1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This pass assigns local frame indices to stack slots relative to one another
11 // and allocates additional base registers to access them when the target
12 // estimates they are likely to be out of range of stack pointer and frame
13 // pointer relative addressing.
14 //
15 //===----------------------------------------------------------------------===//
16
17 #include "llvm/CodeGen/Passes.h"
18 #include "llvm/ADT/STLExtras.h"
19 #include "llvm/ADT/SetVector.h"
20 #include "llvm/ADT/SmallSet.h"
21 #include "llvm/ADT/Statistic.h"
22 #include "llvm/CodeGen/MachineFrameInfo.h"
23 #include "llvm/CodeGen/MachineFunction.h"
24 #include "llvm/CodeGen/MachineFunctionPass.h"
25 #include "llvm/CodeGen/MachineRegisterInfo.h"
26 #include "llvm/CodeGen/StackProtector.h"
27 #include "llvm/IR/Constants.h"
28 #include "llvm/IR/DerivedTypes.h"
29 #include "llvm/IR/Instructions.h"
30 #include "llvm/IR/Intrinsics.h"
31 #include "llvm/IR/LLVMContext.h"
32 #include "llvm/IR/Module.h"
33 #include "llvm/Pass.h"
34 #include "llvm/Support/Debug.h"
35 #include "llvm/Support/ErrorHandling.h"
36 #include "llvm/Support/raw_ostream.h"
37 #include "llvm/Target/TargetFrameLowering.h"
38 #include "llvm/Target/TargetRegisterInfo.h"
39 #include "llvm/Target/TargetSubtargetInfo.h"
40
41 using namespace llvm;
42
43 #define DEBUG_TYPE "localstackalloc"
44
45 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
46 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
47 STATISTIC(NumReplacements, "Number of frame indices references replaced");
48
49 namespace {
50 class FrameRef {
51 MachineBasicBlock::iterator MI; // Instr referencing the frame
52 int64_t LocalOffset; // Local offset of the frame idx referenced
53 int FrameIdx; // The frame index
54 public:
FrameRef(MachineBasicBlock::iterator I,int64_t Offset,int Idx)55 FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
56 MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
operator <(const FrameRef & RHS) const57 bool operator<(const FrameRef &RHS) const {
58 return LocalOffset < RHS.LocalOffset;
59 }
getMachineInstr() const60 MachineBasicBlock::iterator getMachineInstr() const { return MI; }
getLocalOffset() const61 int64_t getLocalOffset() const { return LocalOffset; }
getFrameIndex() const62 int getFrameIndex() const { return FrameIdx; }
63 };
64
65 class LocalStackSlotPass: public MachineFunctionPass {
66 SmallVector<int64_t,16> LocalOffsets;
67 /// StackObjSet - A set of stack object indexes
68 typedef SmallSetVector<int, 8> StackObjSet;
69
70 void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
71 bool StackGrowsDown, unsigned &MaxAlign);
72 void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
73 SmallSet<int, 16> &ProtectedObjs,
74 MachineFrameInfo *MFI, bool StackGrowsDown,
75 int64_t &Offset, unsigned &MaxAlign);
76 void calculateFrameObjectOffsets(MachineFunction &Fn);
77 bool insertFrameReferenceRegisters(MachineFunction &Fn);
78 public:
79 static char ID; // Pass identification, replacement for typeid
LocalStackSlotPass()80 explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
81 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
82 }
83 bool runOnMachineFunction(MachineFunction &MF) override;
84
getAnalysisUsage(AnalysisUsage & AU) const85 void getAnalysisUsage(AnalysisUsage &AU) const override {
86 AU.setPreservesCFG();
87 AU.addRequired<StackProtector>();
88 MachineFunctionPass::getAnalysisUsage(AU);
89 }
90
91 private:
92 };
93 } // end anonymous namespace
94
95 char LocalStackSlotPass::ID = 0;
96 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
97 INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc",
98 "Local Stack Slot Allocation", false, false)
INITIALIZE_PASS_DEPENDENCY(StackProtector)99 INITIALIZE_PASS_DEPENDENCY(StackProtector)
100 INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc",
101 "Local Stack Slot Allocation", false, false)
102
103
104 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
105 MachineFrameInfo *MFI = MF.getFrameInfo();
106 const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
107 unsigned LocalObjectCount = MFI->getObjectIndexEnd();
108
109 // If the target doesn't want/need this pass, or if there are no locals
110 // to consider, early exit.
