1 /*
2  * Copyright 2003 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 /**
27  * @file intel_buffer_objects.c
28  *
29  * This provides core GL buffer object functionality.
30  */
31 
32 #include "main/imports.h"
33 #include "main/mtypes.h"
34 #include "main/macros.h"
35 #include "main/streaming-load-memcpy.h"
36 #include "main/bufferobj.h"
37 #include "x86/common_x86_asm.h"
38 
39 #include "brw_context.h"
40 #include "brw_blorp.h"
41 #include "intel_buffer_objects.h"
42 #include "intel_batchbuffer.h"
43 #include "intel_tiled_memcpy.h"
44 
45 static void
mark_buffer_gpu_usage(struct intel_buffer_object * intel_obj,uint32_t offset,uint32_t size)46 mark_buffer_gpu_usage(struct intel_buffer_object *intel_obj,
47                                uint32_t offset, uint32_t size)
48 {
49    intel_obj->gpu_active_start = MIN2(intel_obj->gpu_active_start, offset);
50    intel_obj->gpu_active_end = MAX2(intel_obj->gpu_active_end, offset + size);
51 }
52 
53 static void
mark_buffer_inactive(struct intel_buffer_object * intel_obj)54 mark_buffer_inactive(struct intel_buffer_object *intel_obj)
55 {
56    intel_obj->gpu_active_start = ~0;
57    intel_obj->gpu_active_end = 0;
58 }
59 
60 static void
mark_buffer_valid_data(struct intel_buffer_object * intel_obj,uint32_t offset,uint32_t size)61 mark_buffer_valid_data(struct intel_buffer_object *intel_obj,
62                        uint32_t offset, uint32_t size)
63 {
64    intel_obj->valid_data_start = MIN2(intel_obj->valid_data_start, offset);
65    intel_obj->valid_data_end = MAX2(intel_obj->valid_data_end, offset + size);
66 }
67 
68 static void
mark_buffer_invalid(struct intel_buffer_object * intel_obj)69 mark_buffer_invalid(struct intel_buffer_object *intel_obj)
70 {
71    intel_obj->valid_data_start = ~0;
72    intel_obj->valid_data_end = 0;
73 }
74 
75 /** Allocates a new brw_bo to store the data for the buffer object. */
76 static void
alloc_buffer_object(struct brw_context * brw,struct intel_buffer_object * intel_obj)77 alloc_buffer_object(struct brw_context *brw,
78                     struct intel_buffer_object *intel_obj)
79 {
80    const struct gl_context *ctx = &brw->ctx;
81 
82    uint64_t size = intel_obj->Base.Size;
83    if (ctx->Const.RobustAccess) {
84       /* Pad out buffer objects with an extra 2kB (half a page).
85        *
86        * When pushing UBOs, we need to safeguard against 3DSTATE_CONSTANT_*
87        * reading out of bounds memory.  The application might bind a UBO that's
88        * smaller than what the program expects.  Ideally, we'd bind an extra
89        * push buffer containing zeros, but we have a limited number of those,
90        * so it's not always viable.  Our only safe option is to pad all buffer
91        * objects by the maximum push data length, so that it will never read
92        * past the end of a BO.
93        *
94        * This is unfortunate, but it should result in at most 1 extra page,
95        * which probably isn't too terrible.
96        */
97       size += 64 * 32; /* max read length of 64 256-bit units */
98    }
99    intel_obj->buffer = brw_bo_alloc(brw->bufmgr, "bufferobj", size, 64);
100 
101    /* the buffer might be bound as a uniform buffer, need to update it
102     */
103    if (intel_obj->Base.UsageHistory & USAGE_UNIFORM_BUFFER)
104       brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
105    if (intel_obj->Base.UsageHistory & USAGE_SHADER_STORAGE_BUFFER)
106       brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
107    if (intel_obj->Base.UsageHistory & USAGE_TEXTURE_BUFFER)
108       brw->ctx.NewDriverState |= BRW_NEW_TEXTURE_BUFFER;
109    if (intel_obj->Base.UsageHistory & USAGE_ATOMIC_COUNTER_BUFFER)
110       brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER;
111 
112    mark_buffer_inactive(intel_obj);
113    mark_buffer_invalid(intel_obj);
114 }
115 
116 static void
release_buffer(struct intel_buffer_object * intel_obj)117 release_buffer(struct intel_buffer_object *intel_obj)
118 {
119    brw_bo_unreference(intel_obj->buffer);
120    intel_obj->buffer = NULL;
121 }
122 
123 /**
124  * The NewBufferObject() driver hook.
