1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 using global::System; 6 using global::FlatBuffers; 7 8 public struct Attacker : IFlatbufferObject 9 { 10 private Table __p; 11 public ByteBuffer ByteBuffer { get { return __p.bb; } } GetRootAsAttackerAttacker12 public static Attacker GetRootAsAttacker(ByteBuffer _bb) { return GetRootAsAttacker(_bb, new Attacker()); } GetRootAsAttackerAttacker13 public static Attacker GetRootAsAttacker(ByteBuffer _bb, Attacker obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } __initAttacker14 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } __assignAttacker15 public Attacker __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 16 17 public int SwordAttackDamage { get { int o = __p.__offset(4); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } } 18 CreateAttackerAttacker19 public static Offset<Attacker> CreateAttacker(FlatBufferBuilder builder, 20 int sword_attack_damage = 0) { 21 builder.StartObject(1); 22 Attacker.AddSwordAttackDamage(builder, sword_attack_damage); 23 return Attacker.EndAttacker(builder); 24 } 25 StartAttackerAttacker26 public static void StartAttacker(FlatBufferBuilder builder) { builder.StartObject(1); } AddSwordAttackDamageAttacker27 public static void AddSwordAttackDamage(FlatBufferBuilder builder, int swordAttackDamage) { builder.AddInt(0, swordAttackDamage, 0); } EndAttackerAttacker28 public static Offset<Attacker> EndAttacker(FlatBufferBuilder builder) { 29 int o = builder.EndObject(); 30 return new Offset<Attacker>(o); 31 } 32 }; 33 34