1===================== 2LLVM Coding Standards 3===================== 4 5.. contents:: 6 :local: 7 8Introduction 9============ 10 11This document attempts to describe a few coding standards that are being used in 12the LLVM source tree. Although no coding standards should be regarded as 13absolute requirements to be followed in all instances, coding standards are 14particularly important for large-scale code bases that follow a library-based 15design (like LLVM). 16 17While this document may provide guidance for some mechanical formatting issues, 18whitespace, or other "microscopic details", these are not fixed standards. 19Always follow the golden rule: 20 21.. _Golden Rule: 22 23 **If you are extending, enhancing, or bug fixing already implemented code, 24 use the style that is already being used so that the source is uniform and 25 easy to follow.** 26 27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate 28from the coding standards. In the case of ``libc++``, this is because the 29naming and other conventions are dictated by the C++ standard. If you think 30there is a specific good reason to deviate from the standards here, please bring 31it up on the LLVM-dev mailing list. 32 33There are some conventions that are not uniformly followed in the code base 34(e.g. the naming convention). This is because they are relatively new, and a 35lot of code was written before they were put in place. Our long term goal is 36for the entire codebase to follow the convention, but we explicitly *do not* 37want patches that do large-scale reformating of existing code. On the other 38hand, it is reasonable to rename the methods of a class if you're about to 39change it in some other way. Just do the reformating as a separate commit from 40the functionality change. 41 42The ultimate goal of these guidelines is to increase the readability and 43maintainability of our common source base. If you have suggestions for topics to 44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_. 45 46Languages, Libraries, and Standards 47=================================== 48 49Most source code in LLVM and other LLVM projects using these coding standards 50is C++ code. There are some places where C code is used either due to 51environment restrictions, historical restrictions, or due to third-party source 52code imported into the tree. Generally, our preference is for standards 53conforming, modern, and portable C++ code as the implementation language of 54choice. 55 56C++ Standard Versions 57--------------------- 58 59LLVM, Clang, and LLD are currently written using C++11 conforming code, 60although we restrict ourselves to features which are available in the major 61toolchains supported as host compilers. The LLDB project is even more 62aggressive in the set of host compilers supported and thus uses still more 63features. Regardless of the supported features, code is expected to (when 64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary 65vendor-specific extensions, etc. 66 67C++ Standard Library 68-------------------- 69 70Use the C++ standard library facilities whenever they are available for 71a particular task. LLVM and related projects emphasize and rely on the standard 72library facilities for as much as possible. Common support libraries providing 73functionality missing from the standard library for which there are standard 74interfaces or active work on adding standard interfaces will often be 75implemented in the LLVM namespace following the expected standard interface. 76 77There are some exceptions such as the standard I/O streams library which are 78avoided. Also, there is much more detailed information on these subjects in the 79:doc:`ProgrammersManual`. 80 81Supported C++11 Language and Library Features 82--------------------------------------------- 83 84While LLVM, Clang, and LLD use C++11, not all features are available in all of 85the toolchains which we support. The set of features supported for use in LLVM 86is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1. 87The ultimate definition of this set is what build bots with those respective 88toolchains accept. Don't argue with the build bots. However, we have some 89guidance below to help you know what to expect. 90 91Each toolchain provides a good reference for what it accepts: 92 93* Clang: http://clang.llvm.org/cxx_status.html 94* GCC: http://gcc.gnu.org/projects/cxx0x.html 95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx 96 97In most cases, the MSVC list will be the dominating factor. Here is a summary 98of the features that are expected to work. Features not on this list are 99unlikely to be supported by our host compilers. 100 101* Rvalue references: N2118_ 102 103 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_) 104 105* Static assert: N1720_ 106* ``auto`` type deduction: N1984_, N1737_ 107* Trailing return types: N2541_ 108* Lambdas: N2927_ 109 110 * But *not* lambdas with default arguments. 111 112* ``decltype``: N2343_ 113* Nested closing right angle brackets: N1757_ 114* Extern templates: N1987_ 115* ``nullptr``: N2431_ 116* Strongly-typed and forward declarable enums: N2347_, N2764_ 117* Local and unnamed types as template arguments: N2657_ 118* Range-based for-loop: N2930_ 119 120 * But ``{}`` are required around inner ``do {} while()`` loops. As a result, 121 ``{}`` are required around function-like macros inside range-based for 122 loops. 123 124* ``override`` and ``final``: N2928_, N3206_, N3272_ 125* Atomic operations and the C++11 memory model: N2429_ 126* Variadic templates: N2242_ 127* Explicit conversion operators: N2437_ 128* Defaulted and deleted functions: N2346_ 129 130 * But not defaulted move constructors or move assignment operators, MSVC 2013 131 cannot synthesize them. 132* Initializer lists: N2627_ 133* Delegating constructors: N1986_ 134* Default member initializers (non-static data member initializers): N2756_ 135 136 * Only use these for scalar members that would otherwise be left 137 uninitialized. Non-scalar members generally have appropriate default 138 constructors, and MSVC 2013 has problems when braced initializer lists are 139 involved. 140 141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html 142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm 143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html 144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf 145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf 146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm 147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf 148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf 149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html 150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm 151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf 152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf 153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf 154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm 155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html 156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm 157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm 158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm 159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm 160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf 161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf 162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm 163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm 164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf 165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm 166 167The supported features in the C++11 standard libraries are less well tracked, 168but also much greater. Most of the standard libraries implement most of C++11's 169library. The most likely lowest common denominator is Linux support. For 170libc++, the support is just poorly tested and undocumented but expected to be 171largely complete. YMMV. For libstdc++, the support is documented in detail in 172`the libstdc++ manual`_. There are some very minor missing facilities that are 173unlikely to be common problems, and there are a few larger gaps that are worth 174being aware of: 175 176* Not all of the type traits are implemented 177* No regular expression library. 