1#version 450
2
3buffer block {
4    float m0;
5    vec3 m4;
6    //////
7    float m16;
8    layout(offset=20) vec3 m20;
9    /////
10    vec3 m32;
11    /////
12    vec2 m48;
13    vec2 m56;
14    ////
15    float m64;
16    vec2 m68;
17    float m76;
18    //////
19    float m80;
20    layout(offset=88) vec2 m88;
21    //////
22    vec2 m96;
23    ///////
24    dvec2 m112;
25};
26
27void main() {}