1spv.whileLoop.frag
2// Module Version 10000
3// Generated by (magic number): 80007
4// Id's are bound by 35
5
6                              Capability Shader
7               1:             ExtInstImport  "GLSL.std.450"
8                              MemoryModel Logical GLSL450
9                              EntryPoint Fragment 4  "main" 11 24 28 33
10                              ExecutionMode 4 OriginUpperLeft
11                              Source GLSL 140
12                              Name 4  "main"
13                              Name 9  "color"
14                              Name 11  "BaseColor"
15                              Name 24  "d"
16                              Name 28  "bigColor"
17                              Name 33  "gl_FragColor"
18                              Decorate 33(gl_FragColor) Location 0
19               2:             TypeVoid
20               3:             TypeFunction 2
21               6:             TypeFloat 32
22               7:             TypeVector 6(float) 4
23               8:             TypePointer Function 7(fvec4)
24              10:             TypePointer Input 7(fvec4)
25   11(BaseColor):     10(ptr) Variable Input
26              18:             TypeInt 32 0
27              19:     18(int) Constant 0
28              20:             TypePointer Function 6(float)
29              23:             TypePointer Input 6(float)
30           24(d):     23(ptr) Variable Input
31              26:             TypeBool
32    28(bigColor):     10(ptr) Variable Input
33              32:             TypePointer Output 7(fvec4)
3433(gl_FragColor):     32(ptr) Variable Output
35         4(main):           2 Function None 3
36               5:             Label
37        9(color):      8(ptr) Variable Function
38              12:    7(fvec4) Load 11(BaseColor)
39                              Store 9(color) 12
40                              Branch 13
41              13:             Label
42                              LoopMerge 15 16 None
43                              Branch 17
44              17:             Label
45              21:     20(ptr) AccessChain 9(color) 19
46              22:    6(float) Load 21
47              25:    6(float) Load 24(d)
48              27:    26(bool) FOrdLessThan 22 25
49                              BranchConditional 27 14 15
50              14:               Label
51              29:    7(fvec4)   Load 28(bigColor)
52              30:    7(fvec4)   Load 9(color)
53              31:    7(fvec4)   FAdd 30 29
54                                Store 9(color) 31
55                                Branch 16
56              16:               Label
57                                Branch 13
58              15:             Label
59              34:    7(fvec4) Load 9(color)
60                              Store 33(gl_FragColor) 34
61                              Return
62                              FunctionEnd
63