1 // Copyright (c) 2018 The Khronos Group Inc. 2 // Copyright (c) 2018 Valve Corporation 3 // Copyright (c) 2018 LunarG Inc. 4 // 5 // Licensed under the Apache License, Version 2.0 (the "License"); 6 // you may not use this file except in compliance with the License. 7 // You may obtain a copy of the License at 8 // 9 // http://www.apache.org/licenses/LICENSE-2.0 10 // 11 // Unless required by applicable law or agreed to in writing, software 12 // distributed under the License is distributed on an "AS IS" BASIS, 13 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 // See the License for the specific language governing permissions and 15 // limitations under the License. 16 17 #ifndef LIBSPIRV_OPT_INSTRUMENT_PASS_H_ 18 #define LIBSPIRV_OPT_INSTRUMENT_PASS_H_ 19 20 #include <list> 21 #include <memory> 22 #include <vector> 23 24 #include "source/opt/ir_builder.h" 25 #include "source/opt/pass.h" 26 #include "spirv-tools/instrument.hpp" 27 28 // This is a base class to assist in the creation of passes which instrument 29 // shader modules. More specifically, passes which replace instructions with a 30 // larger and more capable set of instructions. Commonly, these new 31 // instructions will add testing of operands and execute different 32 // instructions depending on the outcome, including outputting of debug 33 // information into a buffer created especially for that purpose. 34 // 35 // This class contains helper functions to create an InstProcessFunction, 36 // which is the heart of any derived class implementing a specific 37 // instrumentation pass. It takes an instruction as an argument, decides 38 // if it should be instrumented, and generates code to replace it. This class 39 // also supplies function InstProcessEntryPointCallTree which applies the 40 // InstProcessFunction to every reachable instruction in a module and replaces 41 // the instruction with new instructions if generated. 42 // 43 // Chief among the helper functions are output code generation functions, 44 // used to generate code in the shader which writes data to output buffers 45 // associated with that validation. Currently one such function, 46 // GenDebugStreamWrite, exists. Other such functions may be added in the 47 // future. Each is accompanied by documentation describing the format of 48 // its output buffer. 49 // 50 // A validation pass may read or write multiple buffers. All such buffers 51 // are located in a single debug descriptor set whose index is passed at the 52 // creation of the instrumentation pass. The bindings of the buffers used by 53 // a validation pass are permanantly assigned and fixed and documented by 54 // the kDebugOutput* static consts. 55 56 namespace spvtools { 57 namespace opt { 58 59 // Validation Ids 60 // These are used to identify the general validation being done and map to 61 // its output buffers. 62 static const uint32_t kInstValidationIdBindless = 0; 63 64 class InstrumentPass : public Pass { 65 using cbb_ptr = const BasicBlock*; 66 67 public: 68 using InstProcessFunction = std::function<void( 69 BasicBlock::iterator, UptrVectorIterator<BasicBlock>, uint32_t, uint32_t, 70 std::vector<std::unique_ptr<BasicBlock>>*)>; 71 72 ~InstrumentPass() override = default; 73 GetPreservedAnalyses()74 IRContext::Analysis GetPreservedAnalyses() override { 75 return IRContext::kAnalysisDefUse | 76 IRContext::kAnalysisInstrToBlockMapping | 77 IRContext::kAnalysisDecorations | IRContext::kAnalysisCombinators | 78 IRContext::kAnalysisNameMap | IRContext::kAnalysisBuiltinVarId; 79 } 80 81 protected: 82 // Create instrumentation pass which utilizes descriptor set |desc_set| 83 // for debug input and output buffers and writes |shader_id| into debug 84 // output records. InstrumentPass(uint32_t desc_set,uint32_t shader_id,uint32_t validation_id)85 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id) 86 : Pass(), 87 desc_set_(desc_set), 88 shader_id_(shader_id), 89 validation_id_(validation_id) {} 90 91 // Initialize state for instrumentation of module by |validation_id|. 92 void InitializeInstrument(); 93 94 // Call |pfn| on all instructions in all functions in the call tree of the 95 // entry points in |module|. If code is generated for an instruction, replace 96 // the instruction's block with the new blocks that are generated. Continue 97 // processing at the top of the last new block. 98 bool InstProcessEntryPointCallTree(InstProcessFunction& pfn); 99 100 // Move all code in |ref_block_itr| preceding the instruction |ref_inst_itr| 101 // to be instrumented into block |new_blk_ptr|. 102 void MovePreludeCode(BasicBlock::iterator ref_inst_itr, 103 UptrVectorIterator<BasicBlock> ref_block_itr, 104 std::unique_ptr<BasicBlock>* new_blk_ptr); 105 106 // Move all code in |ref_block_itr| succeeding the instruction |ref_inst_itr| 107 // to be instrumented into block |new_blk_ptr|. 