1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 11.1.3 Release Notes / April 17, 2016</h1> 18 19<p> 20Mesa 11.1.3 is a bug fix release which fixes bugs found since the 11.1.2 release. 21</p> 22<p> 23Mesa 11.1.3 implements the OpenGL 4.1 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.1. OpenGL 274.1 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 349e86c72b6b2e8adb53c1c4a0002ab267b45094d753eb9404b1db34f81ce94ccf mesa-11.1.3.tar.gz 3551f6658a214d75e4d9f05207586d7ed56ebba75c6b10841176fb6675efa310ac mesa-11.1.3.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42<h2>Bug fixes</h2> 43 44<p>This list is likely incomplete.</p> 45 46<ul> 47 48<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li> 49 50<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li> 51 52<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li> 53 54<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li> 55 56<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li> 57 58<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li> 59 60<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li> 61 62<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li> 63 64<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li> 65 66<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li> 67 68<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li> 69 70<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li> 71 72<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94195">Bug 94195</a> - [llvmpipe] Does not build with LLVM 3.7.x on Windows</li> 73 74<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.</li> 75 76<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li> 77 78<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li> 79 80<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li> 81 82<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94954">Bug 94954</a> - test_vec4_copy_propagation fails in `make check`</li> 83 84</ul> 85 86 87<h2>Changes</h2> 88 89<p>Anuj Phogat (1):</p> 90<ul> 91 <li>i965: Fix assert conditions for src/dst x/y offsets</li> 92</ul> 93 94<p>Ben Widawsky (2):</p> 95<ul> 96 <li>i965: Make sure we blit a full compressed block</li> 97 <li>i965/skl: Add two missing device IDs</li> 98</ul> 99 100<p>Brian Paul (1):</p> 101<ul> 102 <li>mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT</li> 103</ul> 104 105<p>Chris Forbes (1):</p> 106<ul> 107 <li>i965/blorp: Fix hiz ops on MSAA surfaces</li> 108</ul> 109 110<p>Christian König (1):</p> 111<ul> 112 <li>radeon/uvd: disable MPEG1</li> 113</ul> 114 115<p>Christian Schmidbauer (1):</p> 116<ul> 117 <li>st/nine: specify WINAPI only for i386 and amd64</li> 118</ul> 119 120<p>Daniel Czarnowski (3):</p> 121<ul> 122 <li>egl_dri2: NULL check for xcb_dri2_get_buffers_reply()</li> 123 <li>egl_dri2: set correct error code if swapbuffers fails</li> 124 <li>egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)</li> 125</ul> 126 127<p>Dave Airlie (1):</p> 128<ul> 129 <li>mesa/fbobject: propogate Layered when reusing attachments.</li> 130</ul> 131 132<p>Derek Foreman (1):</p> 133<ul> 134 <li>egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage</li> 135</ul> 136 137<p>Dongwon Kim (1):</p> 138<ul> 139 <li>egl: move Null check to eglGetSyncAttribKHR to prevent Segfault</li> 140</ul> 141 142<p>Emil Velikov (10):</p> 143<ul> 144 <li>docs: add sha256 checksums for 11.1.2</li> 145 <li>get-pick-list.sh: Require explicit "11.1" for nominating stable patches</li> 146 <li>cherry-ignore: do not pick nv50/ir commit</li> 147 <li>automake: add nine to make distcheck</li> 148 <li>install-gallium-links: port changes from install-lib-links</li> 149 <li>automake: add more missing options for make distcheck</li> 150 <li>mesa; add get-extra-pick-list.sh script into bin/</li> 151 <li>egl/x11: check the return value of xcb_dri2_get_buffers_reply()</li> 152 <li>nvc/ir: remove duplicate variable declaration</li> 153 <li>Update version to 11.1.3</li> 154</ul> 155 156<p>Francisco Jerez (4):</p> 157<ul> 158 <li>i965: Reupload push and pull constants when we get new shader image unit state.</li> 159 <li>i965/fs: Add missing analysis invalidation in opt_sampler_eot().</li> 160 <li>i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().</li> 161 <li>i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.