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11  <h1>The Mesa 3D Graphics Library</h1>
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16
17<h1>Mesa 17.3.2 Release Notes / January 8, 2018</h1>
18
19<p>
20Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release.
21</p>
22<p>
23Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by
24glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
25glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
26Some drivers don't support all the features required in OpenGL 4.5.  OpenGL
274.5 is <strong>only</strong> available if requested at context creation
28because compatibility contexts are not supported.
29</p>
30
31
32<h2>SHA256 checksums</h2>
33<pre>
34f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4  mesa-17.3.2.tar.gz
35e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6  mesa-17.3.2.tar.xz
36</pre>
37
38
39<h2>New features</h2>
40<p>None</p>
41
42
43<h2>Bug fixes</h2>
44
45<ul>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97852">Bug 97852</a> - Unreal Engine corrupted preview viewport</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103801">Bug 103801</a> - [i965] &gt;Observer_ issue</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=104288">Bug 104288</a> - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true</li>
52
53</ul>
54
55
56<h2>Changes</h2>
57
58<p>Bas Nieuwenhuizen (1):</p>
59<ul>
60  <li>radv: Fix DCC compatible formats.</li>
61</ul>
62
63<p>Brendan King (1):</p>
64<ul>
65  <li>egl: link libEGL against the dynamic version of libglapi</li>
66</ul>
67
68<p>Dave Airlie (6):</p>
69<ul>
70  <li>radv/gfx9: add support for 3d images to blit 2d paths</li>
71  <li>radv: handle depth/stencil image copy with layouts better. (v3.1)</li>
72  <li>radv/meta: fix blit paths for depth/stencil (v2.1)</li>
73  <li>radv: fix issue with multisample positions and interp_var_at_sample.</li>
74  <li>radv/gfx9: add 3d sampler image-&gt;buffer copy shader. (v3)</li>
75  <li>radv: don't do format replacement on tc compat htile surfaces.</li>
76</ul>
77
78<p>Emil Velikov (2):</p>
79<ul>
80  <li>docs: add sha256 checksums for 17.3.1</li>
81  <li>Update version to 17.3.2</li>
82</ul>
83
84<p>Eric Engestrom (1):</p>
85<ul>
86  <li>egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE</li>
87</ul>
88
89<p>Rob Herring (1):</p>
90<ul>
91  <li>egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter</li>
92</ul>
93
94<p>Samuel Pitoiset (2):</p>
95<ul>
96  <li>radv/gfx9: fix primitive topology when adjacency is used</li>
97  <li>radv: use a faster version for nir_op_pack_half_2x16</li>
98</ul>
99
100<p>Tapani Pälli (2):</p>
101<ul>
102  <li>mesa: add AllowGLSLCrossStageInterpolationMismatch workaround</li>
103  <li>drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games</li>
104</ul>
105
106
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