178* While most of the atomics library is well implemented, the fences are 179 missing. Fortunately, they are rarely needed. 180* The locale support is incomplete. 181 182Other than these areas you should assume the standard library is available and 183working as expected until some build bot tells you otherwise. If you're in an 184uncertain area of one of the above points, but you cannot test on a Linux 185system, your best approach is to minimize your use of these features, and watch 186the Linux build bots to find out if your usage triggered a bug. For example, if 187you hit a type trait which doesn't work we can then add support to LLVM's 188traits header to emulate it. 189 190.. _the libstdc++ manual: 191 http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011 192 193Other Languages 194--------------- 195 196Any code written in the Go programming language is not subject to the 197formatting rules below. Instead, we adopt the formatting rules enforced by 198the `gofmt`_ tool. 199 200Go code should strive to be idiomatic. Two good sets of guidelines for what 201this means are `Effective Go`_ and `Go Code Review Comments`_. 202 203.. _gofmt: 204 https://golang.org/cmd/gofmt/ 205 206.. _Effective Go: 207 https://golang.org/doc/effective_go.html 208 209.. _Go Code Review Comments: 210 https://code.google.com/p/go-wiki/wiki/CodeReviewComments 211 212Mechanical Source Issues 213======================== 214 215Source Code Formatting 216---------------------- 217 218Commenting 219^^^^^^^^^^ 220 221Comments are one critical part of readability and maintainability. Everyone 222knows they should comment their code, and so should you. When writing comments, 223write them as English prose, which means they should use proper capitalization, 224punctuation, etc. Aim to describe what the code is trying to do and why, not 225*how* it does it at a micro level. Here are a few critical things to document: 226 227.. _header file comment: 228 229File Headers 230"""""""""""" 231 232Every source file should have a header on it that describes the basic purpose of 233the file. If a file does not have a header, it should not be checked into the 234tree. The standard header looks like this: 235 236.. code-block:: c++ 237 238 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// 239 // 240 // The LLVM Compiler Infrastructure 241 // 242 // This file is distributed under the University of Illinois Open Source 243 // License. See LICENSE.TXT for details. 244 // 245 //===----------------------------------------------------------------------===// 246 /// 247 /// \file 248 /// This file contains the declaration of the Instruction class, which is the 249 /// base class for all of the VM instructions. 250 /// 251 //===----------------------------------------------------------------------===// 252 253A few things to note about this particular format: The "``-*- C++ -*-``" string 254on the first line is there to tell Emacs that the source file is a C++ file, not 255a C file (Emacs assumes ``.h`` files are C files by default). 256 257.. note:: 258 259 This tag is not necessary in ``.cpp`` files. The name of the file is also 260 on the first line, along with a very short description of the purpose of the 261 file. This is important when printing out code and flipping though lots of 262 pages. 263 264The next section in the file is a concise note that defines the license that the 265file is released under. This makes it perfectly clear what terms the source 266code can be distributed under and should not be modified in any way. 267 268The main body is a ``doxygen`` comment (identified by the ``///`` comment 269marker instead of the usual ``//``) describing the purpose of the file. The 270first sentence or a passage beginning with ``\brief`` is used as an abstract. 271Any additional information should be separated by a blank line. If an 272algorithm is being implemented or something tricky is going on, a reference 273to the paper where it is published should be included, as well as any notes or 274*gotchas* in the code to watch out for. 275 276Class overviews 277""""""""""""""" 278 279Classes are one fundamental part of a good object oriented design. As such, a 280class definition should have a comment block that explains what the class is 281used for and how it works. Every non-trivial class is expected to have a 282``doxygen`` comment block. 283 284Method information 285"""""""""""""""""" 286 287Methods defined in a class (as well as any global functions) should also be 288documented properly. A quick note about what it does and a description of the 289borderline behaviour is all that is necessary here (unless something 290particularly tricky or insidious is going on). The hope is that people can 291figure out how to use your interfaces without reading the code itself. 292 293Good things to talk about here are what happens when something unexpected 294happens: does the method return null? Abort? Format your hard disk? 295 296Comment Formatting 297^^^^^^^^^^^^^^^^^^ 298 299In general, prefer C++ style comments (``//`` for normal comments, ``///`` for 300``doxygen`` documentation comments). They take less space, require 301less typing, don't have nesting problems, etc. There are a few cases when it is 302useful to use C style (``/* */``) comments however: 303 304#. When writing C code: Obviously if you are writing C code, use C style 305 comments. 306 307#. When writing a header file that may be ``#include``\d by a C source file. 308 309#. When writing a source file that is used by a tool that only accepts C style 310 comments. 311 312To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest 313properly and are better behaved in general than C style comments. 314 315Doxygen Use in Documentation Comments 316^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 317 318Use the ``\file`` command to turn the standard file header into a file-level 319comment. 320 321Include descriptive paragraphs for all public interfaces (public classes, 322member and non-member functions). Don't just restate the information that can 323be inferred from the API name. The first sentence or a paragraph beginning 324with ``\brief`` is used as an abstract. Put detailed discussion into separate 325paragraphs. 326 327To refer to parameter names inside a paragraph, use the ``\p name`` command. 328Don't use the ``\arg name`` command since it starts a new paragraph that 329contains documentation for the parameter. 330 331Wrap non-inline code examples in ``\code ... \endcode``. 332 333To document a function parameter, start a new paragraph with the 334``\param name`` command. If the parameter is used as an out or an in/out 335parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command, 336respectively. 337 338To describe function return value, start a new paragraph with the ``\returns`` 339command. 340 341A minimal documentation comment: 342 343.. code-block:: c++ 344 345 /// Sets the xyzzy property to \p Baz. 346 void setXyzzy(bool Baz); 347 348A documentation comment that uses all Doxygen features in a preferred way: 349 350.. code-block:: c++ 351 352 /// \brief Does foo and bar. 353 /// 354 /// Does not do foo the usual way if \p Baz is true. 355 /// 356 /// Typical usage: 357 /// \code 358 /// fooBar(false, "quux", Res); 359 /// \endcode 360 /// 361 /// \param Quux kind of foo to do. 362 /// \param [out] Result filled with bar sequence on foo success. 363 /// 364 /// \returns true on success. 365 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result); 366 367Don't duplicate the documentation comment in the header file and in the 368implementation file. Put the documentation comments for public APIs into the 369header file. Documentation comments for private APIs can go to the 370implementation file. In any case, implementation files can include additional 371comments (not necessarily in Doxygen markup) to explain implementation details 372as needed. 373 374Don't duplicate function or class name at the beginning of the comment. 375For humans it is obvious which function or class is being documented; 376automatic documentation processing tools are smart enough to bind the comment 377to the correct declaration. 