1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVM-dev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is to increase the readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in MSVC 2013, GCC 4.7, and Clang 3.1.
87The ultimate definition of this set is what build bots with those respective
88toolchains accept. Don't argue with the build bots. However, we have some
89guidance below to help you know what to expect.
90
91Each toolchain provides a good reference for what it accepts:
92
93* Clang: http://clang.llvm.org/cxx_status.html
94* GCC: http://gcc.gnu.org/projects/cxx0x.html
95* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
96
97In most cases, the MSVC list will be the dominating factor. Here is a summary
98of the features that are expected to work. Features not on this list are
99unlikely to be supported by our host compilers.
100
101* Rvalue references: N2118_
102
103  * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
104
105* Static assert: N1720_
106* ``auto`` type deduction: N1984_, N1737_
107* Trailing return types: N2541_
108* Lambdas: N2927_
109
110  * But *not* lambdas with default arguments.
111
112* ``decltype``: N2343_
113* Nested closing right angle brackets: N1757_
114* Extern templates: N1987_
115* ``nullptr``: N2431_
116* Strongly-typed and forward declarable enums: N2347_, N2764_
117* Local and unnamed types as template arguments: N2657_
118* Range-based for-loop: N2930_
119
120  * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
121    ``{}`` are required around function-like macros inside range-based for
122    loops.
123
124* ``override`` and ``final``: N2928_, N3206_, N3272_
125* Atomic operations and the C++11 memory model: N2429_
126* Variadic templates: N2242_
127* Explicit conversion operators: N2437_
128* Defaulted and deleted functions: N2346_
129
130  * But not defaulted move constructors or move assignment operators, MSVC 2013
131    cannot synthesize them.
132* Initializer lists: N2627_
133* Delegating constructors: N1986_
134* Default member initializers (non-static data member initializers): N2756_
135
136  * Only use these for scalar members that would otherwise be left
137    uninitialized. Non-scalar members generally have appropriate default
138    constructors, and MSVC 2013 has problems when braced initializer lists are
139    involved.
140
141.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
142.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
143.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
144.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
145.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
146.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
147.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
148.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
149.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
150.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
151.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
152.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
153.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
154.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
155.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
156.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
157.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
158.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
159.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
160.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
161.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
162.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
163.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
164.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
165.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
166
167The supported features in the C++11 standard libraries are less well tracked,
168but also much greater. Most of the standard libraries implement most of C++11's
169library. The most likely lowest common denominator is Linux support. For
170libc++, the support is just poorly tested and undocumented but expected to be
171largely complete. YMMV. For libstdc++, the support is documented in detail in
172`the libstdc++ manual`_. There are some very minor missing facilities that are
173unlikely to be common problems, and there are a few larger gaps that are worth
174being aware of:
175
176* Not all of the type traits are implemented
177* No regular expression library.
178* While most of the atomics library is well implemented, the fences are
179  missing. Fortunately, they are rarely needed.
180* The locale support is incomplete.
181
182Other than these areas you should assume the standard library is available and
183working as expected until some build bot tells you otherwise. If you're in an
184uncertain area of one of the above points, but you cannot test on a Linux
185system, your best approach is to minimize your use of these features, and watch
186the Linux build bots to find out if your usage triggered a bug. For example, if
187you hit a type trait which doesn't work we can then add support to LLVM's
188traits header to emulate it.
189
190.. _the libstdc++ manual:
191  http://gcc.gnu.org/onlinedocs/gcc-4.7.3/libstdc++/manual/manual/status.html#status.iso.2011
192
193Other Languages
194---------------
195
196Any code written in the Go programming language is not subject to the
197formatting rules below. Instead, we adopt the formatting rules enforced by
198the `gofmt`_ tool.
199
200Go code should strive to be idiomatic. Two good sets of guidelines for what
201this means are `Effective Go`_ and `Go Code Review Comments`_.
202
203.. _gofmt:
204  https://golang.org/cmd/gofmt/
205
206.. _Effective Go:
207  https://golang.org/doc/effective_go.html
208
209.. _Go Code Review Comments:
210  https://code.google.com/p/go-wiki/wiki/CodeReviewComments
211
212Mechanical Source Issues
213========================
214
215Source Code Formatting
216----------------------
217
218Commenting
219^^^^^^^^^^
220
221Comments are one critical part of readability and maintainability.  Everyone
222knows they should comment their code, and so should you.  When writing comments,
223write them as English prose, which means they should use proper capitalization,
224punctuation, etc.  Aim to describe what the code is trying to do and why, not
225*how* it does it at a micro level. Here are a few critical things to document:
226
227.. _header file comment:
228
229File Headers
230""""""""""""
231
232Every source file should have a header on it that describes the basic purpose of
233the file.  If a file does not have a header, it should not be checked into the
234tree.  The standard header looks like this:
235
236.. code-block:: c++
237
238  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
239  //
240  //                     The LLVM Compiler Infrastructure
241  //
242  // This file is distributed under the University of Illinois Open Source
243  // License. See LICENSE.TXT for details.
244  //
245  //===----------------------------------------------------------------------===//
246  ///
247  /// \file
248  /// This file contains the declaration of the Instruction class, which is the
249  /// base class for all of the VM instructions.
250  ///
251  //===----------------------------------------------------------------------===//
252
253A few things to note about this particular format: The "``-*- C++ -*-``" string
254on the first line is there to tell Emacs that the source file is a C++ file, not
255a C file (Emacs assumes ``.h`` files are C files by default).
256
257.. note::
258
259    This tag is not necessary in ``.cpp`` files.  The name of the file is also
260    on the first line, along with a very short description of the purpose of the
261    file.  This is important when printing out code and flipping though lots of
262    pages.
263
264The next section in the file is a concise note that defines the license that the
265file is released under.  This makes it perfectly clear what terms the source
266code can be distributed under and should not be modified in any way.
267
268The main body is a ``doxygen`` comment (identified by the ``///`` comment
269marker instead of the usual ``//``) describing the purpose of the file.  The
270first sentence or a passage beginning with ``\brief`` is used as an abstract.
271Any additional information should be separated by a blank line.  If an
272algorithm is being implemented or something tricky is going on, a reference
273to the paper where it is published should be included, as well as any notes or
274*gotchas* in the code to watch out for.
