1
2ByteAddressBuffer sbuf;
3
4float4 main(uint pos : FOO) : SV_Target0
5{
6    uint size;
7    sbuf.GetDimensions(size);
8
9    return sbuf.Load(pos) +
10        float4(sbuf.Load2(pos+4), 0, 0) +
11        float4(sbuf.Load3(pos+8), 0) +
12        sbuf.Load4(pos+12);
13}
14