378 379Wrong: 380 381.. code-block:: c++ 382 383 // In Something.h: 384 385 /// Something - An abstraction for some complicated thing. 386 class Something { 387 public: 388 /// fooBar - Does foo and bar. 389 void fooBar(); 390 }; 391 392 // In Something.cpp: 393 394 /// fooBar - Does foo and bar. 395 void Something::fooBar() { ... } 396 397Correct: 398 399.. code-block:: c++ 400 401 // In Something.h: 402 403 /// An abstraction for some complicated thing. 404 class Something { 405 public: 406 /// Does foo and bar. 407 void fooBar(); 408 }; 409 410 // In Something.cpp: 411 412 // Builds a B-tree in order to do foo. See paper by... 413 void Something::fooBar() { ... } 414 415It is not required to use additional Doxygen features, but sometimes it might 416be a good idea to do so. 417 418Consider: 419 420* adding comments to any narrow namespace containing a collection of 421 related functions or types; 422 423* using top-level groups to organize a collection of related functions at 424 namespace scope where the grouping is smaller than the namespace; 425 426* using member groups and additional comments attached to member 427 groups to organize within a class. 428 429For example: 430 431.. code-block:: c++ 432 433 class Something { 434 /// \name Functions that do Foo. 435 /// @{ 436 void fooBar(); 437 void fooBaz(); 438 /// @} 439 ... 440 }; 441 442``#include`` Style 443^^^^^^^^^^^^^^^^^^ 444 445Immediately after the `header file comment`_ (and include guards if working on a 446header file), the `minimal list of #includes`_ required by the file should be 447listed. We prefer these ``#include``\s to be listed in this order: 448 449.. _Main Module Header: 450.. _Local/Private Headers: 451 452#. Main Module Header 453#. Local/Private Headers 454#. ``llvm/...`` 455#. System ``#include``\s 456 457and each category should be sorted lexicographically by the full path. 458 459The `Main Module Header`_ file applies to ``.cpp`` files which implement an 460interface defined by a ``.h`` file. This ``#include`` should always be included 461**first** regardless of where it lives on the file system. By including a 462header file first in the ``.cpp`` files that implement the interfaces, we ensure 463that the header does not have any hidden dependencies which are not explicitly 464``#include``\d in the header, but should be. It is also a form of documentation 465in the ``.cpp`` file to indicate where the interfaces it implements are defined. 466 467.. _fit into 80 columns: 468 469Source Code Width 470^^^^^^^^^^^^^^^^^ 471 472Write your code to fit within 80 columns of text. This helps those of us who 473like to print out code and look at your code in an ``xterm`` without resizing 474it. 475 476The longer answer is that there must be some limit to the width of the code in 477order to reasonably allow developers to have multiple files side-by-side in 478windows on a modest display. If you are going to pick a width limit, it is 479somewhat arbitrary but you might as well pick something standard. Going with 90 480columns (for example) instead of 80 columns wouldn't add any significant value 481and would be detrimental to printing out code. Also many other projects have 482standardized on 80 columns, so some people have already configured their editors 483for it (vs something else, like 90 columns). 484 485This is one of many contentious issues in coding standards, but it is not up for 486debate. 487 488Use Spaces Instead of Tabs 489^^^^^^^^^^^^^^^^^^^^^^^^^^ 490 491In all cases, prefer spaces to tabs in source files. People have different 492preferred indentation levels, and different styles of indentation that they 493like; this is fine. What isn't fine is that different editors/viewers expand 494tabs out to different tab stops. This can cause your code to look completely 495unreadable, and it is not worth dealing with. 496 497As always, follow the `Golden Rule`_ above: follow the style of 498existing code if you are modifying and extending it. If you like four spaces of 499indentation, **DO NOT** do that in the middle of a chunk of code with two spaces 500of indentation. Also, do not reindent a whole source file: it makes for 501incredible diffs that are absolutely worthless. 502 503Indent Code Consistently 504^^^^^^^^^^^^^^^^^^^^^^^^ 505 506Okay, in your first year of programming you were told that indentation is 507important. If you didn't believe and internalize this then, now is the time. 508Just do it. With the introduction of C++11, there are some new formatting 509challenges that merit some suggestions to help have consistent, maintainable, 510and tool-friendly formatting and indentation. 511 512Format Lambdas Like Blocks Of Code 513"""""""""""""""""""""""""""""""""" 514 515When formatting a multi-line lambda, format it like a block of code, that's 516what it is. If there is only one multi-line lambda in a statement, and there 517are no expressions lexically after it in the statement, drop the indent to the 518standard two space indent for a block of code, as if it were an if-block opened 519by the preceding part of the statement: 520 521.. code-block:: c++ 522 523 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool { 524 if (a.blah < b.blah) 525 return true; 526 if (a.baz < b.baz) 527 return true; 528 return a.bam < b.bam; 529 }); 530 531To take best advantage of this formatting, if you are designing an API which 532accepts a continuation or single callable argument (be it a functor, or 533a ``std::function``), it should be the last argument if at all possible. 534 535If there are multiple multi-line lambdas in a statement, or there is anything 536interesting after the lambda in the statement, indent the block two spaces from 537the indent of the ``[]``: 538 539.. code-block:: c++ 540 541 dyn_switch(V->stripPointerCasts(), 542 [] (PHINode *PN) { 543 // process phis... 544 }, 545 [] (SelectInst *SI) { 546 // process selects... 547 }, 548 [] (LoadInst *LI) { 549 // process loads... 550 }, 551 [] (AllocaInst *AI) { 552 // process allocas... 553 }); 554 555Braced Initializer Lists 556"""""""""""""""""""""""" 557 558With C++11, there are significantly more uses of braced lists to perform 559initialization. These allow you to easily construct aggregate temporaries in 560expressions among other niceness. They now have a natural way of ending up 561nested within each other and within function calls in order to build up 562aggregates (such as option structs) from local variables. To make matters 563worse, we also have many more uses of braces in an expression context that are 564*not* performing initialization. 565 566The historically common formatting of braced initialization of aggregate 567variables does not mix cleanly with deep nesting, general expression contexts, 568function arguments, and lambdas. We suggest new code use a simple rule for 569formatting braced initialization lists: act as-if the braces were parentheses 570in a function call. The formatting rules exactly match those already well 571understood for formatting nested function calls. Examples: 572 573.. code-block:: c++ 574 575 foo({a, b, c}, {1, 2, 3}); 576 577 llvm::Constant *Mask[] = { 578 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0), 579 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1), 580 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)}; 581 582This formatting scheme also makes it particularly easy to get predictable, 583consistent, and automatic formatting with tools like `Clang Format`_. 584 585.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html 586 587Language and Compiler Issues 588---------------------------- 589 590Treat Compiler Warnings Like Errors 591^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 592 593If your code has compiler warnings in it, something is wrong --- you aren't 594casting values correctly, you have "questionable" constructs in your code, or 595you are doing something legitimately wrong. Compiler warnings can cover up 596legitimate errors in output and make dealing with a translation unit difficult. 