275
276Class overviews
277"""""""""""""""
278
279Classes are one fundamental part of a good object oriented design.  As such, a
280class definition should have a comment block that explains what the class is
281used for and how it works.  Every non-trivial class is expected to have a
282``doxygen`` comment block.
283
284Method information
285""""""""""""""""""
286
287Methods defined in a class (as well as any global functions) should also be
288documented properly.  A quick note about what it does and a description of the
289borderline behaviour is all that is necessary here (unless something
290particularly tricky or insidious is going on).  The hope is that people can
291figure out how to use your interfaces without reading the code itself.
292
293Good things to talk about here are what happens when something unexpected
294happens: does the method return null?  Abort?  Format your hard disk?
295
296Comment Formatting
297^^^^^^^^^^^^^^^^^^
298
299In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
300``doxygen`` documentation comments).  They take less space, require
301less typing, don't have nesting problems, etc.  There are a few cases when it is
302useful to use C style (``/* */``) comments however:
303
304#. When writing C code: Obviously if you are writing C code, use C style
305   comments.
306
307#. When writing a header file that may be ``#include``\d by a C source file.
308
309#. When writing a source file that is used by a tool that only accepts C style
310   comments.
311
312To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
313properly and are better behaved in general than C style comments.
314
315Doxygen Use in Documentation Comments
316^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
317
318Use the ``\file`` command to turn the standard file header into a file-level
319comment.
320
321Include descriptive paragraphs for all public interfaces (public classes,
322member and non-member functions).  Don't just restate the information that can
323be inferred from the API name.  The first sentence or a paragraph beginning
324with ``\brief`` is used as an abstract. Put detailed discussion into separate
325paragraphs.
326
327To refer to parameter names inside a paragraph, use the ``\p name`` command.
328Don't use the ``\arg name`` command since it starts a new paragraph that
329contains documentation for the parameter.
330
331Wrap non-inline code examples in ``\code ... \endcode``.
332
333To document a function parameter, start a new paragraph with the
334``\param name`` command.  If the parameter is used as an out or an in/out
335parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
336respectively.
337
338To describe function return value, start a new paragraph with the ``\returns``
339command.
340
341A minimal documentation comment:
342
343.. code-block:: c++
344
345  /// Sets the xyzzy property to \p Baz.
346  void setXyzzy(bool Baz);
347
348A documentation comment that uses all Doxygen features in a preferred way:
349
350.. code-block:: c++
351
352  /// \brief Does foo and bar.
353  ///
354  /// Does not do foo the usual way if \p Baz is true.
355  ///
356  /// Typical usage:
357  /// \code
358  ///   fooBar(false, "quux", Res);
359  /// \endcode
360  ///
361  /// \param Quux kind of foo to do.
362  /// \param [out] Result filled with bar sequence on foo success.
363  ///
364  /// \returns true on success.
365  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
366
367Don't duplicate the documentation comment in the header file and in the
368implementation file.  Put the documentation comments for public APIs into the
369header file.  Documentation comments for private APIs can go to the
370implementation file.  In any case, implementation files can include additional
371comments (not necessarily in Doxygen markup) to explain implementation details
372as needed.
373
374Don't duplicate function or class name at the beginning of the comment.
375For humans it is obvious which function or class is being documented;
376automatic documentation processing tools are smart enough to bind the comment
377to the correct declaration.
378
379Wrong:
380
381.. code-block:: c++
382
383  // In Something.h:
384
385  /// Something - An abstraction for some complicated thing.
386  class Something {
387  public:
388    /// fooBar - Does foo and bar.
389    void fooBar();
390  };
391
392  // In Something.cpp:
393
394  /// fooBar - Does foo and bar.
395  void Something::fooBar() { ... }
396
397Correct:
398
399.. code-block:: c++
400
401  // In Something.h:
402
403  /// An abstraction for some complicated thing.
404  class Something {
405  public:
406    /// Does foo and bar.
407    void fooBar();
408  };
409
410  // In Something.cpp:
411
412  // Builds a B-tree in order to do foo.  See paper by...
413  void Something::fooBar() { ... }
414
415It is not required to use additional Doxygen features, but sometimes it might
416be a good idea to do so.
417
418Consider:
419
420* adding comments to any narrow namespace containing a collection of
421  related functions or types;
422
423* using top-level groups to organize a collection of related functions at
424  namespace scope where the grouping is smaller than the namespace;
425
426* using member groups and additional comments attached to member
427  groups to organize within a class.
428
429For example:
430
431.. code-block:: c++
432
433  class Something {
434    /// \name Functions that do Foo.
435    /// @{
436    void fooBar();
437    void fooBaz();
438    /// @}
439    ...
440  };
441
442``#include`` Style
443^^^^^^^^^^^^^^^^^^
444
445Immediately after the `header file comment`_ (and include guards if working on a
446header file), the `minimal list of #includes`_ required by the file should be
447listed.  We prefer these ``#include``\s to be listed in this order:
448
449.. _Main Module Header:
450.. _Local/Private Headers:
451
452#. Main Module Header
453#. Local/Private Headers
454#. ``llvm/...``
455#. System ``#include``\s
456
457and each category should be sorted lexicographically by the full path.
458
459The `Main Module Header`_ file applies to ``.cpp`` files which implement an
460interface defined by a ``.h`` file.  This ``#include`` should always be included
461**first** regardless of where it lives on the file system.  By including a
462header file first in the ``.cpp`` files that implement the interfaces, we ensure
463that the header does not have any hidden dependencies which are not explicitly
464``#include``\d in the header, but should be. It is also a form of documentation
465in the ``.cpp`` file to indicate where the interfaces it implements are defined.
466
467.. _fit into 80 columns:
468
469Source Code Width
470^^^^^^^^^^^^^^^^^
471
472Write your code to fit within 80 columns of text.  This helps those of us who
473like to print out code and look at your code in an ``xterm`` without resizing
474it.
475
476The longer answer is that there must be some limit to the width of the code in
477order to reasonably allow developers to have multiple files side-by-side in
478windows on a modest display.  If you are going to pick a width limit, it is
479somewhat arbitrary but you might as well pick something standard.  Going with 90
480columns (for example) instead of 80 columns wouldn't add any significant value
481and would be detrimental to printing out code.  Also many other projects have
482standardized on 80 columns, so some people have already configured their editors
483for it (vs something else, like 90 columns).
