1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portionsalloc
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/blend.h"
27 #include "main/enums.h"
28 #include "main/image.h"
29 #include "main/colormac.h"
30 #include "main/condrender.h"
31 #include "main/mtypes.h"
32 #include "main/macros.h"
33 #include "main/pbo.h"
34 #include "main/bufferobj.h"
35 #include "main/state.h"
36 #include "main/texobj.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "swrast/swrast.h"
40 #include "drivers/common/meta.h"
41
42 #include "brw_context.h"
43 #include "intel_screen.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_image.h"
48 #include "intel_buffers.h"
49 #include "intel_pixel.h"
50
51
52 #define FILE_DEBUG_FLAG DEBUG_PIXEL
53
54
55 /* Unlike the other intel_pixel_* functions, the expectation here is
56 * that the incoming data is not in a PBO. With the XY_TEXT blit
57 * method, there's no benefit haveing it in a PBO, but we could
58 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
59 * PBO bitmaps. I think they are probably pretty rare though - I
60 * wonder if Xgl uses them?
61 */
map_pbo(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)62 static const GLubyte *map_pbo( struct gl_context *ctx,
63 GLsizei width, GLsizei height,
64 const struct gl_pixelstore_attrib *unpack,
65 const GLubyte *bitmap )
66 {
67 GLubyte *buf;
68
69 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
70 GL_COLOR_INDEX, GL_BITMAP,
71 INT_MAX, (const GLvoid *) bitmap)) {
72 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
73 return NULL;
74 }
75
76 buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
77 GL_MAP_READ_BIT,
78 unpack->BufferObj,
79 MAP_INTERNAL);
80 if (!buf) {
81 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
82 return NULL;
83 }
84
85 return ADD_POINTERS(buf, bitmap);
86 }
87
test_bit(const GLubyte * src,GLuint bit)88 static bool test_bit( const GLubyte *src, GLuint bit )
89 {
90 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
91 }
92
set_bit(GLubyte * dest,GLuint bit)93 static void set_bit( GLubyte *dest, GLuint bit )
94 {
95 dest[bit/8] |= 1 << (bit % 8);
96 }
97
98 /* Extract a rectangle's worth of data from the bitmap. Called
99 * per chunk of HW-sized bitmap.
100 */
get_bitmap_rect(GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,GLuint x,GLuint y,GLuint w,GLuint h,GLubyte * dest,GLuint row_align,bool invert)101 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
102 const struct gl_pixelstore_attrib *unpack,
103 const GLubyte *bitmap,
104 GLuint x, GLuint y,
105 GLuint w, GLuint h,
106 GLubyte *dest,
107 GLuint row_align,
108 bool invert)
109 {
110 GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
111 GLuint mask = unpack->LsbFirst ? 0 : 7;
112 GLuint bit = 0;
113 GLint row, col;
114 GLint first, last;
115 GLint incr;
116 GLuint count = 0;
117
118 DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
119 __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
120
121 if (invert) {
122 first = h-1;
123 last = 0;
124 incr = -1;
125 }
126 else {
127 first = 0;
128 last = h-1;
129 incr = 1;
130 }
131
132 /* Require that dest be pre-zero'd.
133 */
134 for (row = first; row != (last+incr); row += incr) {
135 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
136 width, height,
137 GL_COLOR_INDEX, GL_BITMAP,
138 y + row, x);
139
140 for (col = 0; col < w; col++, bit++) {
141 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
142 set_bit(dest, bit ^ 7);
143 count++;
144 }
145 }
146
147 if (row_align)
148 bit = ALIGN(bit, row_align);
149 }
150
151 return count;
152 }
153
154 /**
155 * Returns the low Y value of the vertical range given, flipped according to
156 * whether the framebuffer is or not.
157 */
158 static inline int
y_flip(struct gl_framebuffer * fb,int y,int height)159 y_flip(struct gl_framebuffer *fb, int y, int height)
160 {
161 if (_mesa_is_user_fbo(fb))
162 return y;
163 else
164 return fb->Height - y - height;
165 }
166
167 /*
168 * Render a bitmap.
169 */
170 static bool
do_blit_bitmap(struct gl_context * ctx,GLint dstx,GLint dsty,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)171 do_blit_bitmap( struct gl_context *ctx,
172 GLint dstx, GLint dsty,
173 GLsizei width, GLsizei height,
174 const struct gl_pixelstore_attrib *unpack,
175 const GLubyte *bitmap )
176 {
177 struct brw_context *brw = brw_context(ctx);
178 struct gl_framebuffer *fb = ctx->DrawBuffer;
179 struct intel_renderbuffer *irb;
180 GLfloat tmpColor[4];
181 GLubyte ubcolor[4];
182 GLuint color;
183 GLsizei bitmap_width = width;
184 GLsizei bitmap_height = height;
185 GLint px, py;
186 GLuint stipple[32];
187 GLint orig_dstx = dstx;
188 GLint orig_dsty = dsty;
189
190 /* Update draw buffer bounds */
191 _mesa_update_state(ctx);
192
193 if (ctx->Depth.Test) {
194 /* The blit path produces incorrect results when depth testing is on.