597 598It is not possible to prevent all warnings from all compilers, nor is it 599desirable. Instead, pick a standard compiler (like ``gcc``) that provides a 600good thorough set of warnings, and stick to it. At least in the case of 601``gcc``, it is possible to work around any spurious errors by changing the 602syntax of the code slightly. For example, a warning that annoys me occurs when 603I write code like this: 604 605.. code-block:: c++ 606 607 if (V = getValue()) { 608 ... 609 } 610 611``gcc`` will warn me that I probably want to use the ``==`` operator, and that I 612probably mistyped it. In most cases, I haven't, and I really don't want the 613spurious errors. To fix this particular problem, I rewrite the code like 614this: 615 616.. code-block:: c++ 617 618 if ((V = getValue())) { 619 ... 620 } 621 622which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by 623massaging the code appropriately. 624 625Write Portable Code 626^^^^^^^^^^^^^^^^^^^ 627 628In almost all cases, it is possible and within reason to write completely 629portable code. If there are cases where it isn't possible to write portable 630code, isolate it behind a well defined (and well documented) interface. 631 632In practice, this means that you shouldn't assume much about the host compiler 633(and Visual Studio tends to be the lowest common denominator). If advanced 634features are used, they should only be an implementation detail of a library 635which has a simple exposed API, and preferably be buried in ``libSystem``. 636 637Do not use RTTI or Exceptions 638^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 639 640In an effort to reduce code and executable size, LLVM does not use RTTI 641(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate 642the general C++ principle of *"you only pay for what you use"*, causing 643executable bloat even if exceptions are never used in the code base, or if RTTI 644is never used for a class. Because of this, we turn them off globally in the 645code. 646 647That said, LLVM does make extensive use of a hand-rolled form of RTTI that use 648templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`. 649This form of RTTI is opt-in and can be 650:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also 651substantially more efficient than ``dynamic_cast<>``. 652 653.. _static constructor: 654 655Do not use Static Constructors 656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 657 658Static constructors and destructors (e.g. global variables whose types have a 659constructor or destructor) should not be added to the code base, and should be 660removed wherever possible. Besides `well known problems 661<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of 662initialization is undefined between globals in different source files, the 663entire concept of static constructors is at odds with the common use case of 664LLVM as a library linked into a larger application. 665 666Consider the use of LLVM as a JIT linked into another application (perhaps for 667`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies 668<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the 669design of static constructors, they must be executed at startup time of the 670entire application, regardless of whether or how LLVM is used in that larger 671application. There are two problems with this: 672 673* The time to run the static constructors impacts startup time of applications 674 --- a critical time for GUI apps, among others. 675 676* The static constructors cause the app to pull many extra pages of memory off 677 the disk: both the code for the constructor in each ``.o`` file and the small 678 amount of data that gets touched. In addition, touched/dirty pages put more 679 pressure on the VM system on low-memory machines. 680 681We would really like for there to be zero cost for linking in an additional LLVM 682target or other library into an application, but static constructors violate 683this goal. 684 685That said, LLVM unfortunately does contain static constructors. It would be a 686`great project <http://llvm.org/PR11944>`_ for someone to purge all static 687constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning 688flag (when building with Clang) to ensure we do not regress in the future. 689 690Use of ``class`` and ``struct`` Keywords 691^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 692 693In C++, the ``class`` and ``struct`` keywords can be used almost 694interchangeably. The only difference is when they are used to declare a class: 695``class`` makes all members private by default while ``struct`` makes all 696members public by default. 697 698Unfortunately, not all compilers follow the rules and some will generate 699different symbols based on whether ``class`` or ``struct`` was used to declare 700the symbol (e.g., MSVC). This can lead to problems at link time. 701 702* All declarations and definitions of a given ``class`` or ``struct`` must use 703 the same keyword. For example: 704 705.. code-block:: c++ 706 707 class Foo; 708 709 // Breaks mangling in MSVC. 710 struct Foo { int Data; }; 711 712* As a rule of thumb, ``struct`` should be kept to structures where *all* 713 members are declared public. 714 715.. code-block:: c++ 716 717 // Foo feels like a class... this is strange. 718 struct Foo { 719 private: 720 int Data; 721 public: 722 Foo() : Data(0) { } 723 int getData() const { return Data; } 724 void setData(int D) { Data = D; } 725 }; 726 727 // Bar isn't POD, but it does look like a struct. 728 struct Bar { 729 int Data; 730 Bar() : Data(0) { } 731 }; 732 733Do not use Braced Initializer Lists to Call a Constructor 734^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 735 736In C++11 there is a "generalized initialization syntax" which allows calling 737constructors using braced initializer lists. Do not use these to call 738constructors with any interesting logic or if you care that you're calling some 739*particular* constructor. Those should look like function calls using 740parentheses rather than like aggregate initialization. Similarly, if you need 741to explicitly name the type and call its constructor to create a temporary, 742don't use a braced initializer list. Instead, use a braced initializer list 743(without any type for temporaries) when doing aggregate initialization or 744something notionally equivalent. Examples: 745 746.. code-block:: c++ 747 748 class Foo { 749 public: 750 // Construct a Foo by reading data from the disk in the whizbang format, ... 751 Foo(std::string filename); 752 753 // Construct a Foo by looking up the Nth element of some global data ... 754 Foo(int N); 755 756 // ... 757 }; 758 759 // The Foo constructor call is very deliberate, no braces. 760 std::fill(foo.begin(), foo.end(), Foo("name")); 761 762 // The pair is just being constructed like an aggregate, use braces. 763 bar_map.insert({my_key, my_value}); 764 765If you use a braced initializer list when initializing a variable, use an equals before the open curly brace: 766 767.. code-block:: c++ 768 769 int data[] = {0, 1, 2, 3}; 770 771Use ``auto`` Type Deduction to Make Code More Readable 772^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 773 774Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM 775uses a more moderate stance. Use ``auto`` if and only if it makes the code more 776readable or easier to maintain. Don't "almost always" use ``auto``, but do use 777``auto`` with initializers like ``cast<Foo>(...)`` or other places where the 778type is already obvious from the context. Another time when ``auto`` works well 779for these purposes is when the type would have been abstracted away anyways, 780often behind a container's typedef such as ``std::vector<T>::iterator``. 781 782Beware unnecessary copies with ``auto`` 783^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 784 785The convenience of ``auto`` makes it easy to forget that its default behavior 786is a copy. Particularly in range-based ``for`` loops, careless copies are 787expensive. 788 789As a rule of thumb, use ``auto &`` unless you need to copy the result, and use 790``auto *`` when copying pointers. 