1.. _curses-howto: 2 3********************************** 4 Curses Programming with Python 5********************************** 6 7:Author: A.M. Kuchling, Eric S. Raymond 8:Release: 2.03 9 10 11.. topic:: Abstract 12 13 This document describes how to write text-mode programs with Python 2.x, using 14 the :mod:`curses` extension module to control the display. 15 16 17What is curses? 18=============== 19 20The curses library supplies a terminal-independent screen-painting and 21keyboard-handling facility for text-based terminals; such terminals include 22VT100s, the Linux console, and the simulated terminal provided by X11 programs 23such as xterm and rxvt. Display terminals support various control codes to 24perform common operations such as moving the cursor, scrolling the screen, and 25erasing areas. Different terminals use widely differing codes, and often have 26their own minor quirks. 27 28In a world of X displays, one might ask "why bother"? It's true that 29character-cell display terminals are an obsolete technology, but there are 30niches in which being able to do fancy things with them are still valuable. One 31is on small-footprint or embedded Unixes that don't carry an X server. Another 32is for tools like OS installers and kernel configurators that may have to run 33before X is available. 34 35The curses library hides all the details of different terminals, and provides 36the programmer with an abstraction of a display, containing multiple 37non-overlapping windows. The contents of a window can be changed in various 38ways---adding text, erasing it, changing its appearance---and the curses library 39will automagically figure out what control codes need to be sent to the terminal 40to produce the right output. 41 42The curses library was originally written for BSD Unix; the later System V 43versions of Unix from AT&T added many enhancements and new functions. BSD curses 44is no longer maintained, having been replaced by ncurses, which is an 45open-source implementation of the AT&T interface. If you're using an 46open-source Unix such as Linux or FreeBSD, your system almost certainly uses 47ncurses. Since most current commercial Unix versions are based on System V 48code, all the functions described here will probably be available. The older 49versions of curses carried by some proprietary Unixes may not support 50everything, though. 51 52No one has made a Windows port of the curses module. On a Windows platform, try 53the Console module written by Fredrik Lundh. The Console module provides 54cursor-addressable text output, plus full support for mouse and keyboard input, 55and is available from http://effbot.org/zone/console-index.htm. 56 57 58The Python curses module 59------------------------ 60 61Thy Python module is a fairly simple wrapper over the C functions provided by 62curses; if you're already familiar with curses programming in C, it's really 63easy to transfer that knowledge to Python. The biggest difference is that the 64Python interface makes things simpler, by merging different C functions such as 65:func:`addstr`, :func:`mvaddstr`, :func:`mvwaddstr`, into a single 66:meth:`addstr` method. You'll see this covered in more detail later. 67 68This HOWTO is simply an introduction to writing text-mode programs with curses 69and Python. It doesn't attempt to be a complete guide to the curses API; for 70that, see the Python library guide's section on ncurses, and the C manual pages 71for ncurses. It will, however, give you the basic ideas. 72 73 74Starting and ending a curses application 75======================================== 76 77Before doing anything, curses must be initialized. This is done by calling the 78:func:`initscr` function, which will determine the terminal type, send any 79required setup codes to the terminal, and create various internal data 80structures. If successful, :func:`initscr` returns a window object representing 81the entire screen; this is usually called ``stdscr``, after the name of the 82corresponding C variable. :: 83 84 import curses 85 stdscr = curses.initscr() 86 87Usually curses applications turn off automatic echoing of keys to the screen, in 88order to be able to read keys and only display them under certain circumstances. 89This requires calling the :func:`noecho` function. :: 90 91 curses.noecho() 92 93Applications will also commonly need to react to keys instantly, without 94requiring the Enter key to be pressed; this is called cbreak mode, as opposed to 95the usual buffered input mode. :: 96 97 curses.cbreak() 98 99Terminals usually return special keys, such as the cursor keys or navigation 100keys such as Page Up and Home, as a multibyte escape sequence. While you could 101write your application to expect such sequences and process them accordingly, 102curses can do it for you, returning a special value such as 103:const:`curses.KEY_LEFT`. To get curses to do the job, you'll have to enable 104keypad mode. :: 105 106 stdscr.keypad(1) 107 108Terminating a curses application is much easier than starting one. You'll need 109to call :: 110 111 curses.nocbreak(); stdscr.keypad(0); curses.echo() 112 113to reverse the curses-friendly terminal settings. Then call the :func:`endwin` 114function to restore the terminal to its original operating mode. :: 115 116 curses.endwin() 117 118A common problem when debugging a curses application is to get your terminal 119messed up when the application dies without restoring the terminal to its 120previous state. In Python this commonly happens when your code is buggy and 121raises an uncaught exception. Keys are no longer echoed to the screen when 122you type them, for example, which makes using the shell difficult. 