1SamplerState g_sSamp : register(s0); 2 3Texture1D <float> g_tTex1df1; 4Texture1D <float2> g_tTex1df2; 5Texture1D <float3> g_tTex1df3; 6Texture1D <float4> g_tTex1df4; 7 8struct PS_OUTPUT 9{ 10 float4 Color : SV_Target0; 11}; 12 13PS_OUTPUT main() 14{ 15 PS_OUTPUT psout; 16 17 float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1); 18 float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2); 19 float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2); 20 float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2); 21 22 psout.Color = 1.0; 23 return psout; 24} 25