111 if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
112 return true;
113
114 // Make sure we have enough space to store the local offsets.
115 LocalOffsets.resize(MFI->getObjectIndexEnd());
116
117 // Lay out the local blob.
118 calculateFrameObjectOffsets(MF);
119
120 // Insert virtual base registers to resolve frame index references.
121 bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
122
123 // Tell MFI whether any base registers were allocated. PEI will only
124 // want to use the local block allocations from this pass if there were any.
125 // Otherwise, PEI can do a bit better job of getting the alignment right
126 // without a hole at the start since it knows the alignment of the stack
127 // at the start of local allocation, and this pass doesn't.
128 MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
129
130 return true;
131 }
132
133 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
AdjustStackOffset(MachineFrameInfo * MFI,int FrameIdx,int64_t & Offset,bool StackGrowsDown,unsigned & MaxAlign)134 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
135 int FrameIdx, int64_t &Offset,
136 bool StackGrowsDown,
137 unsigned &MaxAlign) {
138 // If the stack grows down, add the object size to find the lowest address.
139 if (StackGrowsDown)
140 Offset += MFI->getObjectSize(FrameIdx);
141
142 unsigned Align = MFI->getObjectAlignment(FrameIdx);
143
144 // If the alignment of this object is greater than that of the stack, then
145 // increase the stack alignment to match.
146 MaxAlign = std::max(MaxAlign, Align);
147
148 // Adjust to alignment boundary.
149 Offset = (Offset + Align - 1) / Align * Align;
150
151 int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
152 DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
153 << LocalOffset << "\n");
154 // Keep the offset available for base register allocation
155 LocalOffsets[FrameIdx] = LocalOffset;
156 // And tell MFI about it for PEI to use later
157 MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
158
159 if (!StackGrowsDown)
160 Offset += MFI->getObjectSize(FrameIdx);
161
162 ++NumAllocations;
163 }
164
165 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
166 /// those required to be close to the Stack Protector) to stack offsets.
AssignProtectedObjSet(const StackObjSet & UnassignedObjs,SmallSet<int,16> & ProtectedObjs,MachineFrameInfo * MFI,bool StackGrowsDown,int64_t & Offset,unsigned & MaxAlign)167 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
168 SmallSet<int, 16> &ProtectedObjs,
169 MachineFrameInfo *MFI,
170 bool StackGrowsDown, int64_t &Offset,
171 unsigned &MaxAlign) {
172
173 for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
174 E = UnassignedObjs.end(); I != E; ++I) {
175 int i = *I;
176 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
177 ProtectedObjs.insert(i);
178 }
179 }
180
181 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
182 /// abstract stack objects.
183 ///
calculateFrameObjectOffsets(MachineFunction & Fn)184 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
185 // Loop over all of the stack objects, assigning sequential addresses...
186 MachineFrameInfo *MFI = Fn.getFrameInfo();
187 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
188 bool StackGrowsDown =
189 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
190 int64_t Offset = 0;
191 unsigned MaxAlign = 0;
192 StackProtector *SP = &getAnalysis<StackProtector>();
193
194 // Make sure that the stack protector comes before the local variables on the
195 // stack.
196 SmallSet<int, 16> ProtectedObjs;
197 if (MFI->getStackProtectorIndex() >= 0) {
198 StackObjSet LargeArrayObjs;
199 StackObjSet SmallArrayObjs;
200 StackObjSet AddrOfObjs;
201
202 AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
203 StackGrowsDown, MaxAlign);
204
205 // Assign large stack objects first.