125  *
126  * Allocates a new intel_buffer_object structure and initializes it.
127  *
128  * There is some duplication between mesa's bufferobjects and our
129  * bufmgr buffers.  Both have an integer handle and a hashtable to
130  * lookup an opaque structure.  It would be nice if the handles and
131  * internal structure where somehow shared.
132  */
133 static struct gl_buffer_object *
brw_new_buffer_object(struct gl_context * ctx,GLuint name)134 brw_new_buffer_object(struct gl_context * ctx, GLuint name)
135 {
136    struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);
137    if (!obj) {
138       _mesa_error_no_memory(__func__);
139       return NULL;
140    }
141 
142    _mesa_initialize_buffer_object(ctx, &obj->Base, name);
143 
144    obj->buffer = NULL;
145 
146    return &obj->Base;
147 }
148 
149 /**
150  * The DeleteBuffer() driver hook.
151  *
152  * Deletes a single OpenGL buffer object.  Used by glDeleteBuffers().
153  */
154 static void
brw_delete_buffer(struct gl_context * ctx,struct gl_buffer_object * obj)155 brw_delete_buffer(struct gl_context * ctx, struct gl_buffer_object *obj)
156 {
157    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
158 
159    assert(intel_obj);
160 
161    /* Buffer objects are automatically unmapped when deleting according
162     * to the spec, but Mesa doesn't do UnmapBuffer for us at context destroy
163     * (though it does if you call glDeleteBuffers)
164     */
165    _mesa_buffer_unmap_all_mappings(ctx, obj);
166 
167    brw_bo_unreference(intel_obj->buffer);
168    _mesa_delete_buffer_object(ctx, obj);
169 }
170 
171 
172 /**
173  * The BufferData() driver hook.
174  *
175  * Implements glBufferData(), which recreates a buffer object's data store
176  * and populates it with the given data, if present.
177  *
178  * Any data that was previously stored in the buffer object is lost.
179  *
180  * \return true for success, false if out of memory
181  */
182 static GLboolean
brw_buffer_data(struct gl_context * ctx,GLenum target,GLsizeiptrARB size,const GLvoid * data,GLenum usage,GLbitfield storageFlags,struct gl_buffer_object * obj)183 brw_buffer_data(struct gl_context *ctx,
184                 GLenum target,
185                 GLsizeiptrARB size,
186                 const GLvoid *data,
187                 GLenum usage,
188                 GLbitfield storageFlags,
189                 struct gl_buffer_object *obj)
190 {
191    struct brw_context *brw = brw_context(ctx);
192    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
193 
194    /* Part of the ABI, but this function doesn't use it.
195     */
196    (void) target;
197 
198    intel_obj->Base.Size = size;
199    intel_obj->Base.Usage = usage;
200    intel_obj->Base.StorageFlags = storageFlags;
201 
202    assert(!obj->Mappings[MAP_USER].Pointer); /* Mesa should have unmapped it */
203    assert(!obj->Mappings[MAP_INTERNAL].Pointer);
204 
205    if (intel_obj->buffer != NULL)
206       release_buffer(intel_obj);
207 
208    if (size != 0) {
209       alloc_buffer_object(brw, intel_obj);
210       if (!intel_obj->buffer)
211          return false;
212 
213       if (data != NULL) {
214          brw_bo_subdata(intel_obj->buffer, 0, size, data);
215          mark_buffer_valid_data(intel_obj, 0, size);
216       }
217    }
218 
219    return true;
220 }
221 
222 
223 /**
224  * The BufferSubData() driver hook.
