1 /*
2  * Copyright 2006 VMware, Inc.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portionsalloc
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25 
26 #include "main/blend.h"
27 #include "main/enums.h"
28 #include "main/image.h"
29 #include "main/colormac.h"
30 #include "main/condrender.h"
31 #include "main/mtypes.h"
32 #include "main/macros.h"
33 #include "main/pbo.h"
34 #include "main/bufferobj.h"
35 #include "main/state.h"
36 #include "main/texobj.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "swrast/swrast.h"
40 #include "drivers/common/meta.h"
41 
42 #include "brw_context.h"
43 #include "intel_screen.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_image.h"
48 #include "intel_buffers.h"
49 #include "intel_pixel.h"
50 
51 
52 #define FILE_DEBUG_FLAG DEBUG_PIXEL
53 
54 
55 /* Unlike the other intel_pixel_* functions, the expectation here is
56  * that the incoming data is not in a PBO.  With the XY_TEXT blit
57  * method, there's no benefit haveing it in a PBO, but we could
58  * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
59  * PBO bitmaps.  I think they are probably pretty rare though - I
60  * wonder if Xgl uses them?
61  */
map_pbo(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)62 static const GLubyte *map_pbo( struct gl_context *ctx,
63 			       GLsizei width, GLsizei height,
64 			       const struct gl_pixelstore_attrib *unpack,
65 			       const GLubyte *bitmap )
66 {
67    GLubyte *buf;
68 
69    if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
70 				  GL_COLOR_INDEX, GL_BITMAP,
71 				  INT_MAX, (const GLvoid *) bitmap)) {
72       _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
73       return NULL;
74    }
75 
76    buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
77 						GL_MAP_READ_BIT,
78 						unpack->BufferObj,
79                                                 MAP_INTERNAL);
80    if (!buf) {
81       _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
82       return NULL;
83    }
84 
85    return ADD_POINTERS(buf, bitmap);
86 }
87 
test_bit(const GLubyte * src,GLuint bit)88 static bool test_bit( const GLubyte *src, GLuint bit )
89 {
90    return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
91 }
92 
set_bit(GLubyte * dest,GLuint bit)93 static void set_bit( GLubyte *dest, GLuint bit )
94 {
95    dest[bit/8] |= 1 << (bit % 8);
96 }
97 
98 /* Extract a rectangle's worth of data from the bitmap.  Called
99  * per chunk of HW-sized bitmap.
100  */
get_bitmap_rect(GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,GLuint x,GLuint y,GLuint w,GLuint h,GLubyte * dest,GLuint row_align,bool invert)101 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
102 			      const struct gl_pixelstore_attrib *unpack,
103 			      const GLubyte *bitmap,
104 			      GLuint x, GLuint y,
105 			      GLuint w, GLuint h,
106 			      GLubyte *dest,
107 			      GLuint row_align,
108 			      bool invert)
109 {
110    GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
111    GLuint mask = unpack->LsbFirst ? 0 : 7;
112    GLuint bit = 0;
113    GLint row, col;
114    GLint first, last;
115    GLint incr;
116    GLuint count = 0;
117 
118    DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
119        __func__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
120 
121    if (invert) {
122       first = h-1;
123       last = 0;
124       incr = -1;
125    }
126    else {
127       first = 0;
128       last = h-1;
129       incr = 1;
130    }
131 
132    /* Require that dest be pre-zero'd.
133     */
134    for (row = first; row != (last+incr); row += incr) {
135       const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
136 						    width, height,
137 						    GL_COLOR_INDEX, GL_BITMAP,
138 						    y + row, x);
139 
140       for (col = 0; col < w; col++, bit++) {
141 	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
142 	    set_bit(dest, bit ^ 7);
143 	    count++;
144 	 }
145       }
146 
147       if (row_align)
148 	 bit = ALIGN(bit, row_align);
149    }
150 
151    return count;
152 }
153 
154 /**
155  * Returns the low Y value of the vertical range given, flipped according to
156  * whether the framebuffer is or not.
157  */
158 static inline int
y_flip(struct gl_framebuffer * fb,int y,int height)159 y_flip(struct gl_framebuffer *fb, int y, int height)
160 {
161    if (_mesa_is_user_fbo(fb))
162       return y;
163    else
164       return fb->Height - y - height;
165 }
166 
167 /*
168  * Render a bitmap.
169  */
170 static bool
do_blit_bitmap(struct gl_context * ctx,GLint dstx,GLint dsty,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)171 do_blit_bitmap( struct gl_context *ctx,
172 		GLint dstx, GLint dsty,
173 		GLsizei width, GLsizei height,
174 		const struct gl_pixelstore_attrib *unpack,
175 		const GLubyte *bitmap )
176 {
177    struct brw_context *brw = brw_context(ctx);
178    struct gl_framebuffer *fb = ctx->DrawBuffer;
179    struct intel_renderbuffer *irb;
180    GLfloat tmpColor[4];
181    GLubyte ubcolor[4];
182    GLuint color;
183    GLsizei bitmap_width = width;
184    GLsizei bitmap_height = height;
185    GLint px, py;
186    GLuint stipple[32];
187    GLint orig_dstx = dstx;
188    GLint orig_dsty = dsty;
189 
190    /* Update draw buffer bounds */
191    _mesa_update_state(ctx);
192 
193    if (ctx->Depth.Test) {
194       /* The blit path produces incorrect results when depth testing is on.