206 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
207 if (MFI->isDeadObjectIndex(i))
208 continue;
209 if (MFI->getStackProtectorIndex() == (int)i)
210 continue;
211
212 switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
213 case StackProtector::SSPLK_None:
214 continue;
215 case StackProtector::SSPLK_SmallArray:
216 SmallArrayObjs.insert(i);
217 continue;
218 case StackProtector::SSPLK_AddrOf:
219 AddrOfObjs.insert(i);
220 continue;
221 case StackProtector::SSPLK_LargeArray:
222 LargeArrayObjs.insert(i);
223 continue;
224 }
225 llvm_unreachable("Unexpected SSPLayoutKind.");
226 }
227
228 AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
229 Offset, MaxAlign);
230 AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
231 Offset, MaxAlign);
232 AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
233 Offset, MaxAlign);
234 }
235
236 // Then assign frame offsets to stack objects that are not used to spill
237 // callee saved registers.
238 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
239 if (MFI->isDeadObjectIndex(i))
240 continue;
241 if (MFI->getStackProtectorIndex() == (int)i)
242 continue;
243 if (ProtectedObjs.count(i))
244 continue;
245
246 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
247 }
248
249 // Remember how big this blob of stack space is
250 MFI->setLocalFrameSize(Offset);
251 MFI->setLocalFrameMaxAlign(MaxAlign);
252 }
253
254 static inline bool
lookupCandidateBaseReg(unsigned BaseReg,int64_t BaseOffset,int64_t FrameSizeAdjust,int64_t LocalFrameOffset,const MachineInstr & MI,const TargetRegisterInfo * TRI)255 lookupCandidateBaseReg(unsigned BaseReg,
256 int64_t BaseOffset,
257 int64_t FrameSizeAdjust,
258 int64_t LocalFrameOffset,
259 const MachineInstr &MI,
260 const TargetRegisterInfo *TRI) {
261 // Check if the relative offset from the where the base register references
262 // to the target address is in range for the instruction.
263 int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
264 return TRI->isFrameOffsetLegal(&MI, BaseReg, Offset);
265 }
266
insertFrameReferenceRegisters(MachineFunction & Fn)267 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
268 // Scan the function's instructions looking for frame index references.
269 // For each, ask the target if it wants a virtual base register for it
270 // based on what we can tell it about where the local will end up in the
271 // stack frame. If it wants one, re-use a suitable one we've previously
272 // allocated, or if there isn't one that fits the bill, allocate a new one
273 // and ask the target to create a defining instruction for it.
274 bool UsedBaseReg = false;
275
276 MachineFrameInfo *MFI = Fn.getFrameInfo();
277 const TargetRegisterInfo *TRI = Fn.getSubtarget().getRegisterInfo();
278 const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
279 bool StackGrowsDown =
280 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
281
282 // Collect all of the instructions in the block that reference
283 // a frame index. Also store the frame index referenced to ease later
284 // lookup. (For any insn that has more than one FI reference, we arbitrarily
285 // choose the first one).
286 SmallVector<FrameRef, 64> FrameReferenceInsns;
287
288 for (MachineBasicBlock &BB : Fn) {
289 for (MachineInstr &MI : BB) {
290 // Debug value, stackmap and patchpoint instructions can't be out of
291 // range, so they don't need any updates.
292 if (MI.isDebugValue() || MI.getOpcode() == TargetOpcode::STATEPOINT ||
293 MI.getOpcode() == TargetOpcode::STACKMAP ||
294 MI.getOpcode() == TargetOpcode::PATCHPOINT)
295 continue;
296
297 // For now, allocate the base register(s) within the basic block
298 // where they're used, and don't try to keep them around outside
299 // of that. It may be beneficial to try sharing them more broadly
300 // than that, but the increased register pressure makes that a
301 // tricky thing to balance. Investigate if re-materializing these
302 // becomes an issue.
303 for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
304 // Consider replacing all frame index operands that reference
305 // an object allocated in the local block.
306 if (MI.getOperand(i).isFI()) {
307 // Don't try this with values not in the local block.