225  *
226  * Implements glBufferSubData(), which replaces a portion of the data in a
227  * buffer object.
228  *
229  * If the data range specified by (size + offset) extends beyond the end of
230  * the buffer or if data is NULL, no copy is performed.
231  */
232 static void
brw_buffer_subdata(struct gl_context * ctx,GLintptrARB offset,GLsizeiptrARB size,const GLvoid * data,struct gl_buffer_object * obj)233 brw_buffer_subdata(struct gl_context *ctx,
234                    GLintptrARB offset,
235                    GLsizeiptrARB size,
236                    const GLvoid *data,
237                    struct gl_buffer_object *obj)
238 {
239    struct brw_context *brw = brw_context(ctx);
240    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
241    bool busy;
242 
243    if (size == 0)
244       return;
245 
246    assert(intel_obj);
247 
248    /* See if we can unsynchronized write the data into the user's BO. This
249     * avoids GPU stalls in unfortunately common user patterns (uploading
250     * sequentially into a BO, with draw calls in between each upload).
251     *
252     * Once we've hit this path, we mark this GL BO as preferring stalling to
253     * blits, so that we can hopefully hit this path again in the future
254     * (otherwise, an app that might occasionally stall but mostly not will end
255     * up with blitting all the time, at the cost of bandwidth)
256     */
257    if (offset + size <= intel_obj->gpu_active_start ||
258        intel_obj->gpu_active_end <= offset ||
259        offset + size <= intel_obj->valid_data_start ||
260        intel_obj->valid_data_end <= offset) {
261       void *map = brw_bo_map(brw, intel_obj->buffer, MAP_WRITE | MAP_ASYNC);
262       memcpy(map + offset, data, size);
263       brw_bo_unmap(intel_obj->buffer);
264 
265       if (intel_obj->gpu_active_end > intel_obj->gpu_active_start)
266          intel_obj->prefer_stall_to_blit = true;
267 
268       mark_buffer_valid_data(intel_obj, offset, size);
269       return;
270    }
271 
272    busy =
273       brw_bo_busy(intel_obj->buffer) ||
274       brw_batch_references(&brw->batch, intel_obj->buffer);
275 
276    if (busy) {
277       if (size == intel_obj->Base.Size ||
278           (intel_obj->valid_data_start >= offset &&
279            intel_obj->valid_data_end <= offset + size)) {
280          /* Replace the current busy bo so the subdata doesn't stall. */
281          brw_bo_unreference(intel_obj->buffer);
282          alloc_buffer_object(brw, intel_obj);
283       } else if (!intel_obj->prefer_stall_to_blit) {
284          perf_debug("Using a blit copy to avoid stalling on "
285                     "glBufferSubData(%ld, %ld) (%ldkb) to a busy "
286                     "(%d-%d) / valid (%d-%d) buffer object.\n",
287                     (long)offset, (long)offset + size, (long)(size/1024),
288                     intel_obj->gpu_active_start,
289                     intel_obj->gpu_active_end,
290                     intel_obj->valid_data_start,
291                     intel_obj->valid_data_end);
292          struct brw_bo *temp_bo =
293             brw_bo_alloc(brw->bufmgr, "subdata temp", size, 64);
294 
295          brw_bo_subdata(temp_bo, 0, size, data);
296 
297          brw_blorp_copy_buffers(brw,
298                                 temp_bo, 0,
299                                 intel_obj->buffer, offset,
300                                 size);
301          brw_emit_mi_flush(brw);
302 
303          brw_bo_unreference(temp_bo);
304          mark_buffer_valid_data(intel_obj, offset, size);
305          return;
306       } else {
307          perf_debug("Stalling on glBufferSubData(%ld, %ld) (%ldkb) to a busy "
308                     "(%d-%d) buffer object.  Use glMapBufferRange() to "
309                     "avoid this.\n",
310                     (long)offset, (long)offset + size, (long)(size/1024),
311                     intel_obj->gpu_active_start,
312                     intel_obj->gpu_active_end);
313          intel_batchbuffer_flush(brw);
314       }
315    }
316 
317    brw_bo_subdata(intel_obj->buffer, offset, size, data);
318    mark_buffer_inactive(intel_obj);
319    mark_buffer_valid_data(intel_obj, offset, size);
320 }
321 
322 
323 /**
324  * The GetBufferSubData() driver hook.