484
485This is one of many contentious issues in coding standards, but it is not up for
486debate.
487
488Use Spaces Instead of Tabs
489^^^^^^^^^^^^^^^^^^^^^^^^^^
490
491In all cases, prefer spaces to tabs in source files.  People have different
492preferred indentation levels, and different styles of indentation that they
493like; this is fine.  What isn't fine is that different editors/viewers expand
494tabs out to different tab stops.  This can cause your code to look completely
495unreadable, and it is not worth dealing with.
496
497As always, follow the `Golden Rule`_ above: follow the style of
498existing code if you are modifying and extending it.  If you like four spaces of
499indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
500of indentation.  Also, do not reindent a whole source file: it makes for
501incredible diffs that are absolutely worthless.
502
503Indent Code Consistently
504^^^^^^^^^^^^^^^^^^^^^^^^
505
506Okay, in your first year of programming you were told that indentation is
507important. If you didn't believe and internalize this then, now is the time.
508Just do it. With the introduction of C++11, there are some new formatting
509challenges that merit some suggestions to help have consistent, maintainable,
510and tool-friendly formatting and indentation.
511
512Format Lambdas Like Blocks Of Code
513""""""""""""""""""""""""""""""""""
514
515When formatting a multi-line lambda, format it like a block of code, that's
516what it is. If there is only one multi-line lambda in a statement, and there
517are no expressions lexically after it in the statement, drop the indent to the
518standard two space indent for a block of code, as if it were an if-block opened
519by the preceding part of the statement:
520
521.. code-block:: c++
522
523  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
524    if (a.blah < b.blah)
525      return true;
526    if (a.baz < b.baz)
527      return true;
528    return a.bam < b.bam;
529  });
530
531To take best advantage of this formatting, if you are designing an API which
532accepts a continuation or single callable argument (be it a functor, or
533a ``std::function``), it should be the last argument if at all possible.
534
535If there are multiple multi-line lambdas in a statement, or there is anything
536interesting after the lambda in the statement, indent the block two spaces from
537the indent of the ``[]``:
538
539.. code-block:: c++
540
541  dyn_switch(V->stripPointerCasts(),
542             [] (PHINode *PN) {
543               // process phis...
544             },
545             [] (SelectInst *SI) {
546               // process selects...
547             },
548             [] (LoadInst *LI) {
549               // process loads...
550             },
551             [] (AllocaInst *AI) {
552               // process allocas...
553             });
554
555Braced Initializer Lists
556""""""""""""""""""""""""
557
558With C++11, there are significantly more uses of braced lists to perform
559initialization. These allow you to easily construct aggregate temporaries in
560expressions among other niceness. They now have a natural way of ending up
561nested within each other and within function calls in order to build up
562aggregates (such as option structs) from local variables. To make matters
563worse, we also have many more uses of braces in an expression context that are
564*not* performing initialization.
565
566The historically common formatting of braced initialization of aggregate
567variables does not mix cleanly with deep nesting, general expression contexts,
568function arguments, and lambdas. We suggest new code use a simple rule for
569formatting braced initialization lists: act as-if the braces were parentheses
570in a function call. The formatting rules exactly match those already well
571understood for formatting nested function calls. Examples:
572
573.. code-block:: c++
574
575  foo({a, b, c}, {1, 2, 3});
576
577  llvm::Constant *Mask[] = {
578      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
579      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
580      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
581
582This formatting scheme also makes it particularly easy to get predictable,
583consistent, and automatic formatting with tools like `Clang Format`_.
584
585.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
586
587Language and Compiler Issues
588----------------------------
589
590Treat Compiler Warnings Like Errors
591^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
592
593If your code has compiler warnings in it, something is wrong --- you aren't
594casting values correctly, you have "questionable" constructs in your code, or
595you are doing something legitimately wrong.  Compiler warnings can cover up
596legitimate errors in output and make dealing with a translation unit difficult.
597
598It is not possible to prevent all warnings from all compilers, nor is it
599desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
600good thorough set of warnings, and stick to it.  At least in the case of
601``gcc``, it is possible to work around any spurious errors by changing the
602syntax of the code slightly.  For example, a warning that annoys me occurs when
603I write code like this:
604
605.. code-block:: c++
606
607  if (V = getValue()) {
608    ...
609  }
610
611``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
612probably mistyped it.  In most cases, I haven't, and I really don't want the
613spurious errors.  To fix this particular problem, I rewrite the code like
614this:
615
616.. code-block:: c++
617
618  if ((V = getValue())) {
619    ...
620  }
621
622which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
623massaging the code appropriately.
624
625Write Portable Code
626^^^^^^^^^^^^^^^^^^^
627
628In almost all cases, it is possible and within reason to write completely
629portable code.  If there are cases where it isn't possible to write portable
630code, isolate it behind a well defined (and well documented) interface.
631
632In practice, this means that you shouldn't assume much about the host compiler
633(and Visual Studio tends to be the lowest common denominator).  If advanced
634features are used, they should only be an implementation detail of a library
635which has a simple exposed API, and preferably be buried in ``libSystem``.
636
637Do not use RTTI or Exceptions
638^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
639
640In an effort to reduce code and executable size, LLVM does not use RTTI
641(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
642the general C++ principle of *"you only pay for what you use"*, causing
643executable bloat even if exceptions are never used in the code base, or if RTTI
644is never used for a class.  Because of this, we turn them off globally in the
645code.
646
647That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
648templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
649This form of RTTI is opt-in and can be
650:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
651substantially more efficient than ``dynamic_cast<>``.
652
653.. _static constructor:
654
655Do not use Static Constructors
656^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
657
658Static constructors and destructors (e.g. global variables whose types have a
659constructor or destructor) should not be added to the code base, and should be
660removed wherever possible.  Besides `well known problems
661<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
662initialization is undefined between globals in different source files, the
663entire concept of static constructors is at odds with the common use case of
664LLVM as a library linked into a larger application.
665
666Consider the use of LLVM as a JIT linked into another application (perhaps for
667`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
668<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
669design of static constructors, they must be executed at startup time of the
670entire application, regardless of whether or how LLVM is used in that larger
671application.  There are two problems with this:
672
673* The time to run the static constructors impacts startup time of applications
674  --- a critical time for GUI apps, among others.