308 if (!MFI->isObjectPreAllocated(MI.getOperand(i).getIndex()))
309 break;
310 int Idx = MI.getOperand(i).getIndex();
311 int64_t LocalOffset = LocalOffsets[Idx];
312 if (!TRI->needsFrameBaseReg(&MI, LocalOffset))
313 break;
314 FrameReferenceInsns.push_back(FrameRef(&MI, LocalOffset, Idx));
315 break;
316 }
317 }
318 }
319 }
320
321 // Sort the frame references by local offset
322 array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
323
324 MachineBasicBlock *Entry = &Fn.front();
325
326 unsigned BaseReg = 0;
327 int64_t BaseOffset = 0;
328
329 // Loop through the frame references and allocate for them as necessary.
330 for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
331 FrameRef &FR = FrameReferenceInsns[ref];
332 MachineInstr &MI = *FR.getMachineInstr();
333 int64_t LocalOffset = FR.getLocalOffset();
334 int FrameIdx = FR.getFrameIndex();
335 assert(MFI->isObjectPreAllocated(FrameIdx) &&
336 "Only pre-allocated locals expected!");
337
338 DEBUG(dbgs() << "Considering: " << MI);
339
340 unsigned idx = 0;
341 for (unsigned f = MI.getNumOperands(); idx != f; ++idx) {
342 if (!MI.getOperand(idx).isFI())
343 continue;
344
345 if (FrameIdx == MI.getOperand(idx).getIndex())
346 break;
347 }
348
349 assert(idx < MI.getNumOperands() && "Cannot find FI operand");
350
351 int64_t Offset = 0;
352 int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0;
353
354 DEBUG(dbgs() << " Replacing FI in: " << MI);
355
356 // If we have a suitable base register available, use it; otherwise
357 // create a new one. Note that any offset encoded in the
358 // instruction itself will be taken into account by the target,
359 // so we don't have to adjust for it here when reusing a base
360 // register.
361 if (UsedBaseReg &&
362 lookupCandidateBaseReg(BaseReg, BaseOffset, FrameSizeAdjust,
363 LocalOffset, MI, TRI)) {
364 DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n");
365 // We found a register to reuse.
366 Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
367 } else {
368 // No previously defined register was in range, so create a new one.
369 int64_t InstrOffset = TRI->getFrameIndexInstrOffset(&MI, idx);
370
371 int64_t PrevBaseOffset = BaseOffset;
372 BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
373
374 // We'd like to avoid creating single-use virtual base registers.
375 // Because the FrameRefs are in sorted order, and we've already
376 // processed all FrameRefs before this one, just check whether or not
377 // the next FrameRef will be able to reuse this new register. If not,
378 // then don't bother creating it.
379 if (ref + 1 >= e ||
380 !lookupCandidateBaseReg(
381 BaseReg, BaseOffset, FrameSizeAdjust,
382 FrameReferenceInsns[ref + 1].getLocalOffset(),
383 *FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
384 BaseOffset = PrevBaseOffset;
385 continue;
386 }
387
388 const MachineFunction *MF = MI.getParent()->getParent();
389 const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
390 BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
391
392 DEBUG(dbgs() << " Materializing base register " << BaseReg <<
393 " at frame local offset " << LocalOffset + InstrOffset << "\n");
394
395 // Tell the target to insert the instruction to initialize
396 // the base register.
397 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
398 TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
399 InstrOffset);
400
401 // The base register already includes any offset specified
402 // by the instruction, so account for that so it doesn't get
403 // applied twice.
404 Offset = -InstrOffset;
405
406 ++NumBaseRegisters;
407 UsedBaseReg = true;
408 }
409 assert(BaseReg != 0 && "Unable to allocate virtual base register!");
410
411 // Modify the instruction to use the new base register rather
412 // than the frame index operand.
413 TRI->resolveFrameIndex(MI, BaseReg, Offset);
414 DEBUG(dbgs() << "Resolved: " << MI);
415
416 ++NumReplacements;
417 }
418
419 return UsedBaseReg;
420 }
421