1 /* Display a cleared blue window.  This demo has no dependencies on
2  * any utility code, just the graw interface and gallium.
3  */
4 
5 #include "graw_util.h"
6 
7 static const int WIDTH = 300;
8 static const int HEIGHT = 300;
9 
10 static struct graw_info info;
11 
12 
13 static struct pipe_resource *texture = NULL;
14 static struct pipe_sampler_view *sv = NULL;
15 static void *sampler = NULL;
16 
17 struct vertex {
18    float position[4];
19    float color[4];
20 };
21 
22 static struct vertex vertices[] =
23 {
24    { { 0.9, -0.9, 0.0, 1.0 },
25      { 1, 0, 0, 1 } },
26 
27    { { 0.9,  0.9, 0.0, 1.0 },
28      { 1, 1, 0, 1 } },
29 
30    { {-0.9,  0.9, 0.0, 1.0 },
31      { 0, 1, 0, 1 } },
32 
33    { {-0.9,  -0.9, 0.0, 1.0 },
34      { 0, 0, 0, 1 } },
35 };
36 
37 
38 
39 
set_vertices(void)40 static void set_vertices( void )
41 {
42    struct pipe_vertex_element ve[2];
43    struct pipe_vertex_buffer vbuf;
44    void *handle;
45 
46    memset(ve, 0, sizeof ve);
47 
48    ve[0].src_offset = Offset(struct vertex, position);
49    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
50    ve[1].src_offset = Offset(struct vertex, color);
51    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
52 
53    handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
54    info.ctx->bind_vertex_elements_state(info.ctx, handle);
55 
56    memset(&vbuf, 0, sizeof vbuf);
57 
58    vbuf.stride = sizeof( struct vertex );
59    vbuf.buffer_offset = 0;
60    vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx,
61                                               PIPE_BIND_VERTEX_BUFFER,
62                                               PIPE_USAGE_DEFAULT,
63                                               sizeof(vertices),
64                                               vertices);
65 
66    info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf);
67 }
68 
set_vertex_shader(void)69 static void set_vertex_shader( void )
70 {
71    void *handle;
72    const char *text =
73       "VERT\n"
74       "DCL IN[0]\n"
75       "DCL IN[1]\n"
76       "DCL OUT[0], POSITION\n"
77       "DCL OUT[1], GENERIC[0]\n"
78       "  0: MOV OUT[1], IN[1]\n"
79       "  1: MOV OUT[0], IN[0]\n"
80       "  2: END\n";
81 
82    handle = graw_parse_vertex_shader(info.ctx, text);
83    info.ctx->bind_vs_state(info.ctx, handle);
84 }
85 
set_fragment_shader(void)86 static void set_fragment_shader( void )
87 {
88    void *handle;
89    const char *text =
90       "FRAG\n"
91       "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
92       "DCL OUT[0], COLOR\n"
93       "DCL TEMP[0]\n"
94       "DCL SAMP[0]\n"
95       "DCL SVIEW[0], 2D, FLOAT\n"
96       "  0: TXP TEMP[0], IN[0], SAMP[0], 2D\n"
97       "  1: MOV OUT[0], TEMP[0]\n"
98       "  2: END\n";
99 
100    handle = graw_parse_fragment_shader(info.ctx, text);
101    info.ctx->bind_fs_state(info.ctx, handle);
102 }
103 
104 
draw(void)105 static void draw( void )
106 {
107    union pipe_color_union clear_color = { {.5,.5,.5,1} };
108 
109    info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
110    util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
111    info.ctx->flush(info.ctx, NULL, 0);
112 
113    graw_save_surface_to_file(info.ctx, info.color_surf[0], NULL);
114 
115    graw_util_flush_front(&info);
116 }
117 
118 
119 #define SIZE 16
120 
init_tex(void)121 static void init_tex( void )
122 {
123    ubyte tex2d[SIZE][SIZE][4];
124    int s, t;
125 
126 #if (SIZE != 2)
127    for (s = 0; s < SIZE; s++) {
128       for (t = 0; t < SIZE; t++) {
129          if (0) {
130             int x = (s ^ t) & 1;
131 	    tex2d[t][s][0] = (x) ? 0 : 63;
132 	    tex2d[t][s][1] = (x) ? 0 : 128;
133 	    tex2d[t][s][2] = 0;
134 	    tex2d[t][s][3] = 0xff;
135          }
136          else {
137             int x = ((s ^ t) >> 2) & 1;
138 	    tex2d[t][s][0] = s*255/(SIZE-1);
139 	    tex2d[t][s][1] = t*255/(SIZE-1);
140 	    tex2d[t][s][2] = (x) ? 0 : 128;
141 	    tex2d[t][s][3] = 0xff;
142          }
143       }
144    }
145 #else
146    tex2d[0][0][0] = 0;
147    tex2d[0][0][1] = 255;
148    tex2d[0][0][2] = 255;
149    tex2d[0][0][3] = 0;
150 
151    tex2d[0][1][0] = 0;
152    tex2d[0][1][1] = 0;
153    tex2d[0][1][2] = 255;
154    tex2d[0][1][3] = 255;
155 
156    tex2d[1][0][0] = 255;
157    tex2d[1][0][1] = 255;
158    tex2d[1][0][2] = 0;
159    tex2d[1][0][3] = 255;
160 
161    tex2d[1][1][0] = 255;
162    tex2d[1][1][1] = 0;
163    tex2d[1][1][2] = 0;
164    tex2d[1][1][3] = 255;
165 #endif
166 
167    texture = graw_util_create_tex2d(&info, SIZE, SIZE,
168                                     PIPE_FORMAT_B8G8R8A8_UNORM, tex2d);
169 
170    sv = graw_util_create_simple_sampler_view(&info, texture);
171    info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
172 
173    sampler = graw_util_create_simple_sampler(&info,
174                                              PIPE_TEX_WRAP_REPEAT,
175                                              PIPE_TEX_FILTER_NEAREST);
176    info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
177                                  0, 1, &sampler);
178 }
179 
180 
init(void)181 static void init( void )
182 {
183    if (!graw_util_create_window(&info, WIDTH, HEIGHT, 1, FALSE))
184       exit(1);
185 
186    graw_util_default_state(&info, FALSE);
187 
188    {
189       struct pipe_rasterizer_state rasterizer;
190       void *handle;
191       memset(&rasterizer, 0, sizeof rasterizer);
192       rasterizer.cull_face = PIPE_FACE_NONE;
193       rasterizer.half_pixel_center = 1;
194       rasterizer.bottom_edge_rule = 1;
195       rasterizer.depth_clip = 1;
196       handle = info.ctx->create_rasterizer_state(info.ctx, &rasterizer);
197       info.ctx->bind_rasterizer_state(info.ctx, handle);
198    }
199 
200    graw_util_viewport(&info, 0, 0, WIDTH, HEIGHT, 30, 1000);
201 
202    init_tex();
203 
204    set_vertices();
205    set_vertex_shader();
206    set_fragment_shader();
207 }
208 
209 
args(int argc,char * argv[])210 static void args(int argc, char *argv[])
211 {
212    int i;
213 
214    for (i = 1; i < argc;) {
215       if (graw_parse_args(&i, argc, argv)) {
216          continue;
217       }
218       exit(1);
219    }
220 }
221 
main(int argc,char * argv[])222 int main( int argc, char *argv[] )
223 {
224    args(argc, argv);
225    init();
226 
227    graw_set_display_func( draw );
228    graw_main_loop();
229    return 0;
230 }
231