1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 17.2.1 Release Notes / September 17, 2017</h1> 18 19<p> 20Mesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0 release. 21</p> 22<p> 23Mesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by 24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 26Some drivers don't support all the features required in OpenGL 4.5. OpenGL 274.5 is <strong>only</strong> available if requested at context creation 28because compatibility contexts are not supported. 29</p> 30 31 32<h2>SHA256 checksums</h2> 33<pre> 34c902d8dc2540195bc570d88af1a8fd8a1774373660a27bb1d539551f46824bc1 mesa-17.2.1.tar.gz 3577385d17827cff24a3bae134342234f2efe7f7f990e778109682571dbbc9ba1e mesa-17.2.1.tar.xz 36</pre> 37 38 39<h2>New features</h2> 40<p>None</p> 41 42 43<h2>Bug fixes</h2> 44 45<ul> 46 47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100613">Bug 100613</a> - Regression in Mesa 17 on s390x (zSystems)</li> 48 49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101709">Bug 101709</a> - [llvmpipe] piglit gl-1.0-scissor-offscreen regression</li> 50 51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102454">Bug 102454</a> - glibc 2.26 doesn't provide anymore xlocale.h</li> 52 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102467">Bug 102467</a> - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102502">Bug 102502</a> - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold u_trim_pipe_prim call from st/mesa to drivers</li> 56 57</ul> 58 59 60<h2>Changes</h2> 61 62<p>Bas Nieuwenhuizen (4):</p> 63<ul> 64 <li>radv: Actually set the cmd_buffer usage_flags.</li> 65 <li>radv: Fix vkCopyImage with both depth and stencil aspects.</li> 66 <li>radv: Disable multilayer & multilevel DCC.</li> 67 <li>radv: Don't allocate CMASK for linear images.</li> 68</ul> 69 70<p>Ben Crocker (1):</p> 71<ul> 72 <li>llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load</li> 73</ul> 74 75<p>Brian Paul (1):</p> 76<ul> 77 <li>llvmpipe: initialize llvmpipe->dirty with LP_NEW_SCISSOR</li> 78</ul> 79 80<p>Charmaine Lee (1):</p> 81<ul> 82 <li>vbo: fix offset in minmax cache key</li> 83</ul> 84 85<p>Dave Airlie (12):</p> 86<ul> 87 <li>radv: disable 1d/2d linear optimisation on gfx9.</li> 88 <li>radv/gfx9: set descriptor up for base_mip to level range.</li> 89 <li>Revert "radv: disable support for VEGA for now."</li> 90 <li>radv/winsys: use amdgpu_bo_va_op_raw.</li> 91 <li>radv/gfx9: allocate events from uncached VA space</li> 92 <li>radv: use simpler indirect packet 3 if possible.</li> 93 <li>radv: don't use iview for meta image width/height.</li> 94 <li>radv: handle GFX9 1D textures</li> 95 <li>radv/gfx9: set mip0-depth correctly for 2d arrays/3d images</li> 96 <li>radv/ac: bump params array for image atomic comp swap</li> 97 <li>radv/gfx9: fix image resource handling.</li> 98 <li>radv/winsys: fix flags vs va_flags thinko.</li> 99</ul> 100 101<p>Emil Velikov (7):</p> 102<ul> 103 <li>docs: add sha256 checksums for 17.2.0</li> 104 <li>cherry-ignore: add getCapability patches</li> 105 <li>cherry-ignore: ignore gfx9 tile swizzle fix</li> 106 <li>cherry-ignore: add execution_type() fix to the list</li> 107 <li>cherry-ignore: add EGL+gbm swast patches</li> 108 <li>egl/x11/dri3: adding missing __DRI_BACKGROUND_CALLABLE extension</li> 109 <li>Update version to 17.2.1</li> 110</ul> 111 112<p>Eric Engestrom (3):</p> 113<ul> 114 <li>util: improve compiler guard</li> 115 <li>mesa/st: remove unwanted backup file</li> 116 <li>docs/egl: remove reference to EGL_DRIVERS_PATH</li> 117</ul> 118 119<p>Grazvydas Ignotas (1):</p> 120<ul> 121 <li>radv: don't assert on empty hash table</li> 122</ul> 123 124<p>Jason Ekstrand (2):</p> 125<ul> 126 <li>anv/formats: Nicely handle unknown VkFormat enums</li> 127 <li>spirv: Add support for the HelperInvocation builtin</li> 128</ul> 129 130<p>Karol Herbst (1):</p> 131<ul> 132 <li>nvc0: write 0 to pipeline_statistics.cs_invocations</li> 133</ul> 134 135<p>Kenneth Graunke (2):</p> 136<ul> 137 <li>i965: Fix crash in fallback GTT mapping.</li> 138 <li>i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake.</li> 139</ul> 140 141<p>Marek Olšák (1):</p> 142<ul> 143 <li>st/mesa: skip draw calls with pipe_draw_info::count == 0</li> 144</ul> 145 146<p>Michael Olbrich (1):</p> 147<ul> 148 <li>egl/dri2: only destroy created objects</li> 149</ul> 150 151<p>Nicolai Hähnle (1):</p> 152<ul> 153 <li>radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog</li> 154</ul> 155 156<p>Nicolai Hähnle (4):</p> 157<ul> 158 <li>radeonsi/gfx9: always flush DB metadata on framebuffer changes</li> 159 <li>st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index</li> 160 <li>ac/surface: match Z and stencil tile config</li> 161 <li>glsl: fix glsl_struct_field size calculations for shader cache</li> 162</ul> 163 164<p>Ray Strode (1):</p> 165<ul> 166 <li>gallivm: correct channel shift logic on big endian</li> 167</ul> 168 169<p>Rob Clark (1):</p> 170<ul> 171 <li>freedreno: skip batch-cache for compute shaders</li> 172</ul> 173 174<p>Roland Scheidegger (1):</p> 175<ul> 176 <li>st/mesa: fix view template initialization in try_pbo_readpixels</li> 177</ul> 178 179<p>Samuel Pitoiset (1):</p> 180<ul> 181 <li>radeonsi: update dirty_level_mask before dispatching</li> 182</ul> 183 184<p>Timothy Arceri (9):</p> 185<ul> 186 <li>glsl: allow NULL to be passed to encode_type_to_blob()</li> 187 <li>glsl: stop adding pointers from gl_shader_variable to the cache</li> 188 <li>glsl: stop adding pointers from glsl_struct_field to the cache</li> 189 <li>glsl: add has_uniform_storage() helper to shader cache</li> 190 <li>glsl: don't write uniform storage offset if there isn't one</li> 191 <li>glsl: always write a name/label string to the cache</li> 192 <li>compiler: move pointers to the start of shader_info</li> 193 <li>glsl: stop adding pointers from shader_info to the cache</li> 194 <li>glsl: stop adding pointers from bindless structs to the cache</li> 195</ul> 196 197 198</div> 199</body> 200</html> 201