1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 namespace MyGame 6 { 7 8 using global::System; 9 using global::FlatBuffers; 10 11 public struct InParentNamespace : IFlatbufferObject 12 { 13 private Table __p; 14 public ByteBuffer ByteBuffer { get { return __p.bb; } } GetRootAsInParentNamespaceMyGame.InParentNamespace15 public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb) { return GetRootAsInParentNamespace(_bb, new InParentNamespace()); } GetRootAsInParentNamespaceMyGame.InParentNamespace16 public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb, InParentNamespace obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initMyGame.InParentNamespace17 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } __assignMyGame.InParentNamespace18 public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 19 20 StartInParentNamespaceMyGame.InParentNamespace21 public static void StartInParentNamespace(FlatBufferBuilder builder) { builder.StartObject(0); } EndInParentNamespaceMyGame.InParentNamespace22 public static Offset<InParentNamespace> EndInParentNamespace(FlatBufferBuilder builder) { 23 int o = builder.EndObject(); 24 return new Offset<InParentNamespace>(o); 25 } 26 }; 27 28 29 } 30