108 void MovePostludeCode(UptrVectorIterator<BasicBlock> ref_block_itr, 109 std::unique_ptr<BasicBlock>* new_blk_ptr); 110 111 // Generate instructions in |builder| which will atomically fetch and 112 // increment the size of the debug output buffer stream of the current 113 // validation and write a record to the end of the stream, if enough space 114 // in the buffer remains. The record will contain the index of the function 115 // and instruction within that function |func_idx, instruction_idx| which 116 // generated the record. It will also contain additional information to 117 // identify the instance of the shader, depending on the stage |stage_idx| 118 // of the shader. Finally, the record will contain validation-specific 119 // data contained in |validation_ids| which will identify the validation 120 // error as well as the values involved in the error. 121 // 122 // The output buffer binding written to by the code generated by the function 123 // is determined by the validation id specified when each specific 124 // instrumentation pass is created. 125 // 126 // The output buffer is a sequence of 32-bit values with the following 127 // format (where all elements are unsigned 32-bit unless otherwise noted): 128 // 129 // Size 130 // Record0 131 // Record1 132 // Record2 133 // ... 134 // 135 // Size is the number of 32-bit values that have been written or 136 // attempted to be written to the output buffer, excluding the Size. It is 137 // initialized to 0. If the size of attempts to write the buffer exceeds 138 // the actual size of the buffer, it is possible that this field can exceed 139 // the actual size of the buffer. 140 // 141 // Each Record* is a variable-length sequence of 32-bit values with the 142 // following format defined using static const offsets in the .cpp file: 143 // 144 // Record Size 145 // Shader ID 146 // Instruction Index 147 // Stage 148 // Stage-specific Word 0 149 // Stage-specific Word 1 150 // Validation Error Code 151 // Validation-specific Word 0 152 // Validation-specific Word 1 153 // Validation-specific Word 2 154 // ... 155 // 156 // Each record consists of three subsections: members common across all 157 // validation, members specific to the stage, and members specific to a 158 // validation. 159 // 160 // The Record Size is the number of 32-bit words in the record, including 161 // the Record Size word. 162 // 163 // Shader ID is a value that identifies which shader has generated the 164 // validation error. It is passed when the instrumentation pass is created. 165 // 166 // The Instruction Index is the position of the instruction within the 167 // SPIR-V file which is in error. 168 // 169 // The Stage is the pipeline stage which has generated the error as defined 170 // by the SpvExecutionModel_ enumeration. This is used to interpret the 171 // following Stage-specific words. 172 // 173 // The Stage-specific Words identify which invocation of the shader generated 174 // the error. Every stage will write two words, although in some cases the 175 // second word is unused and so zero is written. Vertex shaders will write 176 // the Vertex and Instance ID. Fragment shaders will write FragCoord.xy. 177 // Compute shaders will write the Global Invocation ID and zero (unused). 178 // Both tesselation shaders will write the Invocation Id and zero (unused). 179 // The geometry shader will write the Primitive ID and Invocation ID. 180 // 181 // The Validation Error Code specifies the exact error which has occurred. 182 // These are enumerated with the kInstError* static consts. This allows 183 // multiple validation layers to use the same, single output buffer. 184 // 185 // The Validation-specific Words are a validation-specific number of 32-bit 186 // words which give further information on the validation error that 187 // occurred. These are documented further in each file containing the 188 // validation-specific class which derives from this base class. 189 // 190 // Because the code that is generated checks against the size of the buffer 191 // before writing, the size of the debug out buffer can be used by the 192 // validation layer to control the number of error records that are written. 193 void GenDebugStreamWrite(uint32_t instruction_idx, uint32_t stage_idx, 194 const std::vector<uint32_t>& validation_ids, 195 InstructionBuilder* builder); 196 197 // Generate code to cast |value_id| to unsigned, if needed. Return 198 // an id to the unsigned equivalent. 199 uint32_t GenUintCastCode(uint32_t value_id, InstructionBuilder* builder); 200 201 // Return new label. 202 std::unique_ptr<Instruction> NewLabel(uint32_t label_id); 203 204 // Return id for 32-bit unsigned type 205 uint32_t GetUintId(); 206 207 // Return id for 32-bit unsigned type 208 uint32_t GetBoolId(); 209 210 // Return id for void type 211 uint32_t GetVoidId(); 212 213 // Return id for output buffer uint type 214 uint32_t GetOutputBufferUintPtrId(); 215 216 // Return binding for output buffer for current validation. 