1<html> 2<head> 3<title>pcre2_set_character_tables specification</title> 4</head> 5<body bgcolor="#FFFFFF" text="#00005A" link="#0066FF" alink="#3399FF" vlink="#2222BB"> 6<h1>pcre2_set_character_tables man page</h1> 7<p> 8Return to the <a href="index.html">PCRE2 index page</a>. 9</p> 10<p> 11This page is part of the PCRE2 HTML documentation. It was generated 12automatically from the original man page. If there is any nonsense in it, 13please consult the man page, in case the conversion went wrong. 14<br> 15<br><b> 16SYNOPSIS 17</b><br> 18<P> 19<b>#include <pcre2.h></b> 20</P> 21<P> 22<b>int pcre2_set_character_tables(pcre2_compile_context *<i>ccontext</i>,</b> 23<b> const unsigned char *<i>tables</i>);</b> 24</P> 25<br><b> 26DESCRIPTION 27</b><br> 28<P> 29This function sets a pointer to custom character tables within a compile 30context. The second argument must be the result of a call to 31<b>pcre2_maketables()</b> or NULL to request the default tables. The result is 32always zero. 33</P> 34<P> 35There is a complete description of the PCRE2 native API in the 36<a href="pcre2api.html"><b>pcre2api</b></a> 37page and a description of the POSIX API in the 38<a href="pcre2posix.html"><b>pcre2posix</b></a> 39page. 40<p> 41Return to the <a href="index.html">PCRE2 index page</a>. 42</p> 43