325  *
326  * Implements glGetBufferSubData(), which copies a subrange of a buffer
327  * object into user memory.
328  */
329 static void
brw_get_buffer_subdata(struct gl_context * ctx,GLintptrARB offset,GLsizeiptrARB size,GLvoid * data,struct gl_buffer_object * obj)330 brw_get_buffer_subdata(struct gl_context *ctx,
331                        GLintptrARB offset,
332                        GLsizeiptrARB size,
333                        GLvoid *data,
334                        struct gl_buffer_object *obj)
335 {
336    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
337    struct brw_context *brw = brw_context(ctx);
338 
339    assert(intel_obj);
340    if (brw_batch_references(&brw->batch, intel_obj->buffer)) {
341       intel_batchbuffer_flush(brw);
342    }
343 
344    unsigned int map_flags = MAP_READ;
345    mem_copy_fn memcpy_fn = memcpy;
346 #ifdef USE_SSE41
347    if (!intel_obj->buffer->cache_coherent && cpu_has_sse4_1) {
348       /* Rather than acquire a new WB mmaping of the buffer object and pull
349        * it into the CPU cache, keep using the WC mmap that we have for writes,
350        * and use the magic movntd instructions instead.
351        */
352       map_flags |= MAP_COHERENT;
353       memcpy_fn = (mem_copy_fn) _mesa_streaming_load_memcpy;
354    }
355 #endif
356 
357    void *map = brw_bo_map(brw, intel_obj->buffer, map_flags);
358    if (unlikely(!map)) {
359       _mesa_error_no_memory(__func__);
360       return;
361    }
362    memcpy_fn(data, map + offset, size);
363    brw_bo_unmap(intel_obj->buffer);
364 
365    mark_buffer_inactive(intel_obj);
366 }
367 
368 
369 /**
370  * The MapBufferRange() driver hook.
371  *
372  * This implements both glMapBufferRange() and glMapBuffer().
373  *
374  * The goal of this extension is to allow apps to accumulate their rendering
375  * at the same time as they accumulate their buffer object.  Without it,
376  * you'd end up blocking on execution of rendering every time you mapped
377  * the buffer to put new data in.
378  *
379  * We support it in 3 ways: If unsynchronized, then don't bother
380  * flushing the batchbuffer before mapping the buffer, which can save blocking
381  * in many cases.  If we would still block, and they allow the whole buffer
382  * to be invalidated, then just allocate a new buffer to replace the old one.
383  * If not, and we'd block, and they allow the subrange of the buffer to be
384  * invalidated, then we can make a new little BO, let them write into that,
385  * and blit it into the real BO at unmap time.
386  */
387 static void *
brw_map_buffer_range(struct gl_context * ctx,GLintptr offset,GLsizeiptr length,GLbitfield access,struct gl_buffer_object * obj,gl_map_buffer_index index)388 brw_map_buffer_range(struct gl_context *ctx,
389                      GLintptr offset, GLsizeiptr length,
390                      GLbitfield access, struct gl_buffer_object *obj,
391                      gl_map_buffer_index index)
392 {
393    struct brw_context *brw = brw_context(ctx);
394    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
395 
396    assert(intel_obj);
397 
398    STATIC_ASSERT(GL_MAP_UNSYNCHRONIZED_BIT == MAP_ASYNC);
399    STATIC_ASSERT(GL_MAP_WRITE_BIT == MAP_WRITE);
400    STATIC_ASSERT(GL_MAP_READ_BIT == MAP_READ);
401    STATIC_ASSERT(GL_MAP_PERSISTENT_BIT == MAP_PERSISTENT);
402    STATIC_ASSERT(GL_MAP_COHERENT_BIT == MAP_COHERENT);
403    assert((access & MAP_INTERNAL_MASK) == 0);
404 
405    /* _mesa_MapBufferRange (GL entrypoint) sets these, but the vbo module also
406     * internally uses our functions directly.
