1#version 450
2#extension GL_NV_geometry_shader_passthrough : require
3
4layout(triangles) in;
5
6layout(passthrough) in gl_PerVertex {
7    vec4 gl_Position;
8};
9
10layout(passthrough) in Inputs {
11vec2 texcoord;
12vec4 baseColor;
13};
14
15void main()
16{
17}