791 792.. code-block:: c++ 793 794 // Typically there's no reason to copy. 795 for (const auto &Val : Container) { observe(Val); } 796 for (auto &Val : Container) { Val.change(); } 797 798 // Remove the reference if you really want a new copy. 799 for (auto Val : Container) { Val.change(); saveSomewhere(Val); } 800 801 // Copy pointers, but make it clear that they're pointers. 802 for (const auto *Ptr : Container) { observe(*Ptr); } 803 for (auto *Ptr : Container) { Ptr->change(); } 804 805Style Issues 806============ 807 808The High-Level Issues 809--------------------- 810 811A Public Header File **is** a Module 812^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 813 814C++ doesn't do too well in the modularity department. There is no real 815encapsulation or data hiding (unless you use expensive protocol classes), but it 816is what we have to work with. When you write a public header file (in the LLVM 817source tree, they live in the top level "``include``" directory), you are 818defining a module of functionality. 819 820Ideally, modules should be completely independent of each other, and their 821header files should only ``#include`` the absolute minimum number of headers 822possible. A module is not just a class, a function, or a namespace: it's a 823collection of these that defines an interface. This interface may be several 824functions, classes, or data structures, but the important issue is how they work 825together. 826 827In general, a module should be implemented by one or more ``.cpp`` files. Each 828of these ``.cpp`` files should include the header that defines their interface 829first. This ensures that all of the dependences of the module header have been 830properly added to the module header itself, and are not implicit. System 831headers should be included after user headers for a translation unit. 832 833.. _minimal list of #includes: 834 835``#include`` as Little as Possible 836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 837 838``#include`` hurts compile time performance. Don't do it unless you have to, 839especially in header files. 840 841But wait! Sometimes you need to have the definition of a class to use it, or to 842inherit from it. In these cases go ahead and ``#include`` that header file. Be 843aware however that there are many cases where you don't need to have the full 844definition of a class. If you are using a pointer or reference to a class, you 845don't need the header file. If you are simply returning a class instance from a 846prototyped function or method, you don't need it. In fact, for most cases, you 847simply don't need the definition of a class. And not ``#include``\ing speeds up 848compilation. 849 850It is easy to try to go too overboard on this recommendation, however. You 851**must** include all of the header files that you are using --- you can include 852them either directly or indirectly through another header file. To make sure 853that you don't accidentally forget to include a header file in your module 854header, make sure to include your module header **first** in the implementation 855file (as mentioned above). This way there won't be any hidden dependencies that 856you'll find out about later. 857 858Keep "Internal" Headers Private 859^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 860 861Many modules have a complex implementation that causes them to use more than one 862implementation (``.cpp``) file. It is often tempting to put the internal 863communication interface (helper classes, extra functions, etc) in the public 864module header file. Don't do this! 865 866If you really need to do something like this, put a private header file in the 867same directory as the source files, and include it locally. This ensures that 868your private interface remains private and undisturbed by outsiders. 869 870.. note:: 871 872 It's okay to put extra implementation methods in a public class itself. Just 873 make them private (or protected) and all is well. 874 875.. _early exits: 876 877Use Early Exits and ``continue`` to Simplify Code 878^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 879 880When reading code, keep in mind how much state and how many previous decisions 881have to be remembered by the reader to understand a block of code. Aim to 882reduce indentation where possible when it doesn't make it more difficult to 883understand the code. One great way to do this is by making use of early exits 884and the ``continue`` keyword in long loops. As an example of using an early 885exit from a function, consider this "bad" code: 886 887.. code-block:: c++ 888 889 Value *doSomething(Instruction *I) { 890 if (!isa<TerminatorInst>(I) && 891 I->hasOneUse() && doOtherThing(I)) { 892 ... some long code .... 893 } 894 895 return 0; 896 } 897 898This code has several problems if the body of the ``'if'`` is large. When 899you're looking at the top of the function, it isn't immediately clear that this 900*only* does interesting things with non-terminator instructions, and only 901applies to things with the other predicates. Second, it is relatively difficult 902to describe (in comments) why these predicates are important because the ``if`` 903statement makes it difficult to lay out the comments. Third, when you're deep 904within the body of the code, it is indented an extra level. Finally, when 905reading the top of the function, it isn't clear what the result is if the 906predicate isn't true; you have to read to the end of the function to know that 907it returns null. 908 909It is much preferred to format the code like this: 910 911.. code-block:: c++ 912 913 Value *doSomething(Instruction *I) { 914 // Terminators never need 'something' done to them because ... 915 if (isa<TerminatorInst>(I)) 916 return 0; 917 918 // We conservatively avoid transforming instructions with multiple uses 919 // because goats like cheese. 920 if (!I->hasOneUse()) 921 return 0; 922 923 // This is really just here for example. 924 if (!doOtherThing(I)) 925 return 0; 926 927 ... some long code .... 928 } 929 930This fixes these problems. A similar problem frequently happens in ``for`` 931loops. A silly example is something like this: 932 933.. code-block:: c++ 934 935 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 936 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) { 937 Value *LHS = BO->getOperand(0); 938 Value *RHS = BO->getOperand(1); 939 if (LHS != RHS) { 940 ... 941 } 942 } 943 } 944 945When you have very, very small loops, this sort of structure is fine. But if it 946exceeds more than 10-15 lines, it becomes difficult for people to read and 947understand at a glance. The problem with this sort of code is that it gets very 948nested very quickly. Meaning that the reader of the code has to keep a lot of 949context in their brain to remember what is going immediately on in the loop, 950because they don't know if/when the ``if`` conditions will have ``else``\s etc. 951It is strongly preferred to structure the loop like this: 952 953.. code-block:: c++ 954 955 for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) { 956 BinaryOperator *BO = dyn_cast<BinaryOperator>(II); 957 if (!BO) continue; 958 959 Value *LHS = BO->getOperand(0); 960 Value *RHS = BO->getOperand(1); 961 if (LHS == RHS) continue; 962 963 ... 