675
676* The static constructors cause the app to pull many extra pages of memory off
677  the disk: both the code for the constructor in each ``.o`` file and the small
678  amount of data that gets touched. In addition, touched/dirty pages put more
679  pressure on the VM system on low-memory machines.
680
681We would really like for there to be zero cost for linking in an additional LLVM
682target or other library into an application, but static constructors violate
683this goal.
684
685That said, LLVM unfortunately does contain static constructors.  It would be a
686`great project <http://llvm.org/PR11944>`_ for someone to purge all static
687constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
688flag (when building with Clang) to ensure we do not regress in the future.
689
690Use of ``class`` and ``struct`` Keywords
691^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
692
693In C++, the ``class`` and ``struct`` keywords can be used almost
694interchangeably. The only difference is when they are used to declare a class:
695``class`` makes all members private by default while ``struct`` makes all
696members public by default.
697
698Unfortunately, not all compilers follow the rules and some will generate
699different symbols based on whether ``class`` or ``struct`` was used to declare
700the symbol (e.g., MSVC).  This can lead to problems at link time.
701
702* All declarations and definitions of a given ``class`` or ``struct`` must use
703  the same keyword.  For example:
704
705.. code-block:: c++
706
707  class Foo;
708
709  // Breaks mangling in MSVC.
710  struct Foo { int Data; };
711
712* As a rule of thumb, ``struct`` should be kept to structures where *all*
713  members are declared public.
714
715.. code-block:: c++
716
717  // Foo feels like a class... this is strange.
718  struct Foo {
719  private:
720    int Data;
721  public:
722    Foo() : Data(0) { }
723    int getData() const { return Data; }
724    void setData(int D) { Data = D; }
725  };
726
727  // Bar isn't POD, but it does look like a struct.
728  struct Bar {
729    int Data;
730    Bar() : Data(0) { }
731  };
732
733Do not use Braced Initializer Lists to Call a Constructor
734^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
735
736In C++11 there is a "generalized initialization syntax" which allows calling
737constructors using braced initializer lists. Do not use these to call
738constructors with any interesting logic or if you care that you're calling some
739*particular* constructor. Those should look like function calls using
740parentheses rather than like aggregate initialization. Similarly, if you need
741to explicitly name the type and call its constructor to create a temporary,
742don't use a braced initializer list. Instead, use a braced initializer list
743(without any type for temporaries) when doing aggregate initialization or
744something notionally equivalent. Examples:
745
746.. code-block:: c++
747
748  class Foo {
749  public:
750    // Construct a Foo by reading data from the disk in the whizbang format, ...
751    Foo(std::string filename);
752
753    // Construct a Foo by looking up the Nth element of some global data ...
754    Foo(int N);
755
756    // ...
757  };
758
759  // The Foo constructor call is very deliberate, no braces.
760  std::fill(foo.begin(), foo.end(), Foo("name"));
761
762  // The pair is just being constructed like an aggregate, use braces.
763  bar_map.insert({my_key, my_value});
764
765If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
766
767.. code-block:: c++
768
769  int data[] = {0, 1, 2, 3};
770
771Use ``auto`` Type Deduction to Make Code More Readable
772^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
773
774Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
775uses a more moderate stance. Use ``auto`` if and only if it makes the code more
776readable or easier to maintain. Don't "almost always" use ``auto``, but do use
777``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
778type is already obvious from the context. Another time when ``auto`` works well
779for these purposes is when the type would have been abstracted away anyways,
780often behind a container's typedef such as ``std::vector<T>::iterator``.
781
782Beware unnecessary copies with ``auto``
783^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
784
785The convenience of ``auto`` makes it easy to forget that its default behavior
786is a copy.  Particularly in range-based ``for`` loops, careless copies are
787expensive.
788
789As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
790``auto *`` when copying pointers.
791
792.. code-block:: c++
793
794  // Typically there's no reason to copy.
795  for (const auto &Val : Container) { observe(Val); }
796  for (auto &Val : Container) { Val.change(); }
797
798  // Remove the reference if you really want a new copy.
799  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
800
801  // Copy pointers, but make it clear that they're pointers.
802  for (const auto *Ptr : Container) { observe(*Ptr); }
803  for (auto *Ptr : Container) { Ptr->change(); }
804
805Style Issues
806============
807
808The High-Level Issues
809---------------------
810
811A Public Header File **is** a Module
812^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
813
814C++ doesn't do too well in the modularity department.  There is no real
815encapsulation or data hiding (unless you use expensive protocol classes), but it
816is what we have to work with.  When you write a public header file (in the LLVM
817source tree, they live in the top level "``include``" directory), you are
818defining a module of functionality.
819
820Ideally, modules should be completely independent of each other, and their
821header files should only ``#include`` the absolute minimum number of headers
822possible. A module is not just a class, a function, or a namespace: it's a
823collection of these that defines an interface.  This interface may be several
824functions, classes, or data structures, but the important issue is how they work
825together.
826
827In general, a module should be implemented by one or more ``.cpp`` files.  Each
828of these ``.cpp`` files should include the header that defines their interface
829first.  This ensures that all of the dependences of the module header have been
830properly added to the module header itself, and are not implicit.  System
831headers should be included after user headers for a translation unit.
832
833.. _minimal list of #includes:
834
835``#include`` as Little as Possible
836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
837
838``#include`` hurts compile time performance.  Don't do it unless you have to,
839especially in header files.
840
841But wait! Sometimes you need to have the definition of a class to use it, or to
842inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
843aware however that there are many cases where you don't need to have the full
844definition of a class.  If you are using a pointer or reference to a class, you
845don't need the header file.  If you are simply returning a class instance from a
846prototyped function or method, you don't need it.  In fact, for most cases, you
847simply don't need the definition of a class. And not ``#include``\ing speeds up
848compilation.
849
850It is easy to try to go too overboard on this recommendation, however.  You
851**must** include all of the header files that you are using --- you can include
852them either directly or indirectly through another header file.  To make sure
853that you don't accidentally forget to include a header file in your module
854header, make sure to include your module header **first** in the implementation
855file (as mentioned above).  This way there won't be any hidden dependencies that
856you'll find out about later.
