokenStartIndex 129 { 130 get; 131 set; 132 } 133 134 /** <summary> 135 * What is the largest token index (indexing from 0) for this node 136 * and its children? 137 * </summary> 138 */ 139 int TokenStopIndex 140 { 141 get; 142 set; 143 } 144 DupNode()145 ITree DupNode(); 146 147 /** <summary>Return a token type; needed for tree parsing</summary> */ 148 int Type 149 { 150 get; 151 } 152 153 string Text 154 { 155 get; 156 } 157 158 /** <summary>In case we don't have a token payload, what is the line for errors?</summary> */ 159 int Line 160 { 161 get; 162 } 163 164 int CharPositionInLine 165 { 166 get; 167 } 168 ToStringTree()169 string ToStringTree(); 170 ToString()171 string ToString(); 172 } 173 } 174