964 } 965 966This has all the benefits of using early exits for functions: it reduces nesting 967of the loop, it makes it easier to describe why the conditions are true, and it 968makes it obvious to the reader that there is no ``else`` coming up that they 969have to push context into their brain for. If a loop is large, this can be a 970big understandability win. 971 972Don't use ``else`` after a ``return`` 973^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 974 975For similar reasons above (reduction of indentation and easier reading), please 976do not use ``'else'`` or ``'else if'`` after something that interrupts control 977flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For 978example, this is *bad*: 979 980.. code-block:: c++ 981 982 case 'J': { 983 if (Signed) { 984 Type = Context.getsigjmp_bufType(); 985 if (Type.isNull()) { 986 Error = ASTContext::GE_Missing_sigjmp_buf; 987 return QualType(); 988 } else { 989 break; 990 } 991 } else { 992 Type = Context.getjmp_bufType(); 993 if (Type.isNull()) { 994 Error = ASTContext::GE_Missing_jmp_buf; 995 return QualType(); 996 } else { 997 break; 998 } 999 } 1000 } 1001 1002It is better to write it like this: 1003 1004.. code-block:: c++ 1005 1006 case 'J': 1007 if (Signed) { 1008 Type = Context.getsigjmp_bufType(); 1009 if (Type.isNull()) { 1010 Error = ASTContext::GE_Missing_sigjmp_buf; 1011 return QualType(); 1012 } 1013 } else { 1014 Type = Context.getjmp_bufType(); 1015 if (Type.isNull()) { 1016 Error = ASTContext::GE_Missing_jmp_buf; 1017 return QualType(); 1018 } 1019 } 1020 break; 1021 1022Or better yet (in this case) as: 1023 1024.. code-block:: c++ 1025 1026 case 'J': 1027 if (Signed) 1028 Type = Context.getsigjmp_bufType(); 1029 else 1030 Type = Context.getjmp_bufType(); 1031 1032 if (Type.isNull()) { 1033 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf : 1034 ASTContext::GE_Missing_jmp_buf; 1035 return QualType(); 1036 } 1037 break; 1038 1039The idea is to reduce indentation and the amount of code you have to keep track 1040of when reading the code. 1041 1042Turn Predicate Loops into Predicate Functions 1043^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1044 1045It is very common to write small loops that just compute a boolean value. There 1046are a number of ways that people commonly write these, but an example of this 1047sort of thing is: 1048 1049.. code-block:: c++ 1050 1051 bool FoundFoo = false; 1052 for (unsigned I = 0, E = BarList.size(); I != E; ++I) 1053 if (BarList[I]->isFoo()) { 1054 FoundFoo = true; 1055 break; 1056 } 1057 1058 if (FoundFoo) { 1059 ... 1060 } 1061 1062This sort of code is awkward to write, and is almost always a bad sign. Instead 1063of this sort of loop, we strongly prefer to use a predicate function (which may 1064be `static`_) that uses `early exits`_ to compute the predicate. We prefer the 1065code to be structured like this: 1066 1067.. code-block:: c++ 1068 1069 /// \returns true if the specified list has an element that is a foo. 1070 static bool containsFoo(const std::vector<Bar*> &List) { 1071 for (unsigned I = 0, E = List.size(); I != E; ++I) 1072 if (List[I]->isFoo()) 1073 return true; 1074 return false; 1075 } 1076 ... 1077 1078 if (containsFoo(BarList)) { 1079 ... 1080 } 1081 1082There are many reasons for doing this: it reduces indentation and factors out 1083code which can often be shared by other code that checks for the same predicate. 1084More importantly, it *forces you to pick a name* for the function, and forces 1085you to write a comment for it. In this silly example, this doesn't add much 1086value. However, if the condition is complex, this can make it a lot easier for 1087the reader to understand the code that queries for this predicate. Instead of 1088being faced with the in-line details of how we check to see if the BarList 1089contains a foo, we can trust the function name and continue reading with better 1090locality. 1091 1092The Low-Level Issues 1093-------------------- 1094 1095Name Types, Functions, Variables, and Enumerators Properly 1096^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1097 1098Poorly-chosen names can mislead the reader and cause bugs. We cannot stress 1099enough how important it is to use *descriptive* names. Pick names that match 1100the semantics and role of the underlying entities, within reason. Avoid 1101abbreviations unless they are well known. After picking a good name, make sure 1102to use consistent capitalization for the name, as inconsistency requires clients 1103to either memorize the APIs or to look it up to find the exact spelling. 1104 1105In general, names should be in camel case (e.g. ``TextFileReader`` and 1106``isLValue()``). Different kinds of declarations have different rules: 1107 1108* **Type names** (including classes, structs, enums, typedefs, etc) should be 1109 nouns and start with an upper-case letter (e.g. ``TextFileReader``). 1110 1111* **Variable names** should be nouns (as they represent state). The name should 1112 be camel case, and start with an upper case letter (e.g. ``Leader`` or 1113 ``Boats``). 1114 1115* **Function names** should be verb phrases (as they represent actions), and 1116 command-like function should be imperative. The name should be camel case, 1117 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``). 1118 1119* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should 1120 follow the naming conventions for types. A common use for enums is as a 1121 discriminator for a union, or an indicator of a subclass. When an enum is 1122 used for something like this, it should have a ``Kind`` suffix 1123 (e.g. ``ValueKind``). 1124 1125* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables** 1126 should start with an upper-case letter, just like types. Unless the 1127 enumerators are defined in their own small namespace or inside a class, 1128 enumerators should have a prefix corresponding to the enum declaration name. 1129 For example, ``enum ValueKind { ... };`` may contain enumerators like 1130 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just 1131 convenience constants are exempt from the requirement for a prefix. For 1132 instance: 1133 1134 .. code-block:: c++ 1135 1136 enum { 1137 MaxSize = 42, 1138 Density = 12 1139 }; 1140 1141As an exception, classes that mimic STL classes can have member names in STL's 1142style of lower-case words separated by underscores (e.g. ``begin()``, 1143``push_back()``, and ``empty()``). Classes that provide multiple 1144iterators should add a singular prefix to ``begin()`` and ``end()`` 1145(e.g. ``global_begin()`` and ``use_begin()``). 1146 1147Here are some examples of good and bad names: 1148 1149.. code-block:: c++ 1150 1151 class VehicleMaker { 1152 ... 1153 Factory<Tire> F; // Bad -- abbreviation and non-descriptive. 1154 Factory<Tire> Factory; // Better. 1155 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one 1156 // kind of factories. 1157 }; 1158 1159 Vehicle MakeVehicle(VehicleType Type) { 1160 VehicleMaker M; // Might be OK if having a short life-span. 1161 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information. 1162 Light Headlight = M.makeLight("head"); // Good -- descriptive. 1163 ... 1164 } 1165 1166Assert Liberally 1167^^^^^^^^^^^^^^^^ 1168 1169Use the "``assert``" macro to its fullest. Check all of your preconditions and 1170assumptions, you never know when a bug (not necessarily even yours) might be 1171caught early by an assertion, which reduces debugging time dramatically. The 1172"``<cassert>``" header file is probably already included by the header files you 1173are using, so it doesn't cost anything to use it. 1174 1175To further assist with debugging, make sure to put some kind of error message in 1176the assertion statement, which is printed if the assertion is tripped. This 1177helps the poor debugger make sense of why an assertion is being made and 1178enforced, and hopefully what to do about it. Here is one complete example: 1179 1180.. code-block:: c++ 1181 1182 inline Value *getOperand(unsigned I) { 1183 assert(I < Operands.size() && "getOperand() out of range!"); 1184 return Operands[I]; 1185 } 1186 1187Here are more examples: 1188 1189.. code-block:: c++ 1190 1191 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!"); 1192 1193 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); 1194 1195 assert(idx < getNumSuccessors() && "Successor # out of range!"); 1196 1197 assert(V1.getType() == V2.getType() && "Constant types must be identical!"); 1198 1199 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); 1200 1201You get the idea. 1202 1203In the past, asserts were used to indicate a piece of code that should not be 1204reached. These were typically of the form: 1205 1206.. code-block:: c++ 1207 1208 assert(0 && "Invalid radix for integer literal"); 1209 1210This has a few issues, the main one being that some compilers might not 1211understand the assertion, or warn about a missing return in builds where 1212assertions are compiled out. 1213 1214Today, we have something much better: ``llvm_unreachable``: 1215 1216.. code-block:: c++ 1217 1218 llvm_unreachable("Invalid radix for integer literal"); 1219 1220When assertions are enabled, this will print the message if it's ever reached 1221and then exit the program. When assertions are disabled (i.e. in release 1222builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating 1223code for this branch. If the compiler does not support this, it will fall back 1224to the "abort" implementation. 