857
858Keep "Internal" Headers Private
859^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
860
861Many modules have a complex implementation that causes them to use more than one
862implementation (``.cpp``) file.  It is often tempting to put the internal
863communication interface (helper classes, extra functions, etc) in the public
864module header file.  Don't do this!
865
866If you really need to do something like this, put a private header file in the
867same directory as the source files, and include it locally.  This ensures that
868your private interface remains private and undisturbed by outsiders.
869
870.. note::
871
872    It's okay to put extra implementation methods in a public class itself. Just
873    make them private (or protected) and all is well.
874
875.. _early exits:
876
877Use Early Exits and ``continue`` to Simplify Code
878^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
879
880When reading code, keep in mind how much state and how many previous decisions
881have to be remembered by the reader to understand a block of code.  Aim to
882reduce indentation where possible when it doesn't make it more difficult to
883understand the code.  One great way to do this is by making use of early exits
884and the ``continue`` keyword in long loops.  As an example of using an early
885exit from a function, consider this "bad" code:
886
887.. code-block:: c++
888
889  Value *doSomething(Instruction *I) {
890    if (!isa<TerminatorInst>(I) &&
891        I->hasOneUse() && doOtherThing(I)) {
892      ... some long code ....
893    }
894
895    return 0;
896  }
897
898This code has several problems if the body of the ``'if'`` is large.  When
899you're looking at the top of the function, it isn't immediately clear that this
900*only* does interesting things with non-terminator instructions, and only
901applies to things with the other predicates.  Second, it is relatively difficult
902to describe (in comments) why these predicates are important because the ``if``
903statement makes it difficult to lay out the comments.  Third, when you're deep
904within the body of the code, it is indented an extra level.  Finally, when
905reading the top of the function, it isn't clear what the result is if the
906predicate isn't true; you have to read to the end of the function to know that
907it returns null.
908
909It is much preferred to format the code like this:
910
911.. code-block:: c++
912
913  Value *doSomething(Instruction *I) {
914    // Terminators never need 'something' done to them because ...
915    if (isa<TerminatorInst>(I))
916      return 0;
917
918    // We conservatively avoid transforming instructions with multiple uses
919    // because goats like cheese.
920    if (!I->hasOneUse())
921      return 0;
922
923    // This is really just here for example.
924    if (!doOtherThing(I))
925      return 0;
926
927    ... some long code ....
928  }
929
930This fixes these problems.  A similar problem frequently happens in ``for``
931loops.  A silly example is something like this:
932
933.. code-block:: c++
934
935  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
936    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
937      Value *LHS = BO->getOperand(0);
938      Value *RHS = BO->getOperand(1);
939      if (LHS != RHS) {
940        ...
941      }
942    }
943  }
944
945When you have very, very small loops, this sort of structure is fine. But if it
946exceeds more than 10-15 lines, it becomes difficult for people to read and
947understand at a glance. The problem with this sort of code is that it gets very
948nested very quickly. Meaning that the reader of the code has to keep a lot of
949context in their brain to remember what is going immediately on in the loop,
950because they don't know if/when the ``if`` conditions will have ``else``\s etc.
951It is strongly preferred to structure the loop like this:
952
953.. code-block:: c++
954
955  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
956    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
957    if (!BO) continue;
958
959    Value *LHS = BO->getOperand(0);
960    Value *RHS = BO->getOperand(1);
961    if (LHS == RHS) continue;
962
963    ...
964  }
965
966This has all the benefits of using early exits for functions: it reduces nesting
967of the loop, it makes it easier to describe why the conditions are true, and it
968makes it obvious to the reader that there is no ``else`` coming up that they
969have to push context into their brain for.  If a loop is large, this can be a
970big understandability win.
971
972Don't use ``else`` after a ``return``
973^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
974
975For similar reasons above (reduction of indentation and easier reading), please
976do not use ``'else'`` or ``'else if'`` after something that interrupts control
977flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
978example, this is *bad*:
979
980.. code-block:: c++
981
982  case 'J': {
983    if (Signed) {
984      Type = Context.getsigjmp_bufType();
985      if (Type.isNull()) {
986        Error = ASTContext::GE_Missing_sigjmp_buf;
987        return QualType();
988      } else {
989        break;
990      }
991    } else {
992      Type = Context.getjmp_bufType();
993      if (Type.isNull()) {
994        Error = ASTContext::GE_Missing_jmp_buf;
995        return QualType();
996      } else {
997        break;
998      }
999    }
1000  }
1001
1002It is better to write it like this:
1003
1004.. code-block:: c++
1005
1006  case 'J':
1007    if (Signed) {
1008      Type = Context.getsigjmp_bufType();
1009      if (Type.isNull()) {
1010        Error = ASTContext::GE_Missing_sigjmp_buf;
1011        return QualType();
1012      }
1013    } else {
1014      Type = Context.getjmp_bufType();
1015      if (Type.isNull()) {
1016        Error = ASTContext::GE_Missing_jmp_buf;
1017        return QualType();
1018      }
1019    }
1020    break;
1021
1022Or better yet (in this case) as:
1023
1024.. code-block:: c++
1025
1026  case 'J':
1027    if (Signed)
1028      Type = Context.getsigjmp_bufType();
1029    else
1030      Type = Context.getjmp_bufType();
1031
1032    if (Type.isNull()) {
1033      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1034                       ASTContext::GE_Missing_jmp_buf;
1035      return QualType();
1036    }
1037    break;
1038
1039The idea is to reduce indentation and the amount of code you have to keep track
1040of when reading the code.
1041
1042Turn Predicate Loops into Predicate Functions
1043^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1044
1045It is very common to write small loops that just compute a boolean value.  There
1046are a number of ways that people commonly write these, but an example of this
1047sort of thing is:
1048
1049.. code-block:: c++
1050
1051  bool FoundFoo = false;
1052  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1053    if (BarList[I]->isFoo()) {
1054      FoundFoo = true;
1055      break;
1056    }
1057
1058  if (FoundFoo) {
1059    ...
1060  }
1061
1062This sort of code is awkward to write, and is almost always a bad sign.  Instead
1063of this sort of loop, we strongly prefer to use a predicate function (which may
1064be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
1065code to be structured like this:
1066
1067.. code-block:: c++
1068
1069  /// \returns true if the specified list has an element that is a foo.
