1<html>
2<head>
3<title>pcre2_set_character_tables specification</title>
4</head>
5<body bgcolor="#FFFFFF" text="#00005A" link="#0066FF" alink="#3399FF" vlink="#2222BB">
6<h1>pcre2_set_character_tables man page</h1>
7<p>
8Return to the <a href="index.html">PCRE2 index page</a>.
9</p>
10<p>
11This page is part of the PCRE2 HTML documentation. It was generated
12automatically from the original man page. If there is any nonsense in it,
13please consult the man page, in case the conversion went wrong.
14<br>
15<br><b>
16SYNOPSIS
17</b><br>
18<P>
19<b>#include &#60;pcre2.h&#62;</b>
20</P>
21<P>
22<b>int pcre2_set_character_tables(pcre2_compile_context *<i>ccontext</i>,</b>
23<b>  const unsigned char *<i>tables</i>);</b>
24</P>
25<br><b>
26DESCRIPTION
27</b><br>
28<P>
29This function sets a pointer to custom character tables within a compile
30context. The second argument must be the result of a call to
31<b>pcre2_maketables()</b> or NULL to request the default tables. The result is
32always zero.
33</P>
34<P>
35There is a complete description of the PCRE2 native API in the
36<a href="pcre2api.html"><b>pcre2api</b></a>
37page and a description of the POSIX API in the
38<a href="pcre2posix.html"><b>pcre2posix</b></a>
39page.
40<p>
41Return to the <a href="index.html">PCRE2 index page</a>.
42</p>
43