1float4 PixelShaderFunction(float4 input, int c, int d) : COLOR0 2{ 3 switch(c) 4 { 5 } 6 7 switch(c) 8 { 9 default: 10 } 11 12 switch (c) { 13 case 1: 14 ++input; 15 break; 16 case 2: 17 --input; 18 break; 19 } 20 21 [branch] switch (c) { 22 case 1: 23 ++input; 24 break; 25 case 2: 26 switch (d) { 27 case 2: 28 input += 2.0; 29 break; 30 case 3: 31 input += 3.0; 32 break; 33 } 34 break; 35 default: 36 input += 4.0; 37 } 38 39 switch (c) { 40 case 1: 41 } 42 43 switch (c) { 44 case 1: 45 case 2: 46 case 3: 47 ++input; 48 break; 49 case 4: 50 case 5: 51 --input; 52 } 53 54 return input; 55} 56