195 * It seems the blit Z coord is always 1.0 (the far plane) so fragments
196 * will likely be obscured by other, closer geometry.
197 */
198 return false;
199 }
200
201 intel_prepare_render(brw);
202
203 if (fb->_NumColorDrawBuffers != 1) {
204 perf_debug("accelerated glBitmap() only supports rendering to a "
205 "single color buffer\n");
206 return false;
207 }
208
209 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
210
211 if (_mesa_is_bufferobj(unpack->BufferObj)) {
212 bitmap = map_pbo(ctx, width, height, unpack, bitmap);
213 if (bitmap == NULL)
214 return true; /* even though this is an error, we're done */
215 }
216
217 COPY_4V(tmpColor, ctx->Current.RasterColor);
218
219 if (_mesa_need_secondary_color(ctx)) {
220 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
221 }
222
223 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
224 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
225 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
226 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
227
228 switch (_mesa_get_render_format(ctx, intel_rb_format(irb))) {
229 case MESA_FORMAT_B8G8R8A8_UNORM:
230 case MESA_FORMAT_B8G8R8X8_UNORM:
231 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
232 break;
233 case MESA_FORMAT_B5G6R5_UNORM:
234 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
235 break;
236 default:
237 perf_debug("Unsupported format %s in accelerated glBitmap()\n",
238 _mesa_get_format_name(irb->mt->format));
239 return false;
240 }
241
242 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
243 return false;
244
245 /* Clip to buffer bounds and scissor. */
246 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
247 fb->_Xmax, fb->_Ymax,
248 &dstx, &dsty, &width, &height))
249 goto out;
250
251 dsty = y_flip(fb, dsty, height);
252
253 #define DY 32
254 #define DX 32
255
256 /* The blitter has no idea about fast color clears, so we need to resolve
257 * the miptree before we do anything.
258 */
259 intel_miptree_access_raw(brw, irb->mt, irb->mt_level, irb->mt_layer, true);
260
261 /* Chop it all into chunks that can be digested by hardware: */
262 for (py = 0; py < height; py += DY) {
263 for (px = 0; px < width; px += DX) {
264 int h = MIN2(DY, height - py);
265 int w = MIN2(DX, width - px);
266 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
267 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
268 ctx->Color.LogicOp : GL_COPY;
269
270 assert(sz <= sizeof(stipple));
271 memset(stipple, 0, sz);
272
273 /* May need to adjust this when padding has been introduced in
274 * sz above:
275 *
276 * Have to translate destination coordinates back into source
277 * coordinates.
278 */
279 int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
280 bitmap,
281 -orig_dstx + (dstx + px),
282 -orig_dsty + y_flip(fb, dsty + py, h),
283 w, h,
284 (GLubyte *)stipple,
285 8,
286 _mesa_is_winsys_fbo(fb));
287 if (count == 0)
288 continue;
289
290 if (!intelEmitImmediateColorExpandBlit(brw,
291 irb->mt->cpp,
292 (GLubyte *)stipple,
293 sz,
294 color,
295 irb->mt->surf.row_pitch,
296 irb->mt->bo,
297 irb->mt->offset,
298 irb->mt->surf.tiling,
299 dstx + px,
300 dsty + py,
301 w, h,
302 logic_op)) {
303 return false;
304 }
305
306 if (ctx->Query.CurrentOcclusionObject)
307 ctx->Query.CurrentOcclusionObject->Result += count;
308 }
309 }
310 out:
311
312 if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
313 intel_batchbuffer_flush(brw);
314
315 if (_mesa_is_bufferobj(unpack->BufferObj)) {
316 /* done with PBO so unmap it now */
317 ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
318 }
319
320 return true;
321 }
322
323
324 /* There are a large number of possible ways to implement bitmap on
325 * this hardware, most of them have some sort of drawback. Here are a
326 * few that spring to mind:
327 *
328 * Blit:
329 * - XY_MONO_SRC_BLT_CMD
330 * - use XY_SETUP_CLIP_BLT for cliprect clipping.
331 * - XY_TEXT_BLT
332 * - XY_TEXT_IMMEDIATE_BLT
333 * - blit per cliprect, subject to maximum immediate data size.
334 * - XY_COLOR_BLT
335 * - per pixel or run of pixels
336 * - XY_PIXEL_BLT
337 * - good for sparse bitmaps
338 *
339 * 3D engine:
340 * - Point per pixel
341 * - Translate bitmap to an alpha texture and render as a quad
342 * - Chop bitmap up into 32x32 squares and render w/polygon stipple.
343 */
344 void
intelBitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * pixels)345 intelBitmap(struct gl_context * ctx,
346 GLint x, GLint y,
347 GLsizei width, GLsizei height,
348 const struct gl_pixelstore_attrib *unpack,
349 const GLubyte * pixels)
350 {
351 if (!_mesa_check_conditional_render(ctx))
352 return;
353
354 if (do_blit_bitmap(ctx, x, y, width, height,
355 unpack, pixels))
356 return;
357
358 _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
359 }
360