407     */
408    obj->Mappings[index].Offset = offset;
409    obj->Mappings[index].Length = length;
410    obj->Mappings[index].AccessFlags = access;
411 
412    if (intel_obj->buffer == NULL) {
413       obj->Mappings[index].Pointer = NULL;
414       return NULL;
415    }
416 
417    /* If the access is synchronized (like a normal buffer mapping), then get
418     * things flushed out so the later mapping syncs appropriately through GEM.
419     * If the user doesn't care about existing buffer contents and mapping would
420     * cause us to block, then throw out the old buffer.
421     *
422     * If they set INVALIDATE_BUFFER, we can pitch the current contents to
423     * achieve the required synchronization.
424     */
425    if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
426       if (brw_batch_references(&brw->batch, intel_obj->buffer)) {
427          if (access & GL_MAP_INVALIDATE_BUFFER_BIT) {
428             brw_bo_unreference(intel_obj->buffer);
429             alloc_buffer_object(brw, intel_obj);
430          } else {
431             perf_debug("Stalling on the GPU for mapping a busy buffer "
432                        "object\n");
433             intel_batchbuffer_flush(brw);
434          }
435       } else if (brw_bo_busy(intel_obj->buffer) &&
436                  (access & GL_MAP_INVALIDATE_BUFFER_BIT)) {
437          brw_bo_unreference(intel_obj->buffer);
438          alloc_buffer_object(brw, intel_obj);
439       }
440    }
441 
442    if (access & MAP_WRITE)
443       mark_buffer_valid_data(intel_obj, offset, length);
444 
445    /* If the user is mapping a range of an active buffer object but
446     * doesn't require the current contents of that range, make a new
447     * BO, and we'll copy what they put in there out at unmap or
448     * FlushRange time.
449     *
450     * That is, unless they're looking for a persistent mapping -- we would
451     * need to do blits in the MemoryBarrier call, and it's easier to just do a
452     * GPU stall and do a mapping.
453     */
454    if (!(access & (GL_MAP_UNSYNCHRONIZED_BIT | GL_MAP_PERSISTENT_BIT)) &&
455        (access & GL_MAP_INVALIDATE_RANGE_BIT) &&
456        brw_bo_busy(intel_obj->buffer)) {
457       /* Ensure that the base alignment of the allocation meets the alignment
458        * guarantees the driver has advertised to the application.
459        */
460       const unsigned alignment = ctx->Const.MinMapBufferAlignment;
461 
462       intel_obj->map_extra[index] = (uintptr_t) offset % alignment;
463       intel_obj->range_map_bo[index] =
464          brw_bo_alloc(brw->bufmgr, "BO blit temp",
465                       length + intel_obj->map_extra[index], alignment);
466       void *map = brw_bo_map(brw, intel_obj->range_map_bo[index], access);
467       obj->Mappings[index].Pointer = map + intel_obj->map_extra[index];
468       return obj->Mappings[index].Pointer;
469    }
470 
471    void *map = brw_bo_map(brw, intel_obj->buffer, access);
472    if (!(access & GL_MAP_UNSYNCHRONIZED_BIT)) {
473       mark_buffer_inactive(intel_obj);
474    }
475 
476    obj->Mappings[index].Pointer = map + offset;
477    return obj->Mappings[index].Pointer;
478 }
479 
480 /**
481  * The FlushMappedBufferRange() driver hook.
482  *
483  * Implements glFlushMappedBufferRange(), which signifies that modifications
484  * have been made to a range of a mapped buffer, and it should be flushed.
485  *
486  * This is only used for buffers mapped with GL_MAP_FLUSH_EXPLICIT_BIT.
487  *
488  * Ideally we'd use a BO to avoid taking up cache space for the temporary
489  * data, but FlushMappedBufferRange may be followed by further writes to
490  * the pointer, so we would have to re-map after emitting our blit, which
491  * would defeat the point.
