1 // <auto-generated> 2 // automatically generated by the FlatBuffers compiler, do not modify 3 // </auto-generated> 4 5 using global::System; 6 using global::FlatBuffers; 7 8 public struct Rapunzel : IFlatbufferObject 9 { 10 private Struct __p; 11 public ByteBuffer ByteBuffer { get { return __p.bb; } } __initRapunzel12 public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } __assignRapunzel13 public Rapunzel __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } 14 15 public int HairLength { get { return __p.bb.GetInt(__p.bb_pos + 0); } } 16 CreateRapunzelRapunzel17 public static Offset<Rapunzel> CreateRapunzel(FlatBufferBuilder builder, int HairLength) { 18 builder.Prep(4, 4); 19 builder.PutInt(HairLength); 20 return new Offset<Rapunzel>(builder.Offset); 21 } 22 }; 23 24