1225 1226Another issue is that values used only by assertions will produce an "unused 1227value" warning when assertions are disabled. For example, this code will warn: 1228 1229.. code-block:: c++ 1230 1231 unsigned Size = V.size(); 1232 assert(Size > 42 && "Vector smaller than it should be"); 1233 1234 bool NewToSet = Myset.insert(Value); 1235 assert(NewToSet && "The value shouldn't be in the set yet"); 1236 1237These are two interesting different cases. In the first case, the call to 1238``V.size()`` is only useful for the assert, and we don't want it executed when 1239assertions are disabled. Code like this should move the call into the assert 1240itself. In the second case, the side effects of the call must happen whether 1241the assert is enabled or not. In this case, the value should be cast to void to 1242disable the warning. To be specific, it is preferred to write the code like 1243this: 1244 1245.. code-block:: c++ 1246 1247 assert(V.size() > 42 && "Vector smaller than it should be"); 1248 1249 bool NewToSet = Myset.insert(Value); (void)NewToSet; 1250 assert(NewToSet && "The value shouldn't be in the set yet"); 1251 1252Do Not Use ``using namespace std`` 1253^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1254 1255In LLVM, we prefer to explicitly prefix all identifiers from the standard 1256namespace with an "``std::``" prefix, rather than rely on "``using namespace 1257std;``". 1258 1259In header files, adding a ``'using namespace XXX'`` directive pollutes the 1260namespace of any source file that ``#include``\s the header. This is clearly a 1261bad thing. 1262 1263In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic 1264rule, but is still important. Basically, using explicit namespace prefixes 1265makes the code **clearer**, because it is immediately obvious what facilities 1266are being used and where they are coming from. And **more portable**, because 1267namespace clashes cannot occur between LLVM code and other namespaces. The 1268portability rule is important because different standard library implementations 1269expose different symbols (potentially ones they shouldn't), and future revisions 1270to the C++ standard will add more symbols to the ``std`` namespace. As such, we 1271never use ``'using namespace std;'`` in LLVM. 1272 1273The exception to the general rule (i.e. it's not an exception for the ``std`` 1274namespace) is for implementation files. For example, all of the code in the 1275LLVM project implements code that lives in the 'llvm' namespace. As such, it is 1276ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace 1277llvm;'`` directive at the top, after the ``#include``\s. This reduces 1278indentation in the body of the file for source editors that indent based on 1279braces, and keeps the conceptual context cleaner. The general form of this rule 1280is that any ``.cpp`` file that implements code in any namespace may use that 1281namespace (and its parents'), but should not use any others. 1282 1283Provide a Virtual Method Anchor for Classes in Headers 1284^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1285 1286If a class is defined in a header file and has a vtable (either it has virtual 1287methods or it derives from classes with virtual methods), it must always have at 1288least one out-of-line virtual method in the class. Without this, the compiler 1289will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the 1290header, bloating ``.o`` file sizes and increasing link times. 1291 1292Don't use default labels in fully covered switches over enumerations 1293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1294 1295``-Wswitch`` warns if a switch, without a default label, over an enumeration 1296does not cover every enumeration value. If you write a default label on a fully 1297covered switch over an enumeration then the ``-Wswitch`` warning won't fire 1298when new elements are added to that enumeration. To help avoid adding these 1299kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is 1300off by default but turned on when building LLVM with a version of Clang that 1301supports the warning. 1302 1303A knock-on effect of this stylistic requirement is that when building LLVM with 1304GCC you may get warnings related to "control may reach end of non-void function" 1305if you return from each case of a covered switch-over-enum because GCC assumes 1306that the enum expression may take any representable value, not just those of 1307individual enumerators. To suppress this warning, use ``llvm_unreachable`` after 1308the switch. 1309 1310Don't evaluate ``end()`` every time through a loop 1311^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1312 1313Because C++ doesn't have a standard "``foreach``" loop (though it can be 1314emulated with macros and may be coming in C++'0x) we end up writing a lot of 1315loops that manually iterate from begin to end on a variety of containers or 1316through other data structures. One common mistake is to write a loop in this 1317style: 1318 1319.. code-block:: c++ 1320 1321 BasicBlock *BB = ... 1322 for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) 1323 ... use I ... 1324 1325The problem with this construct is that it evaluates "``BB->end()``" every time 1326through the loop. Instead of writing the loop like this, we strongly prefer 1327loops to be written so that they evaluate it once before the loop starts. A 1328convenient way to do this is like so: 1329 1330.. code-block:: c++ 1331 1332 BasicBlock *BB = ... 1333 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 1334 ... use I ... 1335 1336The observant may quickly point out that these two loops may have different 1337semantics: if the container (a basic block in this case) is being mutated, then 1338"``BB->end()``" may change its value every time through the loop and the second 1339loop may not in fact be correct. If you actually do depend on this behavior, 1340please write the loop in the first form and add a comment indicating that you 1341did it intentionally. 1342 1343Why do we prefer the second form (when correct)? Writing the loop in the first 1344form has two problems. First it may be less efficient than evaluating it at the 1345start of the loop. In this case, the cost is probably minor --- a few extra 1346loads every time through the loop. However, if the base expression is more 1347complex, then the cost can rise quickly. I've seen loops where the end 1348expression was actually something like: "``SomeMap[X]->end()``" and map lookups 1349really aren't cheap. By writing it in the second form consistently, you 1350eliminate the issue entirely and don't even have to think about it. 1351 1352The second (even bigger) issue is that writing the loop in the first form hints 1353to the reader that the loop is mutating the container (a fact that a comment 1354would handily confirm!). If you write the loop in the second form, it is 1355immediately obvious without even looking at the body of the loop that the 1356container isn't being modified, which makes it easier to read the code and 1357understand what it does. 1358 1359While the second form of the loop is a few extra keystrokes, we do strongly 1360prefer it. 1361 1362``#include <iostream>`` is Forbidden 1363^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1364 1365The use of ``#include <iostream>`` in library files is hereby **forbidden**, 1366because many common implementations transparently inject a `static constructor`_ 1367into every translation unit that includes it. 1368 1369Note that using the other stream headers (``<sstream>`` for example) is not 1370problematic in this regard --- just ``<iostream>``. However, ``raw_ostream`` 1371provides various APIs that are better performing for almost every use than 1372``std::ostream`` style APIs. 1373 1374.. note:: 1375 1376 New code should always use `raw_ostream`_ for writing, or the 1377 ``llvm::MemoryBuffer`` API for reading files. 