1070  static bool containsFoo(const std::vector<Bar*> &List) {
1071    for (unsigned I = 0, E = List.size(); I != E; ++I)
1072      if (List[I]->isFoo())
1073        return true;
1074    return false;
1075  }
1076  ...
1077
1078  if (containsFoo(BarList)) {
1079    ...
1080  }
1081
1082There are many reasons for doing this: it reduces indentation and factors out
1083code which can often be shared by other code that checks for the same predicate.
1084More importantly, it *forces you to pick a name* for the function, and forces
1085you to write a comment for it.  In this silly example, this doesn't add much
1086value.  However, if the condition is complex, this can make it a lot easier for
1087the reader to understand the code that queries for this predicate.  Instead of
1088being faced with the in-line details of how we check to see if the BarList
1089contains a foo, we can trust the function name and continue reading with better
1090locality.
1091
1092The Low-Level Issues
1093--------------------
1094
1095Name Types, Functions, Variables, and Enumerators Properly
1096^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1097
1098Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1099enough how important it is to use *descriptive* names.  Pick names that match
1100the semantics and role of the underlying entities, within reason.  Avoid
1101abbreviations unless they are well known.  After picking a good name, make sure
1102to use consistent capitalization for the name, as inconsistency requires clients
1103to either memorize the APIs or to look it up to find the exact spelling.
1104
1105In general, names should be in camel case (e.g. ``TextFileReader`` and
1106``isLValue()``).  Different kinds of declarations have different rules:
1107
1108* **Type names** (including classes, structs, enums, typedefs, etc) should be
1109  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1110
1111* **Variable names** should be nouns (as they represent state).  The name should
1112  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1113  ``Boats``).
1114
1115* **Function names** should be verb phrases (as they represent actions), and
1116  command-like function should be imperative.  The name should be camel case,
1117  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1118
1119* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1120  follow the naming conventions for types.  A common use for enums is as a
1121  discriminator for a union, or an indicator of a subclass.  When an enum is
1122  used for something like this, it should have a ``Kind`` suffix
1123  (e.g. ``ValueKind``).
1124
1125* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1126  should start with an upper-case letter, just like types.  Unless the
1127  enumerators are defined in their own small namespace or inside a class,
1128  enumerators should have a prefix corresponding to the enum declaration name.
1129  For example, ``enum ValueKind { ... };`` may contain enumerators like
1130  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1131  convenience constants are exempt from the requirement for a prefix.  For
1132  instance:
1133
1134  .. code-block:: c++
1135
1136      enum {
1137        MaxSize = 42,
1138        Density = 12
1139      };
1140
1141As an exception, classes that mimic STL classes can have member names in STL's
1142style of lower-case words separated by underscores (e.g. ``begin()``,
1143``push_back()``, and ``empty()``). Classes that provide multiple
1144iterators should add a singular prefix to ``begin()`` and ``end()``
1145(e.g. ``global_begin()`` and ``use_begin()``).
1146
1147Here are some examples of good and bad names:
1148
1149.. code-block:: c++
1150
1151  class VehicleMaker {
1152    ...
1153    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
1154    Factory<Tire> Factory;      // Better.
1155    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
1156                                // kind of factories.
1157  };
1158
1159  Vehicle MakeVehicle(VehicleType Type) {
1160    VehicleMaker M;                         // Might be OK if having a short life-span.
1161    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
1162    Light Headlight = M.makeLight("head");  // Good -- descriptive.
1163    ...
1164  }
1165
1166Assert Liberally
1167^^^^^^^^^^^^^^^^
1168
1169Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1170assumptions, you never know when a bug (not necessarily even yours) might be
1171caught early by an assertion, which reduces debugging time dramatically.  The
1172"``<cassert>``" header file is probably already included by the header files you
1173are using, so it doesn't cost anything to use it.
1174
1175To further assist with debugging, make sure to put some kind of error message in
1176the assertion statement, which is printed if the assertion is tripped. This
1177helps the poor debugger make sense of why an assertion is being made and
1178enforced, and hopefully what to do about it.  Here is one complete example:
1179
1180.. code-block:: c++
1181
1182  inline Value *getOperand(unsigned I) {
1183    assert(I < Operands.size() && "getOperand() out of range!");
1184    return Operands[I];
1185  }
1186
1187Here are more examples:
1188
1189.. code-block:: c++
1190
1191  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1192
1193  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1194
1195  assert(idx < getNumSuccessors() && "Successor # out of range!");
1196
1197  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1198
1199  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1200
1201You get the idea.
1202
1203In the past, asserts were used to indicate a piece of code that should not be
1204reached.  These were typically of the form:
1205
1206.. code-block:: c++
1207
1208  assert(0 && "Invalid radix for integer literal");
1209
1210This has a few issues, the main one being that some compilers might not
1211understand the assertion, or warn about a missing return in builds where
1212assertions are compiled out.
1213
1214Today, we have something much better: ``llvm_unreachable``:
1215
1216.. code-block:: c++
1217
1218  llvm_unreachable("Invalid radix for integer literal");
1219
1220When assertions are enabled, this will print the message if it's ever reached
1221and then exit the program. When assertions are disabled (i.e. in release
1222builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1223code for this branch. If the compiler does not support this, it will fall back
1224to the "abort" implementation.
1225
1226Another issue is that values used only by assertions will produce an "unused
1227value" warning when assertions are disabled.  For example, this code will warn:
1228
1229.. code-block:: c++
1230
1231  unsigned Size = V.size();
1232  assert(Size > 42 && "Vector smaller than it should be");
1233
1234  bool NewToSet = Myset.insert(Value);
1235  assert(NewToSet && "The value shouldn't be in the set yet");
1236
1237These are two interesting different cases. In the first case, the call to
1238``V.size()`` is only useful for the assert, and we don't want it executed when
1239assertions are disabled.  Code like this should move the call into the assert
1240itself.  In the second case, the side effects of the call must happen whether
1241the assert is enabled or not.  In this case, the value should be cast to void to
1242disable the warning.  To be specific, it is preferred to write the code like
1243this:
1244
1245.. code-block:: c++
1246
1247  assert(V.size() > 42 && "Vector smaller than it should be");
1248
1249  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1250  assert(NewToSet && "The value shouldn't be in the set yet");
1251
1252Do Not Use ``using namespace std``
1253^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1254
1255In LLVM, we prefer to explicitly prefix all identifiers from the standard
1256namespace with an "``std::``" prefix, rather than rely on "``using namespace
1257std;``".
