1float4 PixelShaderFunction(float input) : COLOR0 2{ 3 [unroll] do {} while (false); 4 [unroll] do {;} while (false); 5 do { return (float4)input; } while (input > 2.0); 6 do ++input; while (input < 10.0); 7 do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while 8 return (float4)input; 9} 10