1378 1379.. _raw_ostream: 1380 1381Use ``raw_ostream`` 1382^^^^^^^^^^^^^^^^^^^ 1383 1384LLVM includes a lightweight, simple, and efficient stream implementation in 1385``llvm/Support/raw_ostream.h``, which provides all of the common features of 1386``std::ostream``. All new code should use ``raw_ostream`` instead of 1387``ostream``. 1388 1389Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward 1390declared as ``class raw_ostream``. Public headers should generally not include 1391the ``raw_ostream`` header, but use forward declarations and constant references 1392to ``raw_ostream`` instances. 1393 1394Avoid ``std::endl`` 1395^^^^^^^^^^^^^^^^^^^ 1396 1397The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to 1398the output stream specified. In addition to doing this, however, it also 1399flushes the output stream. In other words, these are equivalent: 1400 1401.. code-block:: c++ 1402 1403 std::cout << std::endl; 1404 std::cout << '\n' << std::flush; 1405 1406Most of the time, you probably have no reason to flush the output stream, so 1407it's better to use a literal ``'\n'``. 1408 1409Don't use ``inline`` when defining a function in a class definition 1410^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1411 1412A member function defined in a class definition is implicitly inline, so don't 1413put the ``inline`` keyword in this case. 1414 1415Don't: 1416 1417.. code-block:: c++ 1418 1419 class Foo { 1420 public: 1421 inline void bar() { 1422 // ... 1423 } 1424 }; 1425 1426Do: 1427 1428.. code-block:: c++ 1429 1430 class Foo { 1431 public: 1432 void bar() { 1433 // ... 1434 } 1435 }; 1436 1437Microscopic Details 1438------------------- 1439 1440This section describes preferred low-level formatting guidelines along with 1441reasoning on why we prefer them. 1442 1443Spaces Before Parentheses 1444^^^^^^^^^^^^^^^^^^^^^^^^^ 1445 1446We prefer to put a space before an open parenthesis only in control flow 1447statements, but not in normal function call expressions and function-like 1448macros. For example, this is good: 1449 1450.. code-block:: c++ 1451 1452 if (X) ... 1453 for (I = 0; I != 100; ++I) ... 1454 while (LLVMRocks) ... 1455 1456 somefunc(42); 1457 assert(3 != 4 && "laws of math are failing me"); 1458 1459 A = foo(42, 92) + bar(X); 1460 1461and this is bad: 1462 1463.. code-block:: c++ 1464 1465 if(X) ... 1466 for(I = 0; I != 100; ++I) ... 1467 while(LLVMRocks) ... 1468 1469 somefunc (42); 1470 assert (3 != 4 && "laws of math are failing me"); 1471 1472 A = foo (42, 92) + bar (X); 1473 1474The reason for doing this is not completely arbitrary. This style makes control 1475flow operators stand out more, and makes expressions flow better. The function 1476call operator binds very tightly as a postfix operator. Putting a space after a 1477function name (as in the last example) makes it appear that the code might bind 1478the arguments of the left-hand-side of a binary operator with the argument list 1479of a function and the name of the right side. More specifically, it is easy to 1480misread the "``A``" example as: 1481 1482.. code-block:: c++ 1483 1484 A = foo ((42, 92) + bar) (X); 1485 1486when skimming through the code. By avoiding a space in a function, we avoid 1487this misinterpretation. 1488 1489Prefer Preincrement 1490^^^^^^^^^^^^^^^^^^^ 1491 1492Hard fast rule: Preincrement (``++X``) may be no slower than postincrement 1493(``X++``) and could very well be a lot faster than it. Use preincrementation 1494whenever possible. 1495 1496The semantics of postincrement include making a copy of the value being 1497incremented, returning it, and then preincrementing the "work value". For 1498primitive types, this isn't a big deal. But for iterators, it can be a huge 1499issue (for example, some iterators contains stack and set objects in them... 1500copying an iterator could invoke the copy ctor's of these as well). In general, 1501get in the habit of always using preincrement, and you won't have a problem. 1502 1503 1504Namespace Indentation 1505^^^^^^^^^^^^^^^^^^^^^ 1506 1507In general, we strive to reduce indentation wherever possible. This is useful 1508because we want code to `fit into 80 columns`_ without wrapping horribly, but 1509also because it makes it easier to understand the code. To facilitate this and 1510avoid some insanely deep nesting on occasion, don't indent namespaces. If it 1511helps readability, feel free to add a comment indicating what namespace is 1512being closed by a ``}``. For example: 1513 1514.. code-block:: c++ 1515 1516 namespace llvm { 1517 namespace knowledge { 1518 1519 /// This class represents things that Smith can have an intimate 1520 /// understanding of and contains the data associated with it. 1521 class Grokable { 1522 ... 1523 public: 1524 explicit Grokable() { ... } 1525 virtual ~Grokable() = 0; 1526 1527 ... 1528 1529 }; 1530 1531 } // end namespace knowledge 1532 } // end namespace llvm 1533 1534 1535Feel free to skip the closing comment when the namespace being closed is 1536obvious for any reason. For example, the outer-most namespace in a header file 1537is rarely a source of confusion. But namespaces both anonymous and named in 1538source files that are being closed half way through the file probably could use 1539clarification. 1540 1541.. _static: 1542 1543Anonymous Namespaces 1544^^^^^^^^^^^^^^^^^^^^ 1545 1546After talking about namespaces in general, you may be wondering about anonymous 1547namespaces in particular. Anonymous namespaces are a great language feature 1548that tells the C++ compiler that the contents of the namespace are only visible 1549within the current translation unit, allowing more aggressive optimization and 1550eliminating the possibility of symbol name collisions. Anonymous namespaces are 1551to C++ as "static" is to C functions and global variables. While "``static``" 1552is available in C++, anonymous namespaces are more general: they can make entire 1553classes private to a file. 1554 1555The problem with anonymous namespaces is that they naturally want to encourage 1556indentation of their body, and they reduce locality of reference: if you see a 1557random function definition in a C++ file, it is easy to see if it is marked 1558static, but seeing if it is in an anonymous namespace requires scanning a big 1559chunk of the file. 1560 1561Because of this, we have a simple guideline: make anonymous namespaces as small 1562as possible, and only use them for class declarations. For example, this is 1563good: 1564 1565.. code-block:: c++ 1566 1567 namespace { 1568 class StringSort { 1569 ... 1570 public: 1571 StringSort(...) 1572 bool operator<(const char *RHS) const; 1573 }; 1574 } // end anonymous namespace 1575 1576 static void runHelper() { 1577 ... 1578 } 1579 1580 bool StringSort::operator<(const char *RHS) const { 1581 ... 1582 } 1583 1584This is bad: 1585 1586.. code-block:: c++ 1587 1588 namespace { 1589 1590 class StringSort { 1591 ... 1592 public: 1593 StringSort(...) 1594 bool operator<(const char *RHS) const; 1595 }; 1596 1597 void runHelper() { 1598 ... 1599 } 1600 1601 bool StringSort::operator<(const char *RHS) const { 1602 ... 1603 } 1604 1605 } // end anonymous namespace 1606 1607This is bad specifically because if you're looking at "``runHelper``" in the middle 1608of a large C++ file, that you have no immediate way to tell if it is local to 1609the file. When it is marked static explicitly, this is immediately obvious. 1610Also, there is no reason to enclose the definition of "``operator<``" in the 1611namespace just because it was declared there. 1612 1613See Also 1614======== 1615 1616A lot of these comments and recommendations have been culled from other sources. 1617Two particularly important books for our work are: 1618 1619#. `Effective C++ 1620 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_ 1621 by Scott Meyers. Also interesting and useful are "More Effective C++" and 1622 "Effective STL" by the same author. 1623 1624#. `Large-Scale C++ Software Design 1625 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_ 1626 by John Lakos 1627 1628If you get some free time, and you haven't read them: do so, you might learn 1629something. 1630