1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="../mesa.css"> 7</head> 8<body> 9 10<div class="header"> 11 <h1>The Mesa 3D Graphics Library</h1> 12</div> 13 14<iframe src="../contents.html"></iframe> 15<div class="content"> 16 17<h1>Mesa 6.5 Release Notes / March 31, 2006</h1> 18 19<p> 20Mesa 6.5 is a new development release. 21</p> 22 23 24<h2>MD5 checksums</h2> 25<pre> 26657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz 2761beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 2819d48b872d579d4f91466060804a59ac MesaLib-6.5.zip 29694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz 30ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 31b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip 32ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz 3359f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 34005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip 35</pre> 36 37 38 39<h2>New Features</h2> 40<ul> 41<li>OpenGL Shading language support 42<br> 43 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, 44 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of 45 the work was done by Michal Krol. 46 There's probably a fair number of bugs since this is a pretty large, 47 complicated body of code. 48<br> 49 The OpenGL 2.0 interface to these features will be implemented in a 50 future version of Mesa, 51 52<li>GL_EXT_timer_query 53<br> 54 Used to measure the time of OpenGL operations at high precision. 55 Only supported in the software/Xlib driver at this time. 56 57<li>GL_EXT_packed_depth_stencil 58<br> 59 Defines a new GL_DEPTH_STENCIL_EXT pixel format. 60 61<li>GL_EXT_framebuffer_blit 62<br> 63 A simplified glCopyPixels-like feature for copying pixel rectangles. 64 65<li>GL_ARB_half_float_pixel 66<br> 67 Adds a new half-precision floating point format for image transfers, 68 such as for glDrawPixels, glReadPixels, glTexImage, etc. 69</ul> 70 71<h2>Changes</h2> 72<ul> 73<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) 74<li>removed GL_SGIX/SGIS_pixel_texture extensions 75</ul> 76<h2>Bug fixes</h2> 77<ul> 78<li>fixed glxcontextmodes.c datatype problem (bug 5835) 79<li>fixed aix-gcc build/install bugs (bug 5874) 80<li>fixed some bugs in texture env program generation 81<li>glXCopyContext() didn't handle texture object bindings properly 82<li>glXCopyContext() didn't copy all lighting state 83<li>fixed FreeBSD config (Pedro Giffuni) 84<li>fixed some minor framebuffer object bugs 85<li>replaced dprintf() with _glu_printf() in GLU (bug 6244) 86<li>fixed a number of thread safety bugs/regressions 87<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339) 88<li>paletted texturing was broken w/ floating point palettes (K. Schultz) 89<li>lots of assorted framebuffer object bug fixes 90</ul> 91 92 93<h2>Known Issues</h2> 94<ul> 95<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL 96textures should work. 97</ul> 98 99 100<h2>Driver Interface Changes</h2> 101<ul> 102<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by 103the two-sided versions: Driver.Stencil*Separate(). 104<li>Render-to-texture: The functions for rendering to textures have changed. 105</ul> 106 107 108<h2>To Do (someday) items</h2> 109<ul> 110<li>Switch to freeglut 111<li>Increase MAX_DRAWBUFFERS 112<li>Fix linux-glide target/driver. 113<li>Fix lambda calculation for frag progs. 114</ul> 115 116 117<h2>Driver Status</h2> 118 119<pre> 120Driver Status 121---------------------- ---------------------- 122DRI drivers varies with the driver 123XMesa/GLX (on Xlib) implements OpenGL 1.5 124OSMesa (off-screen) implements OpenGL 1.5 125Glide (3dfx Voodoo1/2) implements OpenGL 1.3 126SVGA implements OpenGL 1.3 127Wind River UGL implements OpenGL 1.3 128Windows/Win32 implements OpenGL 1.5 129DJGPP implements OpenGL 1.5 130GGI implements OpenGL 1.3 131BeOS implements OpenGL 1.5 132Allegro needs updating 133D3D needs updating 134</pre> 135 136</div> 137</body> 138</html> 139