1258
1259In header files, adding a ``'using namespace XXX'`` directive pollutes the
1260namespace of any source file that ``#include``\s the header.  This is clearly a
1261bad thing.
1262
1263In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1264rule, but is still important.  Basically, using explicit namespace prefixes
1265makes the code **clearer**, because it is immediately obvious what facilities
1266are being used and where they are coming from. And **more portable**, because
1267namespace clashes cannot occur between LLVM code and other namespaces.  The
1268portability rule is important because different standard library implementations
1269expose different symbols (potentially ones they shouldn't), and future revisions
1270to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1271never use ``'using namespace std;'`` in LLVM.
1272
1273The exception to the general rule (i.e. it's not an exception for the ``std``
1274namespace) is for implementation files.  For example, all of the code in the
1275LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1276ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1277llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1278indentation in the body of the file for source editors that indent based on
1279braces, and keeps the conceptual context cleaner.  The general form of this rule
1280is that any ``.cpp`` file that implements code in any namespace may use that
1281namespace (and its parents'), but should not use any others.
1282
1283Provide a Virtual Method Anchor for Classes in Headers
1284^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1285
1286If a class is defined in a header file and has a vtable (either it has virtual
1287methods or it derives from classes with virtual methods), it must always have at
1288least one out-of-line virtual method in the class.  Without this, the compiler
1289will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1290header, bloating ``.o`` file sizes and increasing link times.
1291
1292Don't use default labels in fully covered switches over enumerations
1293^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1294
1295``-Wswitch`` warns if a switch, without a default label, over an enumeration
1296does not cover every enumeration value. If you write a default label on a fully
1297covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1298when new elements are added to that enumeration. To help avoid adding these
1299kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1300off by default but turned on when building LLVM with a version of Clang that
1301supports the warning.
1302
1303A knock-on effect of this stylistic requirement is that when building LLVM with
1304GCC you may get warnings related to "control may reach end of non-void function"
1305if you return from each case of a covered switch-over-enum because GCC assumes
1306that the enum expression may take any representable value, not just those of
1307individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1308the switch.
1309
1310Don't evaluate ``end()`` every time through a loop
1311^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1312
1313Because C++ doesn't have a standard "``foreach``" loop (though it can be
1314emulated with macros and may be coming in C++'0x) we end up writing a lot of
1315loops that manually iterate from begin to end on a variety of containers or
1316through other data structures.  One common mistake is to write a loop in this
1317style:
1318
1319.. code-block:: c++
1320
1321  BasicBlock *BB = ...
1322  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1323    ... use I ...
1324
1325The problem with this construct is that it evaluates "``BB->end()``" every time
1326through the loop.  Instead of writing the loop like this, we strongly prefer
1327loops to be written so that they evaluate it once before the loop starts.  A
1328convenient way to do this is like so:
1329
1330.. code-block:: c++
1331
1332  BasicBlock *BB = ...
1333  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1334    ... use I ...
1335
1336The observant may quickly point out that these two loops may have different
1337semantics: if the container (a basic block in this case) is being mutated, then
1338"``BB->end()``" may change its value every time through the loop and the second
1339loop may not in fact be correct.  If you actually do depend on this behavior,
1340please write the loop in the first form and add a comment indicating that you
1341did it intentionally.
1342
1343Why do we prefer the second form (when correct)?  Writing the loop in the first
1344form has two problems. First it may be less efficient than evaluating it at the
1345start of the loop.  In this case, the cost is probably minor --- a few extra
1346loads every time through the loop.  However, if the base expression is more
1347complex, then the cost can rise quickly.  I've seen loops where the end
1348expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1349really aren't cheap.  By writing it in the second form consistently, you
1350eliminate the issue entirely and don't even have to think about it.
1351
1352The second (even bigger) issue is that writing the loop in the first form hints
1353to the reader that the loop is mutating the container (a fact that a comment
1354would handily confirm!).  If you write the loop in the second form, it is
1355immediately obvious without even looking at the body of the loop that the
1356container isn't being modified, which makes it easier to read the code and
1357understand what it does.
1358
1359While the second form of the loop is a few extra keystrokes, we do strongly
1360prefer it.
1361
1362``#include <iostream>`` is Forbidden
1363^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1364
1365The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1366because many common implementations transparently inject a `static constructor`_
1367into every translation unit that includes it.
1368
1369Note that using the other stream headers (``<sstream>`` for example) is not
1370problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1371provides various APIs that are better performing for almost every use than
1372``std::ostream`` style APIs.
1373
1374.. note::
1375
1376  New code should always use `raw_ostream`_ for writing, or the
1377  ``llvm::MemoryBuffer`` API for reading files.
1378
1379.. _raw_ostream:
1380
1381Use ``raw_ostream``
1382^^^^^^^^^^^^^^^^^^^
1383
1384LLVM includes a lightweight, simple, and efficient stream implementation in
1385``llvm/Support/raw_ostream.h``, which provides all of the common features of
1386``std::ostream``.  All new code should use ``raw_ostream`` instead of
1387``ostream``.
1388
1389Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1390declared as ``class raw_ostream``.  Public headers should generally not include
1391the ``raw_ostream`` header, but use forward declarations and constant references
1392to ``raw_ostream`` instances.
1393
1394Avoid ``std::endl``
1395^^^^^^^^^^^^^^^^^^^
1396
1397The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1398the output stream specified.  In addition to doing this, however, it also
1399flushes the output stream.  In other words, these are equivalent:
1400
1401.. code-block:: c++
1402
1403  std::cout << std::endl;
1404  std::cout << '\n' << std::flush;
1405
1406Most of the time, you probably have no reason to flush the output stream, so
1407it's better to use a literal ``'\n'``.
1408
1409Don't use ``inline`` when defining a function in a class definition
1410^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1411
1412A member function defined in a class definition is implicitly inline, so don't
1413put the ``inline`` keyword in this case.
1414
1415Don't:
1416
1417.. code-block:: c++
1418
1419  class Foo {
1420  public:
1421    inline void bar() {
1422      // ...