123 124In Python you can avoid these complications and make debugging much easier by 125importing the :func:`curses.wrapper` function. It takes a callable and does 126the initializations described above, also initializing colors if color support 127is present. It then runs your provided callable and finally deinitializes 128appropriately. The callable is called inside a try-catch clause which catches 129exceptions, performs curses deinitialization, and then passes the exception 130upwards. Thus, your terminal won't be left in a funny state on exception. 131 132 133Windows and Pads 134================ 135 136Windows are the basic abstraction in curses. A window object represents a 137rectangular area of the screen, and supports various methods to display text, 138erase it, allow the user to input strings, and so forth. 139 140The ``stdscr`` object returned by the :func:`initscr` function is a window 141object that covers the entire screen. Many programs may need only this single 142window, but you might wish to divide the screen into smaller windows, in order 143to redraw or clear them separately. The :func:`newwin` function creates a new 144window of a given size, returning the new window object. :: 145 146 begin_x = 20; begin_y = 7 147 height = 5; width = 40 148 win = curses.newwin(height, width, begin_y, begin_x) 149 150A word about the coordinate system used in curses: coordinates are always passed 151in the order *y,x*, and the top-left corner of a window is coordinate (0,0). 152This breaks a common convention for handling coordinates, where the *x* 153coordinate usually comes first. This is an unfortunate difference from most 154other computer applications, but it's been part of curses since it was first 155written, and it's too late to change things now. 156 157When you call a method to display or erase text, the effect doesn't immediately 158show up on the display. This is because curses was originally written with slow 159300-baud terminal connections in mind; with these terminals, minimizing the time 160required to redraw the screen is very important. This lets curses accumulate 161changes to the screen, and display them in the most efficient manner. For 162example, if your program displays some characters in a window, and then clears 163the window, there's no need to send the original characters because they'd never 164be visible. 165 166Accordingly, curses requires that you explicitly tell it to redraw windows, 167using the :func:`refresh` method of window objects. In practice, this doesn't 168really complicate programming with curses much. Most programs go into a flurry 169of activity, and then pause waiting for a keypress or some other action on the 170part of the user. All you have to do is to be sure that the screen has been 171redrawn before pausing to wait for user input, by simply calling 172``stdscr.refresh()`` or the :func:`refresh` method of some other relevant 173window. 174 175A pad is a special case of a window; it can be larger than the actual display 176screen, and only a portion of it displayed at a time. Creating a pad simply 177requires the pad's height and width, while refreshing a pad requires giving the 178coordinates of the on-screen area where a subsection of the pad will be 179displayed. :: 180 181 pad = curses.newpad(100, 100) 182 # These loops fill the pad with letters; this is 183 # explained in the next section 184 for y in range(0, 100): 185 for x in range(0, 100): 186 try: 187 pad.addch(y,x, ord('a') + (x*x+y*y) % 26) 188 except curses.error: 189 pass 190 191 # Displays a section of the pad in the middle of the screen 192 pad.refresh(0,0, 5,5, 20,75) 193 194The :func:`refresh` call displays a section of the pad in the rectangle 195extending from coordinate (5,5) to coordinate (20,75) on the screen; the upper 196left corner of the displayed section is coordinate (0,0) on the pad. Beyond 197that difference, pads are exactly like ordinary windows and support the same 198methods. 199 200If you have multiple windows and pads on screen there is a more efficient way to 201go, which will prevent annoying screen flicker at refresh time. Use the 202:meth:`noutrefresh` method of each window to update the data structure 203representing the desired state of the screen; then change the physical screen to 204match the desired state in one go with the function :func:`doupdate`. The 205normal :meth:`refresh` method calls :func:`doupdate` as its last act. 206 207 208Displaying Text 209=============== 210 211From a C programmer's point of view, curses may sometimes look like a twisty 212maze of functions, all subtly different. For example, :func:`addstr` displays a 213string at the current cursor location in the ``stdscr`` window, while 214:func:`mvaddstr` moves to a given y,x coordinate first before displaying the 215string. :func:`waddstr` is just like :func:`addstr`, but allows specifying a 216window to use, instead of using ``stdscr`` by default. :func:`mvwaddstr` follows 217similarly. 218 219Fortunately the Python interface hides all these details; ``stdscr`` is a window 220object like any other, and methods like :func:`addstr` accept multiple argument 221forms. Usually there are four different forms. 