195        * It seems the blit Z coord is always 1.0 (the far plane) so fragments
196        * will likely be obscured by other, closer geometry.
197        */
198       return false;
199    }
200 
201    intel_prepare_render(brw);
202 
203    if (fb->_NumColorDrawBuffers != 1) {
204       perf_debug("accelerated glBitmap() only supports rendering to a "
205                  "single color buffer\n");
206       return false;
207    }
208 
209    irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
210 
211    if (_mesa_is_bufferobj(unpack->BufferObj)) {
212       bitmap = map_pbo(ctx, width, height, unpack, bitmap);
213       if (bitmap == NULL)
214 	 return true;	/* even though this is an error, we're done */
215    }
216 
217    COPY_4V(tmpColor, ctx->Current.RasterColor);
218 
219    if (_mesa_need_secondary_color(ctx)) {
220        ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
221    }
222 
223    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
224    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
225    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
226    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
227 
228    switch (_mesa_get_render_format(ctx, intel_rb_format(irb))) {
229    case MESA_FORMAT_B8G8R8A8_UNORM:
230    case MESA_FORMAT_B8G8R8X8_UNORM:
231       color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
232       break;
233    case MESA_FORMAT_B5G6R5_UNORM:
234       color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
235       break;
236    default:
237       perf_debug("Unsupported format %s in accelerated glBitmap()\n",
238                  _mesa_get_format_name(irb->mt->format));
239       return false;
240    }
241 
242    if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
243       return false;
244 
245    /* Clip to buffer bounds and scissor. */
246    if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
247 			     fb->_Xmax, fb->_Ymax,
248 			     &dstx, &dsty, &width, &height))
249       goto out;
250 
251    dsty = y_flip(fb, dsty, height);
252 
253 #define DY 32
254 #define DX 32
255 
256    /* The blitter has no idea about fast color clears, so we need to resolve
257     * the miptree before we do anything.
258     */
259    intel_miptree_access_raw(brw, irb->mt, irb->mt_level, irb->mt_layer, true);
260 
261    /* Chop it all into chunks that can be digested by hardware: */
262    for (py = 0; py < height; py += DY) {
263       for (px = 0; px < width; px += DX) {
264 	 int h = MIN2(DY, height - py);
265 	 int w = MIN2(DX, width - px);
266 	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
267 	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
268 	    ctx->Color.LogicOp : GL_COPY;
269 
270 	 assert(sz <= sizeof(stipple));
271 	 memset(stipple, 0, sz);
272 
273 	 /* May need to adjust this when padding has been introduced in
274 	  * sz above:
275 	  *
276 	  * Have to translate destination coordinates back into source
277 	  * coordinates.
278 	  */
279          int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack,
280                                      bitmap,
281                                      -orig_dstx + (dstx + px),
282                                      -orig_dsty + y_flip(fb, dsty + py, h),
283                                      w, h,
284                                      (GLubyte *)stipple,
285                                      8,
286                                      _mesa_is_winsys_fbo(fb));
287          if (count == 0)
288 	    continue;
289 
290 	 if (!intelEmitImmediateColorExpandBlit(brw,
291 						irb->mt->cpp,
292 						(GLubyte *)stipple,
293 						sz,
294 						color,
295 						irb->mt->surf.row_pitch,
296 						irb->mt->bo,
297 						irb->mt->offset,
298 						irb->mt->surf.tiling,
299 						dstx + px,
300 						dsty + py,
301 						w, h,
302 						logic_op)) {
303 	    return false;
304 	 }
305 
306          if (ctx->Query.CurrentOcclusionObject)
307             ctx->Query.CurrentOcclusionObject->Result += count;
308       }
309    }
310 out:
311 
312    if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
313       intel_batchbuffer_flush(brw);
314 
315    if (_mesa_is_bufferobj(unpack->BufferObj)) {
316       /* done with PBO so unmap it now */
317       ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj, MAP_INTERNAL);
318    }
319 
320    return true;
321 }
322 
323 
324 /* There are a large number of possible ways to implement bitmap on
325  * this hardware, most of them have some sort of drawback.  Here are a
326  * few that spring to mind:
327  *
328  * Blit:
329  *    - XY_MONO_SRC_BLT_CMD
330  *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
331  *    - XY_TEXT_BLT
332  *    - XY_TEXT_IMMEDIATE_BLT
333  *         - blit per cliprect, subject to maximum immediate data size.
334  *    - XY_COLOR_BLT
335  *         - per pixel or run of pixels
336  *    - XY_PIXEL_BLT
337  *         - good for sparse bitmaps
338  *
339  * 3D engine:
340  *    - Point per pixel
341  *    - Translate bitmap to an alpha texture and render as a quad
342  *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
343  */
344 void
intelBitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * pixels)345 intelBitmap(struct gl_context * ctx,
346 	    GLint x, GLint y,
347 	    GLsizei width, GLsizei height,
348 	    const struct gl_pixelstore_attrib *unpack,
349 	    const GLubyte * pixels)
350 {
351    if (!_mesa_check_conditional_render(ctx))
352       return;
353 
354    if (do_blit_bitmap(ctx, x, y, width, height,
355                           unpack, pixels))
356       return;
357 
358    _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
359 }
360