492  */
493 static void
brw_flush_mapped_buffer_range(struct gl_context * ctx,GLintptr offset,GLsizeiptr length,struct gl_buffer_object * obj,gl_map_buffer_index index)494 brw_flush_mapped_buffer_range(struct gl_context *ctx,
495                               GLintptr offset, GLsizeiptr length,
496                               struct gl_buffer_object *obj,
497                               gl_map_buffer_index index)
498 {
499    struct brw_context *brw = brw_context(ctx);
500    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
501 
502    assert(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT);
503 
504    /* If we gave a direct mapping of the buffer instead of using a temporary,
505     * then there's nothing to do.
506     */
507    if (intel_obj->range_map_bo[index] == NULL)
508       return;
509 
510    if (length == 0)
511       return;
512 
513    /* Note that we're not unmapping our buffer while executing the blit.  We
514     * need to have a mapping still at the end of this call, since the user
515     * gets to make further modifications and glFlushMappedBufferRange() calls.
516     * This is safe, because:
517     *
518     * - On LLC platforms, we're using a CPU mapping that's coherent with the
519     *   GPU (except for the render caches), so the kernel doesn't need to do
520     *   any flushing work for us except for what happens at batch exec time
521     *   anyway.
522     *
523     * - On non-LLC platforms, we're using a GTT mapping that writes directly
524     *   to system memory (except for the chipset cache that gets flushed at
525     *   batch exec time).
526     *
527     * In both cases we don't need to stall for the previous blit to complete
528     * so we can re-map (and we definitely don't want to, since that would be
529     * slow): If the user edits a part of their buffer that's previously been
530     * blitted, then our lack of synchoronization is fine, because either
531     * they'll get some too-new data in the first blit and not do another blit
532     * of that area (but in that case the results are undefined), or they'll do
533     * another blit of that area and the complete newer data will land the
534     * second time.
535     */
536    brw_blorp_copy_buffers(brw,
537                           intel_obj->range_map_bo[index],
538                           intel_obj->map_extra[index] + offset,
539                           intel_obj->buffer,
540                           obj->Mappings[index].Offset + offset,
541                           length);
542    mark_buffer_gpu_usage(intel_obj,
543                          obj->Mappings[index].Offset + offset,
544                          length);
545    brw_emit_mi_flush(brw);
546 }
547 
548 
549 /**
550  * The UnmapBuffer() driver hook.
551  *
552  * Implements glUnmapBuffer().
553  */
554 static GLboolean
brw_unmap_buffer(struct gl_context * ctx,struct gl_buffer_object * obj,gl_map_buffer_index index)555 brw_unmap_buffer(struct gl_context *ctx,
556                  struct gl_buffer_object *obj,
557                  gl_map_buffer_index index)
558 {
559    struct brw_context *brw = brw_context(ctx);
560    struct intel_buffer_object *intel_obj = intel_buffer_object(obj);
561 
562    assert(intel_obj);
563    assert(obj->Mappings[index].Pointer);
564    if (intel_obj->range_map_bo[index] != NULL) {
565       brw_bo_unmap(intel_obj->range_map_bo[index]);
566 
567       if (!(obj->Mappings[index].AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT)) {
568          brw_blorp_copy_buffers(brw,
569                                 intel_obj->range_map_bo[index],
570                                 intel_obj->map_extra[index],
571                                 intel_obj->buffer, obj->Mappings[index].Offset,
572                                 obj->Mappings[index].Length);
573          mark_buffer_gpu_usage(intel_obj, obj->Mappings[index].Offset,
574                                obj->Mappings[index].Length);
575          brw_emit_mi_flush(brw);
576       }
577 
578       /* Since we've emitted some blits to buffers that will (likely) be used
579        * in rendering operations in other cache domains in this batch, emit a
580        * flush.  Once again, we wish for a domain tracker in libdrm to cover
581        * usage inside of a batchbuffer.