222 223+---------------------------------+-----------------------------------------------+ 224| Form | Description | 225+=================================+===============================================+ 226| *str* or *ch* | Display the string *str* or character *ch* at | 227| | the current position | 228+---------------------------------+-----------------------------------------------+ 229| *str* or *ch*, *attr* | Display the string *str* or character *ch*, | 230| | using attribute *attr* at the current | 231| | position | 232+---------------------------------+-----------------------------------------------+ 233| *y*, *x*, *str* or *ch* | Move to position *y,x* within the window, and | 234| | display *str* or *ch* | 235+---------------------------------+-----------------------------------------------+ 236| *y*, *x*, *str* or *ch*, *attr* | Move to position *y,x* within the window, and | 237| | display *str* or *ch*, using attribute *attr* | 238+---------------------------------+-----------------------------------------------+ 239 240Attributes allow displaying text in highlighted forms, such as in boldface, 241underline, reverse code, or in color. They'll be explained in more detail in 242the next subsection. 243 244The :func:`addstr` function takes a Python string as the value to be displayed, 245while the :func:`addch` functions take a character, which can be either a Python 246string of length 1 or an integer. If it's a string, you're limited to 247displaying characters between 0 and 255. SVr4 curses provides constants for 248extension characters; these constants are integers greater than 255. For 249example, :const:`ACS_PLMINUS` is a +/- symbol, and :const:`ACS_ULCORNER` is the 250upper left corner of a box (handy for drawing borders). 251 252Windows remember where the cursor was left after the last operation, so if you 253leave out the *y,x* coordinates, the string or character will be displayed 254wherever the last operation left off. You can also move the cursor with the 255``move(y,x)`` method. Because some terminals always display a flashing cursor, 256you may want to ensure that the cursor is positioned in some location where it 257won't be distracting; it can be confusing to have the cursor blinking at some 258apparently random location. 259 260If your application doesn't need a blinking cursor at all, you can call 261``curs_set(0)`` to make it invisible. Equivalently, and for compatibility with 262older curses versions, there's a ``leaveok(bool)`` function. When *bool* is 263true, the curses library will attempt to suppress the flashing cursor, and you 264won't need to worry about leaving it in odd locations. 265 266 267Attributes and Color 268-------------------- 269 270Characters can be displayed in different ways. Status lines in a text-based 271application are commonly shown in reverse video; a text viewer may need to 272highlight certain words. curses supports this by allowing you to specify an 273attribute for each cell on the screen. 274 275An attribute is an integer, each bit representing a different attribute. You can 276try to display text with multiple attribute bits set, but curses doesn't 277guarantee that all the possible combinations are available, or that they're all 278visually distinct. That depends on the ability of the terminal being used, so 279it's safest to stick to the most commonly available attributes, listed here. 280 281+----------------------+--------------------------------------+ 282| Attribute | Description | 283+======================+======================================+ 284| :const:`A_BLINK` | Blinking text | 285+----------------------+--------------------------------------+ 286| :const:`A_BOLD` | Extra bright or bold text | 287+----------------------+--------------------------------------+ 288| :const:`A_DIM` | Half bright text | 289+----------------------+--------------------------------------+ 290| :const:`A_REVERSE` | Reverse-video text | 291+----------------------+--------------------------------------+ 292| :const:`A_STANDOUT` | The best highlighting mode available | 293+----------------------+--------------------------------------+ 294| :const:`A_UNDERLINE` | Underlined text | 295+----------------------+--------------------------------------+ 296 297So, to display a reverse-video status line on the top line of the screen, you 298could code:: 299 300 stdscr.addstr(0, 0, "Current mode: Typing mode", 301 curses.A_REVERSE) 302 stdscr.refresh() 303 304The curses library also supports color on those terminals that provide it. The 305most common such terminal is probably the Linux console, followed by color 306xterms. 307 308To use color, you must call the :func:`start_color` function soon after calling 309:func:`initscr`, to initialize the default color set (the 310:func:`curses.wrapper.wrapper` function does this automatically). Once that's 311done, the :func:`has_colors` function returns TRUE if the terminal in use can 312actually display color. (Note: curses uses the American spelling 'color', 313instead of the Canadian/British spelling 'colour'. If you're used to the 314British spelling, you'll have to resign yourself to misspelling it for the sake 315of these functions.) 316 317The curses library maintains a finite number of color pairs, containing a 318foreground (or text) color and a background color. You can get the attribute 319value corresponding to a color pair with the :func:`color_pair` function; this 320can be bitwise-OR'ed with other attributes such as :const:`A_REVERSE`, but 321again, such combinations are not guaranteed to work on all terminals. 322 323An example, which displays a line of text using color pair 1:: 324 325 stdscr.addstr("Pretty text", curses.color_pair(1)) 326 stdscr.refresh() 327 328As I said before, a color pair consists of a foreground and background color. 