1struct VS_OUTPUT {
2 float4 Position : SV_Position;
3 float3 clip0 : SV_ClipDistance0; // multiple semantic IDs, vec3+vec4 (skip)
4 float4 clip1 : SV_ClipDistance1; // ...
5};
6
7float4 main(VS_OUTPUT v) : SV_Target0
8{
9 return v.Position + v.clip0.x + v.clip1.x;
10}
11