582        */
583 
584       brw_bo_unreference(intel_obj->range_map_bo[index]);
585       intel_obj->range_map_bo[index] = NULL;
586    } else if (intel_obj->buffer != NULL) {
587       brw_bo_unmap(intel_obj->buffer);
588    }
589    obj->Mappings[index].Pointer = NULL;
590    obj->Mappings[index].Offset = 0;
591    obj->Mappings[index].Length = 0;
592 
593    return true;
594 }
595 
596 /**
597  * Gets a pointer to the object's BO, and marks the given range as being used
598  * on the GPU.
599  *
600  * Anywhere that uses buffer objects in the pipeline should be using this to
601  * mark the range of the buffer that is being accessed by the pipeline.
602  */
603 struct brw_bo *
intel_bufferobj_buffer(struct brw_context * brw,struct intel_buffer_object * intel_obj,uint32_t offset,uint32_t size,bool write)604 intel_bufferobj_buffer(struct brw_context *brw,
605                        struct intel_buffer_object *intel_obj,
606                        uint32_t offset, uint32_t size, bool write)
607 {
608    /* This is needed so that things like transform feedback and texture buffer
609     * objects that need a BO but don't want to check that they exist for
610     * draw-time validation can just always get a BO from a GL buffer object.
611     */
612    if (intel_obj->buffer == NULL)
613       alloc_buffer_object(brw, intel_obj);
614 
615    mark_buffer_gpu_usage(intel_obj, offset, size);
616 
617    /* If writing, (conservatively) mark this section as having valid data. */
618    if (write)
619       mark_buffer_valid_data(intel_obj, offset, size);
620 
621    return intel_obj->buffer;
622 }
623 
624 /**
625  * The CopyBufferSubData() driver hook.
626  *
627  * Implements glCopyBufferSubData(), which copies a portion of one buffer
628  * object's data to another.  Independent source and destination offsets
629  * are allowed.
630  */
631 static void
brw_copy_buffer_subdata(struct gl_context * ctx,struct gl_buffer_object * src,struct gl_buffer_object * dst,GLintptr read_offset,GLintptr write_offset,GLsizeiptr size)632 brw_copy_buffer_subdata(struct gl_context *ctx,
633                         struct gl_buffer_object *src,
634                         struct gl_buffer_object *dst,
635                         GLintptr read_offset, GLintptr write_offset,
636                         GLsizeiptr size)
637 {
638    struct brw_context *brw = brw_context(ctx);
639    struct intel_buffer_object *intel_src = intel_buffer_object(src);
640    struct intel_buffer_object *intel_dst = intel_buffer_object(dst);
641    struct brw_bo *src_bo, *dst_bo;
642 
643    if (size == 0)
644       return;
645 
646    dst_bo = intel_bufferobj_buffer(brw, intel_dst, write_offset, size, true);
647    src_bo = intel_bufferobj_buffer(brw, intel_src, read_offset, size, false);
648 
649    brw_blorp_copy_buffers(brw,
650                           src_bo, read_offset,
651                           dst_bo, write_offset, size);
652 
653    /* Since we've emitted some blits to buffers that will (likely) be used
654     * in rendering operations in other cache domains in this batch, emit a
655     * flush.  Once again, we wish for a domain tracker in libdrm to cover
656     * usage inside of a batchbuffer.
657     */
658    brw_emit_mi_flush(brw);
659 }
660 
661 void
intelInitBufferObjectFuncs(struct dd_function_table * functions)662 intelInitBufferObjectFuncs(struct dd_function_table *functions)
663 {
664    functions->NewBufferObject = brw_new_buffer_object;
665    functions->DeleteBuffer = brw_delete_buffer;
666    functions->BufferData = brw_buffer_data;
667    functions->BufferSubData = brw_buffer_subdata;
668    functions->GetBufferSubData = brw_get_buffer_subdata;
669    functions->MapBufferRange = brw_map_buffer_range;
670    functions->FlushMappedBufferRange = brw_flush_mapped_buffer_range;
671    functions->UnmapBuffer = brw_unmap_buffer;
672    functions->CopyBufferSubData = brw_copy_buffer_subdata;
673 }
674