329:func:`start_color` initializes 8 basic colors when it activates color mode. 330They are: 0:black, 1:red, 2:green, 3:yellow, 4:blue, 5:magenta, 6:cyan, and 3317:white. The curses module defines named constants for each of these colors: 332:const:`curses.COLOR_BLACK`, :const:`curses.COLOR_RED`, and so forth. 333 334The ``init_pair(n, f, b)`` function changes the definition of color pair *n*, to 335foreground color f and background color b. Color pair 0 is hard-wired to white 336on black, and cannot be changed. 337 338Let's put all this together. To change color 1 to red text on a white 339background, you would call:: 340 341 curses.init_pair(1, curses.COLOR_RED, curses.COLOR_WHITE) 342 343When you change a color pair, any text already displayed using that color pair 344will change to the new colors. You can also display new text in this color 345with:: 346 347 stdscr.addstr(0,0, "RED ALERT!", curses.color_pair(1)) 348 349Very fancy terminals can change the definitions of the actual colors to a given 350RGB value. This lets you change color 1, which is usually red, to purple or 351blue or any other color you like. Unfortunately, the Linux console doesn't 352support this, so I'm unable to try it out, and can't provide any examples. You 353can check if your terminal can do this by calling :func:`can_change_color`, 354which returns TRUE if the capability is there. If you're lucky enough to have 355such a talented terminal, consult your system's man pages for more information. 356 357 358User Input 359========== 360 361The curses library itself offers only very simple input mechanisms. Python's 362support adds a text-input widget that makes up some of the lack. 363 364The most common way to get input to a window is to use its :meth:`getch` method. 365:meth:`getch` pauses and waits for the user to hit a key, displaying it if 366:func:`echo` has been called earlier. You can optionally specify a coordinate 367to which the cursor should be moved before pausing. 368 369It's possible to change this behavior with the method :meth:`nodelay`. After 370``nodelay(1)``, :meth:`getch` for the window becomes non-blocking and returns 371``curses.ERR`` (a value of -1) when no input is ready. There's also a 372:func:`halfdelay` function, which can be used to (in effect) set a timer on each 373:meth:`getch`; if no input becomes available within a specified 374delay (measured in tenths of a second), curses raises an exception. 375 376The :meth:`getch` method returns an integer; if it's between 0 and 255, it 377represents the ASCII code of the key pressed. Values greater than 255 are 378special keys such as Page Up, Home, or the cursor keys. You can compare the 379value returned to constants such as :const:`curses.KEY_PPAGE`, 380:const:`curses.KEY_HOME`, or :const:`curses.KEY_LEFT`. Usually the main loop of 381your program will look something like this:: 382 383 while 1: 384 c = stdscr.getch() 385 if c == ord('p'): 386 PrintDocument() 387 elif c == ord('q'): 388 break # Exit the while() 389 elif c == curses.KEY_HOME: 390 x = y = 0 391 392The :mod:`curses.ascii` module supplies ASCII class membership functions that 393take either integer or 1-character-string arguments; these may be useful in 394writing more readable tests for your command interpreters. It also supplies 395conversion functions that take either integer or 1-character-string arguments 396and return the same type. For example, :func:`curses.ascii.ctrl` returns the 397control character corresponding to its argument. 398 399There's also a method to retrieve an entire string, :const:`getstr()`. It isn't 400used very often, because its functionality is quite limited; the only editing 401keys available are the backspace key and the Enter key, which terminates the 402string. It can optionally be limited to a fixed number of characters. :: 403 404 curses.echo() # Enable echoing of characters 405 406 # Get a 15-character string, with the cursor on the top line 407 s = stdscr.getstr(0,0, 15) 408 409The Python :mod:`curses.textpad` module supplies something better. With it, you 410can turn a window into a text box that supports an Emacs-like set of 411keybindings. Various methods of :class:`Textbox` class support editing with 412input validation and gathering the edit results either with or without trailing 413spaces. See the library documentation on :mod:`curses.textpad` for the 414details. 415 416 417For More Information 418==================== 419 420This HOWTO didn't cover some advanced topics, such as screen-scraping or 421capturing mouse events from an xterm instance. But the Python library page for 422the curses modules is now pretty complete. You should browse it next. 423 424If you're in doubt about the detailed behavior of any of the ncurses entry 425points, consult the manual pages for your curses implementation, whether it's 426ncurses or a proprietary Unix vendor's. The manual pages will document any 427quirks, and provide complete lists of all the functions, attributes, and 428:const:`ACS_\*` characters available to you. 429 430Because the curses API is so large, some functions aren't supported in the 431Python interface, not because they're difficult to implement, but because no one 432has needed them yet. Feel free to add them and then submit a patch. Also, we 433don't yet have support for the menu library associated with 434ncurses; feel free to add that. 435 436If you write an interesting little program, feel free to contribute it as 437another demo. We can always use more of them! 438 439The ncurses FAQ: http://invisible-island.net/ncurses/ncurses.faq.html 440