1; RUN: %lli -force-interpreter=true %s > /dev/null 2 3define i32 @main() { 4 5 ; Vector values 6 %a2_i8 = add <2 x i8> zeroinitializer, <i8 0, i8 1> 7 %a3_i8 = add <3 x i8> zeroinitializer, <i8 0, i8 1, i8 2> 8 %a4_i8 = add <4 x i8> zeroinitializer, <i8 0, i8 1, i8 2, i8 3> 9 %a8_i8 = add <8 x i8> zeroinitializer, <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7> 10 %a16_i8 = add <16 x i8> zeroinitializer, <i8 0, i8 1, i8 2, i8 3, i8 4, i8 5, i8 6, i8 7, i8 8, i8 9, i8 10, i8 11, i8 12, i8 13, i8 14, i8 15> 11 12 %a2_i16 = add <2 x i16> zeroinitializer, <i16 0, i16 1> 13 %a3_i16 = add <3 x i16> zeroinitializer, <i16 0, i16 1, i16 2> 14 %a4_i16 = add <4 x i16> zeroinitializer, <i16 0, i16 1, i16 2, i16 3> 15 %a8_i16 = add <8 x i16> zeroinitializer, <i16 0, i16 1, i16 2, i16 3, i16 4, i16 5, i16 6, i16 7> 16 %a16_i16 = add <16 x i16> zeroinitializer, <i16 0, i16 1, i16 2, i16 3, i16 4, i16 5, i16 6, i16 7, i16 8, i16 9, i16 10, i16 11, i16 12, i16 13, i16 14, i16 15> 17 18 %a2_i32 = add <2 x i32> zeroinitializer, <i32 0, i32 1> 19 %a3_i32 = add <3 x i32> zeroinitializer, <i32 0, i32 1, i32 2> 20 %a4_i32 = add <4 x i32> zeroinitializer, <i32 0, i32 1, i32 2, i32 3> 21 %a8_i32 = add <8 x i32> zeroinitializer, <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7> 22 %a16_i32 = add <16 x i32> zeroinitializer, <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15> 23 24 %a2_i64 = add <2 x i64> zeroinitializer, <i64 0, i64 1> 25 %a3_i64 = add <3 x i64> zeroinitializer, <i64 0, i64 1, i64 2> 26 %a4_i64 = add <4 x i64> zeroinitializer, <i64 0, i64 1, i64 2, i64 3> 27 %a8_i64 = add <8 x i64> zeroinitializer, <i64 0, i64 1, i64 2, i64 3, i64 4, i64 5, i64 6, i64 7> 28 %a16_i64 = add <16 x i64> zeroinitializer, <i64 0, i64 1, i64 2, i64 3, i64 4, i64 5, i64 6, i64 7, i64 8, i64 9, i64 10, i64 11, i64 12, i64 13, i64 14, i64 15> 29 30 %a2_float = fadd <2 x float> zeroinitializer, <float 0.0, float 1.0> 31 %a3_float = fadd <3 x float> zeroinitializer, <float 0.0, float 1.0, float 2.0> 32 %a4_float = fadd <4 x float> zeroinitializer, <float 0.0, float 1.0, float 2.0, float 3.0> 33 %a8_float = fadd <8 x float> zeroinitializer, <float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0> 34 %a16_float = fadd <16 x float> zeroinitializer, <float 0.0, float 1.0, float 2.0, float 3.0, float 4.0, float 5.0, float 6.0, float 7.0, float 8.0, float 9.0, float 10.0, float 11.0, float 12.0, float 13.0, float 14.0, float 15.0> 35 36 %a2_double = fadd <2 x double> zeroinitializer, <double 0.0, double 1.0> 37 %a3_double = fadd <3 x double> zeroinitializer, <double 0.0, double 1.0, double 2.0> 38 %a4_double = fadd <4 x double> zeroinitializer, <double 0.0, double 1.0, double 2.0, double 3.0> 39 %a8_double = fadd <8 x double> zeroinitializer, <double 0.0, double 1.0, double 2.0, double 3.0, double 4.0, double 5.0, double 6.0, double 7.0> 40 %a16_double = fadd <16 x double> zeroinitializer, <double 0.0, double 1.0, double 2.0, double 3.0, double 4.0, double 5.0, double 6.0, double 7.0, double 8.0, double 9.0, double 10.0, double 11.0, double 12.0, double 13.0, double 14.0, double 15.0> 41 42 43 %v0 = shufflevector <2 x i8> %a2_i8, <2 x i8>undef, <2 x i32> <i32 1, i32 0> 44 %v1 = shufflevector <3 x i8> %a3_i8, <3 x i8>undef, <3 x i32> <i32 2, i32 1, i32 0> 45 %v2 = shufflevector <4 x i8> %a4_i8, <4 x i8>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 46 %v3 = shufflevector <8 x i8> %a8_i8, <8 x i8>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 47 %v4 = shufflevector <16 x i8> %a16_i8, <16 x i8>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 48 49 %v5 = shufflevector <2 x i16> %a2_i16, <2 x i16>undef, <2 x i32> <i32 1, i32 0> 50 %v6 = shufflevector <3 x i16> %a3_i16, <3 x i16>undef, <3 x i32> <i32 2, i32 1, i32 0> 51 %v7 = shufflevector <4 x i16> %a4_i16, <4 x i16>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 52 %v8 = shufflevector <8 x i16> %a8_i16, <8 x i16>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 53 %v9 = shufflevector <16 x i16> %a16_i16, <16 x i16>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 54 55 %v10 = shufflevector <2 x i32> %a2_i32, <2 x i32>undef, <2 x i32> <i32 1, i32 0> 56 %v11 = shufflevector <3 x i32> %a3_i32, <3 x i32>undef, <3 x i32> <i32 2, i32 1, i32 0> 57 %v12 = shufflevector <4 x i32> %a4_i32, <4 x i32>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 58 %v13 = shufflevector <8 x i32> %a8_i32, <8 x i32>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 59 %v14 = shufflevector <16 x i32> %a16_i32, <16 x i32>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 60 61 %v15 = shufflevector <2 x i64> %a2_i64, <2 x i64>undef, <2 x i32> <i32 1, i32 0> 62 %v16 = shufflevector <3 x i64> %a3_i64, <3 x i64>undef, <3 x i32> <i32 2, i32 1, i32 0> 63 %v17 = shufflevector <4 x i64> %a4_i64, <4 x i64>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 64 %v18 = shufflevector <8 x i64> %a8_i64, <8 x i64>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 65 %v19 = shufflevector <16 x i64> %a16_i64, <16 x i64>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 66 67 %v20 = shufflevector <2 x float> %a2_float, <2 x float>undef, <2 x i32> <i32 1, i32 0> 68 %v21 = shufflevector <3 x float> %a3_float, <3 x float>undef, <3 x i32> <i32 2, i32 1, i32 0> 69 %v22 = shufflevector <4 x float> %a4_float, <4 x float>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 70 %v23 = shufflevector <8 x float> %a8_float, <8 x float>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 71 %v24 = shufflevector <16 x float> %a16_float, <16 x float>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 72 73 %v25 = shufflevector <2 x double> %a2_double, <2 x double>undef, <2 x i32> <i32 1, i32 0> 74 %v26 = shufflevector <3 x double> %a3_double, <3 x double>undef, <3 x i32> <i32 2, i32 1, i32 0> 75 %v27 = shufflevector <4 x double> %a4_double, <4 x double>undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> 76 %v28 = shufflevector <8 x double> %a8_double, <8 x double>undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 77 %v29 = shufflevector <16 x double> %a16_double, <16 x double>undef, <16 x i32> <i32 15, i32 14, i32 13, i32 12, i32 11, i32 10, i32 9, i32 8, i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0> 78 79 ret i32 0 80} 81 82