</li> 162</ul> 163 164<p>Ilia Mirkin (21):</p> 165<ul> 166 <li>nvc0/ir: fix converting between predicate and gpr</li> 167 <li>nvc0: add some missing PUSH_SPACE's</li> 168 <li>nvc0: avoid negatives in PUSH_SPACE argument</li> 169 <li>glsl: make sure builtins are initialized before getting the shader</li> 170 <li>glsl: return cloned signature, not the builtin one</li> 171 <li>nv50/ir: fix quadop emission in the presence of predication</li> 172 <li>st/mesa: fix up result_src.type when doing i2u/u2i conversions</li> 173 <li>meta/copy_image: use precomputed dst_internal_format to avoid segfault</li> 174 <li>st/mesa: force depth mode to GL_RED for sized depth/stencil formats</li> 175 <li>glx: update to updated version of EXT_create_context_es2_profile</li> 176 <li>nv50,nvc0: bump minimum texture buffer offset alignment</li> 177 <li>nvc0: reset TFB bufctx when we no longer hold a reference to the buffers</li> 178 <li>glsl: avoid stack smashing when there are too many attributes</li> 179 <li>nvc0: fix blit triangle size to fully cover FB's > 8192x8192</li> 180 <li>nv50: reset TFB bufctx when we no longer hold a reference to the buffers</li> 181 <li>nv50/ir: force-enable derivatives on TXD ops</li> 182 <li>st/mesa: only minify depth for 3d targets</li> 183 <li>nv50/ir: fix indirect texturing for non-array textures on nvc0</li> 184 <li>nvc0/ir: fix picking of coordinates from tex instruction for textureGrad</li> 185 <li>nvc0: disable primitive restart and index bias during blits</li> 186 <li>nv50/ir: we can't load local memory directly into an output</li> 187</ul> 188 189<p>Jason Ekstrand (1):</p> 190<ul> 191 <li>nir/lower_vec_to_movs: Better report channels handled by insert_mov</li> 192</ul> 193 194<p>Kenneth Graunke (3):</p> 195<ul> 196 <li>mesa: Make glGet queries initialize ctx->Debug when necessary.</li> 197 <li>mesa: Allow Get*() of several forgotten IsEnabled() pnames.</li> 198 <li>i965: Only magnify depth for 3D textures, not array textures.</li> 199</ul> 200 201<p>Koop Mast (1):</p> 202<ul> 203 <li>st/clover: Add libelf cflags to the build</li> 204</ul> 205 206<p>Marc-André Lureau (1):</p> 207<ul> 208 <li>virtio_gpu: Add virtio 1.0 PCI ID to driver map</li> 209</ul> 210 211<p>Marek Olšák (3):</p> 212<ul> 213 <li>radeonsi: fix Hyper-Z on Stoney</li> 214 <li>gallium/radeon: don't use temporary buffers for persistent mappings</li> 215 <li>radeonsi: fix Hyper-Z hangs on P2 configs</li> 216</ul> 217 218<p>Matt Turner (3):</p> 219<ul> 220 <li>i965/vec4: don't copy ATTR into 3src instructions with complex swizzles</li> 221 <li>i965/fs: Don't CSE negated multiplies with saturation.</li> 222 <li>i965/vec4: Update vec4 unit tests for commit 01dacc83ff.</li> 223</ul> 224 225<p>Nanley Chery (2):</p> 226<ul> 227 <li>mesa/image: Make _mesa_clip_readpixels() work with renderbuffers</li> 228 <li>mesa/readpix: Clip ReadPixels() area to the ReadBuffer's</li> 229</ul> 230 231<p>Nicolai Hähnle (2):</p> 232<ul> 233 <li>r600g: clear compressed_depthtex/colortex_mask when binding buffer texture</li> 234 <li>st/mesa: use the texture view's format for render-to-texture</li> 235</ul> 236 237<p>Nishanth Peethambaran (2):</p> 238<ul> 239 <li>st/omx: Remove trailing spaces</li> 240 <li>st/omx/dec: Correct the timestamping</li> 241</ul> 242 243<p>Oded Gabbay (8):</p> 244<ul> 245 <li>gallium/radeon: Correctly translate colorswaps for big endian</li> 246 <li>llvmpipe: use vpkswss when dst is signed</li> 247 <li>gallium/radeon: return correct values for BE in r600_translate_colorswap</li> 248 <li>gallium/radeon: remove separate BE path in r600_translate_colorswap</li> 249 <li>gallium/r600: Don't let h/w do endian swap for colorformat</li> 250 <li>gallium/radeon: disable evergreen_do_fast_color_clear for BE</li> 251 <li>r600g: Do colorformat endian swap for PIPE_USAGE_STAGING</li> 252 <li>radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING</li> 253</ul> 254 255<p>Olivier Pena (1):</p> 256<ul> 257 <li>scons: support for LLVM 3.7.</li> 258</ul> 259 260<p>Patrick Baggett (1):</p> 261<ul> 262 <li>mesa: Use SSE prefetch instructions rather than 3DNow instructions</li> 263</ul> 264 265<p>Rob Herring (10):</p> 266<ul> 267 <li>Android: remove dependence on .SECONDEXPANSION</li> 268 <li>Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system</li> 269 <li>Android: add -Wno-date-time flag for clang</li> 270 <li>Android: remove headers from LOCAL_SRC_FILES</li> 271 <li>Android: clean-up and fix DRI module path handling</li> 272 <li>freedreno: drop unnecessary -Wno-packed-bitfield-compat</li> 273 <li>gallium/radeon: Add space between string literal and identifier</li> 274 <li>r600: Make enum alu_op_flags unsigned</li> 275 <li>virtio_gpu: Add PCI ID to driver map</li> 276 <li>Android: fix x86 gallium builds</li> 277</ul> 278 279<p>Roland Scheidegger (2):</p> 280<ul> 281 <li>softpipe: fix anisotropic filtering crash</li> 282 <li>draw: fix line stippling</li> 283</ul> 284 285<p>Samuel Pitoiset (1):</p> 286<ul> 287 <li>nvc0: make sure to delete samplers used by compute shaders</li> 288</ul> 289 290<p>Steinar H. Gunderson (1):</p> 291<ul> 292 <li>mesa: Fix locking of GLsync objects.</li> 293</ul> 294 295<p>Tamil velan (1):</p> 296<ul> 297 <li>radeon/uvd: increase max height to 4096 for VI and newer</li> 298</ul> 299 300<p>Thomas Hellstrom (2):</p> 301<ul> 302 <li>winsys/svga: Fix an uninitialized return value</li> 303 <li>winsys/svga: Increase the fence timeout</li> 304</ul> 305 306<p>Vinson Lee (1):</p> 307<ul> 308 <li>llvmpipe: Do not use barriers if not using threads.</li> 309</ul> 310 311<p>xavier (1):</p> 312<ul> 313 <li>r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding multiplications.</li> 314</ul> 315 316 317</div> 318</body> 319</html> 320