1423    }
1424  };
1425
1426Do:
1427
1428.. code-block:: c++
1429
1430  class Foo {
1431  public:
1432    void bar() {
1433      // ...
1434    }
1435  };
1436
1437Microscopic Details
1438-------------------
1439
1440This section describes preferred low-level formatting guidelines along with
1441reasoning on why we prefer them.
1442
1443Spaces Before Parentheses
1444^^^^^^^^^^^^^^^^^^^^^^^^^
1445
1446We prefer to put a space before an open parenthesis only in control flow
1447statements, but not in normal function call expressions and function-like
1448macros.  For example, this is good:
1449
1450.. code-block:: c++
1451
1452  if (X) ...
1453  for (I = 0; I != 100; ++I) ...
1454  while (LLVMRocks) ...
1455
1456  somefunc(42);
1457  assert(3 != 4 && "laws of math are failing me");
1458
1459  A = foo(42, 92) + bar(X);
1460
1461and this is bad:
1462
1463.. code-block:: c++
1464
1465  if(X) ...
1466  for(I = 0; I != 100; ++I) ...
1467  while(LLVMRocks) ...
1468
1469  somefunc (42);
1470  assert (3 != 4 && "laws of math are failing me");
1471
1472  A = foo (42, 92) + bar (X);
1473
1474The reason for doing this is not completely arbitrary.  This style makes control
1475flow operators stand out more, and makes expressions flow better. The function
1476call operator binds very tightly as a postfix operator.  Putting a space after a
1477function name (as in the last example) makes it appear that the code might bind
1478the arguments of the left-hand-side of a binary operator with the argument list
1479of a function and the name of the right side.  More specifically, it is easy to
1480misread the "``A``" example as:
1481
1482.. code-block:: c++
1483
1484  A = foo ((42, 92) + bar) (X);
1485
1486when skimming through the code.  By avoiding a space in a function, we avoid
1487this misinterpretation.
1488
1489Prefer Preincrement
1490^^^^^^^^^^^^^^^^^^^
1491
1492Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1493(``X++``) and could very well be a lot faster than it.  Use preincrementation
1494whenever possible.
1495
1496The semantics of postincrement include making a copy of the value being
1497incremented, returning it, and then preincrementing the "work value".  For
1498primitive types, this isn't a big deal. But for iterators, it can be a huge
1499issue (for example, some iterators contains stack and set objects in them...
1500copying an iterator could invoke the copy ctor's of these as well).  In general,
1501get in the habit of always using preincrement, and you won't have a problem.
1502
1503
1504Namespace Indentation
1505^^^^^^^^^^^^^^^^^^^^^
1506
1507In general, we strive to reduce indentation wherever possible.  This is useful
1508because we want code to `fit into 80 columns`_ without wrapping horribly, but
1509also because it makes it easier to understand the code. To facilitate this and
1510avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1511helps readability, feel free to add a comment indicating what namespace is
1512being closed by a ``}``.  For example:
1513
1514.. code-block:: c++
1515
1516  namespace llvm {
1517  namespace knowledge {
1518
1519  /// This class represents things that Smith can have an intimate
1520  /// understanding of and contains the data associated with it.
1521  class Grokable {
1522  ...
1523  public:
1524    explicit Grokable() { ... }
1525    virtual ~Grokable() = 0;
1526
1527    ...
1528
1529  };
1530
1531  } // end namespace knowledge
1532  } // end namespace llvm
1533
1534
1535Feel free to skip the closing comment when the namespace being closed is
1536obvious for any reason. For example, the outer-most namespace in a header file
1537is rarely a source of confusion. But namespaces both anonymous and named in
1538source files that are being closed half way through the file probably could use
1539clarification.
1540
1541.. _static:
1542
1543Anonymous Namespaces
1544^^^^^^^^^^^^^^^^^^^^
1545
1546After talking about namespaces in general, you may be wondering about anonymous
1547namespaces in particular.  Anonymous namespaces are a great language feature
1548that tells the C++ compiler that the contents of the namespace are only visible
1549within the current translation unit, allowing more aggressive optimization and
1550eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1551to C++ as "static" is to C functions and global variables.  While "``static``"
1552is available in C++, anonymous namespaces are more general: they can make entire
1553classes private to a file.
1554
1555The problem with anonymous namespaces is that they naturally want to encourage
1556indentation of their body, and they reduce locality of reference: if you see a
1557random function definition in a C++ file, it is easy to see if it is marked
1558static, but seeing if it is in an anonymous namespace requires scanning a big
1559chunk of the file.
1560
1561Because of this, we have a simple guideline: make anonymous namespaces as small
1562as possible, and only use them for class declarations.  For example, this is
1563good:
1564
1565.. code-block:: c++
1566
1567  namespace {
1568  class StringSort {
1569  ...
1570  public:
1571    StringSort(...)
1572    bool operator<(const char *RHS) const;
1573  };
1574  } // end anonymous namespace
1575
1576  static void runHelper() {
1577    ...
1578  }
1579
1580  bool StringSort::operator<(const char *RHS) const {
1581    ...
1582  }
1583
1584This is bad:
1585
1586.. code-block:: c++
1587
1588  namespace {
1589
1590  class StringSort {
1591  ...
1592  public:
1593    StringSort(...)
1594    bool operator<(const char *RHS) const;
1595  };
1596
1597  void runHelper() {
1598    ...
1599  }
1600
1601  bool StringSort::operator<(const char *RHS) const {
1602    ...
1603  }
1604
1605  } // end anonymous namespace
1606
1607This is bad specifically because if you're looking at "``runHelper``" in the middle
1608of a large C++ file, that you have no immediate way to tell if it is local to
1609the file.  When it is marked static explicitly, this is immediately obvious.
1610Also, there is no reason to enclose the definition of "``operator<``" in the
1611namespace just because it was declared there.
1612
1613See Also
1614========
1615
1616A lot of these comments and recommendations have been culled from other sources.
1617Two particularly important books for our work are:
1618
1619#. `Effective C++
1620   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1621   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1622   "Effective STL" by the same author.
1623
1624#. `Large-Scale C++ Software Design
1625   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1626   by John Lakos
1627
1628If you get some free time, and you haven't read them: do so, you might learn
1629something.
1630