217 uint32_t GetOutputBufferBinding(); 218 219 // Return id for debug output buffer 220 uint32_t GetOutputBufferId(); 221 222 // Return id for v4float type 223 uint32_t GetVec4FloatId(); 224 225 // Return id for v4uint type 226 uint32_t GetVec4UintId(); 227 228 // Return id for output function. Define if it doesn't exist with 229 // |val_spec_arg_cnt| validation-specific uint32 arguments. 230 uint32_t GetStreamWriteFunctionId(uint32_t stage_idx, 231 uint32_t val_spec_param_cnt); 232 233 // Apply instrumentation function |pfn| to every instruction in |func|. 234 // If code is generated for an instruction, replace the instruction's 235 // block with the new blocks that are generated. Continue processing at the 236 // top of the last new block. 237 bool InstrumentFunction(Function* func, uint32_t stage_idx, 238 InstProcessFunction& pfn); 239 240 // Call |pfn| on all functions in the call tree of the function 241 // ids in |roots|. 242 bool InstProcessCallTreeFromRoots(InstProcessFunction& pfn, 243 std::queue<uint32_t>* roots, 244 uint32_t stage_idx); 245 246 // Gen code into |builder| to write |field_value_id| into debug output 247 // buffer at |base_offset_id| + |field_offset|. 248 void GenDebugOutputFieldCode(uint32_t base_offset_id, uint32_t field_offset, 249 uint32_t field_value_id, 250 InstructionBuilder* builder); 251 252 // Generate instructions into |builder| which will write the members 253 // of the debug output record common for all stages and validations at 254 // |base_off|. 255 void GenCommonStreamWriteCode(uint32_t record_sz, uint32_t instruction_idx, 256 uint32_t stage_idx, uint32_t base_off, 257 InstructionBuilder* builder); 258 259 // Generate instructions into |builder| which will write 260 // |uint_frag_coord_id| at |component| of the record at |base_offset_id| of 261 // the debug output buffer . 262 void GenFragCoordEltDebugOutputCode(uint32_t base_offset_id, 263 uint32_t uint_frag_coord_id, 264 uint32_t component, 265 InstructionBuilder* builder); 266 267 // Generate instructions into |builder| which will load the uint |builtin_id| 268 // and write it into the debug output buffer at |base_off| + |builtin_off|. 269 void GenBuiltinOutputCode(uint32_t builtin_id, uint32_t builtin_off, 270 uint32_t base_off, InstructionBuilder* builder); 271 272 // Generate instructions into |builder| which will write a uint null into 273 // the debug output buffer at |base_off| + |builtin_off|. 274 void GenUintNullOutputCode(uint32_t field_off, uint32_t base_off, 275 InstructionBuilder* builder); 276 277 // Generate instructions into |builder| which will write the |stage_idx|- 278 // specific members of the debug output stream at |base_off|. 279 void GenStageStreamWriteCode(uint32_t stage_idx, uint32_t base_off, 280 InstructionBuilder* builder); 281 282 // Return true if instruction must be in the same block that its result 283 // is used. 284 bool IsSameBlockOp(const Instruction* inst) const; 285 286 // Clone operands which must be in same block as consumer instructions. 287 // Look in same_blk_pre for instructions that need cloning. Look in 288 // same_blk_post for instructions already cloned. Add cloned instruction 289 // to same_blk_post. 290 void CloneSameBlockOps( 291 std::unique_ptr<Instruction>* inst, 292 std::unordered_map<uint32_t, uint32_t>* same_blk_post, 293 std::unordered_map<uint32_t, Instruction*>* same_blk_pre, 294 std::unique_ptr<BasicBlock>* block_ptr); 295 296 // Update phis in succeeding blocks to point to new last block 297 void UpdateSucceedingPhis( 298 std::vector<std::unique_ptr<BasicBlock>>& new_blocks); 299 300 // Debug descriptor set index 301 uint32_t desc_set_; 302 303 // Shader module ID written into output record 304 uint32_t shader_id_; 305 306 // Map from function id to function pointer. 307 std::unordered_map<uint32_t, Function*> id2function_; 308 309 // Map from block's label id to block. TODO(dnovillo): This is superfluous wrt 310 // CFG. It has functionality not present in CFG. Consolidate. 311 std::unordered_map<uint32_t, BasicBlock*> id2block_; 312 313 // Map from function's position index to the offset of its first instruction 314 std::unordered_map<uint32_t, uint32_t> funcIdx2offset_; 315 316 // result id for OpConstantFalse 317 uint32_t validation_id_; 318 319 // id for output buffer variable 320 uint32_t output_buffer_id_; 321 322 // type id for output buffer element 323 uint32_t output_buffer_uint_ptr_id_; 324 325 // id for debug output function 326 uint32_t output_func_id_; 327 328 // param count for output function 329 uint32_t output_func_param_cnt_; 330 331 // id for v4float type 332 uint32_t v4float_id_; 333 334 // id for v4float type 335 uint32_t v4uint_id_; 336 337 // id for 32-bit unsigned type 338 uint32_t uint_id_; 339 340 // id for bool type 341 uint32_t bool_id_; 342 343 // id for void type 344 uint32_t void_id_; 345 346 // Pre-instrumentation same-block insts 347 std::unordered_map<uint32_t, Instruction*> same_block_pre_; 348 349 // Post-instrumentation same-block op ids 350 std::unordered_map<uint32_t, uint32_t> same_block_post_; 351 }; 352 353 } // namespace opt 354 } // namespace spvtools 355 356 #endif // LIBSPIRV_OPT_INSTRUMENT_PASS_H_ 357