1#version 460 2#extension GL_NV_ray_tracing : enable 3layout(binding = 0, set = 0) uniform accelerationStructureNV accNV; 4layout(location = 0) rayPayloadNV vec4 payload; 5layout(shaderRecordNV) buffer block 6{ 7 float arr[4]; 8 vec4 pad; 9}; 10void main() 11{ 12 uint lx = gl_LaunchIDNV.x; 13 uint ly = gl_LaunchIDNV.y; 14 uint sx = gl_LaunchSizeNV.x; 15 uint sy = gl_LaunchSizeNV.y; 16 traceNV(accNV, lx, ly, sx, sy, 0u, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 1); 17 arr[3] = 1.0f; 18 pad = payload; 19} 20